Weapons
With every leap science takes forward, the art of war evolves with it. Nowhere is this more apparent than in the development of the weapons Pathfinders use in their bid to claim Eden for humanity. Weapons have seen many changes since man first fashioned them. In addition to caseless ammunition, smart-targeting systems, and various other improvements to make firearms lighter, deadlier, and more intuitive, weapons technology has also advanced to include armaments which use various forms of energy. If that weren't enough, it seems the former inhabitants of Eden left a plethora of powerful alien weapons behind, remnants of their final struggle against whatever dark forces saw to their end.
Weapon TraitsCombat + indicates the bonus the weapon gives to your Combat score based on how well-tuned it is for accuracy.
Damage Type shows the type of damage this weapon deals when it hits. Some fire projectiles, dealing ballistic damage while others fire various forms of energy that, while lethal, may be more effective on some enemies than others. DpB (Damage per Bump) reflects how much Damage per Bump the weapon deals when it hits. When you hit with this weapon, count all the Bumps you rolled that got through the target's Defense and multiply the total by this number. |
The Future of AmmunitionGone are the days of chemically propelled ammunition cartridges. The firearms wielded by today's soldiers load solid blocks of lightweight ballistic material into the magazine. Small pellets are sheered off the block and fired at high speed via electromagnetic pulses controlled by the trigger; these weapons have no recoil or need to be reloaded, except during routine maintenance. |
Range indicates the practical and maximum effective range (in meters) for a firearm. Practical range appears to the left of the / while maximum range appears to the right (so "20/100" indicates a practical range of 20 meters and a maximum range of 100 meters). Firing a weapon within its practical range incurs no penalty but firing at a target outside practical range is done at Disadvantage. Note that the numbers given here are not the absolute maximum distance a projectile can travel (a projectile will travel maximum range x 20 meters before eventually slowing down and stopping), but rather the distance a weapon can be fired with any reasonable expectation of hitting the target.
Weight is how much a firearm weighs, and thus how many Blocks of space it takes to carry this weapon around.
Wielding indicates how many hands it takes to effectively use the weapon. Typically, pistols require one hand while rifles and ordnance require the use of both hands. Lighter melee weapons can be used in just one hand while heavier ones require both hands in order to be effective.
Weight is how much a firearm weighs, and thus how many Blocks of space it takes to carry this weapon around.
Wielding indicates how many hands it takes to effectively use the weapon. Typically, pistols require one hand while rifles and ordnance require the use of both hands. Lighter melee weapons can be used in just one hand while heavier ones require both hands in order to be effective.
Features
Some weapons have special Features; named effects that offer new options to the weapon's user. Features function as a sort of shorthand for listing unique and interesting effects a weapon may have that don't fit neatly into the weapon's stat block. Weapon Features include:
- Burst Fire: When you attack with this weapon, you can spend additional AP above the normal requirement for an attack. For each AP, this weapon fires an additional number of bullets (indicated in parenthesis), dealing an extra 1 Damage per Bump for each extra bullet fired in this manner.
- Explosive: This weapon fires explosive rounds; everything adjacent to the target is also affected by the weapon's attack.
- Spread: If you are within 5 meters of the target, those adjacent to the target are also targeted by this weapon's attacks.
Weapon Mods
Modern weapons are made to be highly adaptable and easy to modify. Even the weapons of Eden's original inhabitants were made with upgrades in mind. Listed with each weapon are a handful of modifications that can be made to various parts of the weapon to improve its performance. Only one Mod can be applied to each of the weapon's modifiable parts. Mods are made using Materia, purchased from vendors, or acquired during one's travels through Eden and can be applied to a weapon over the course of a Full Rest.