Charging fearlessly into battle, the Warrior stands at the frontline of combat between allies and the enemy onslaught, using armor, weapon skills, and courage to strike down foes. Warriors often find work as soldiers, bodyguards, mercenaries, and even knights in service to nobility. No matter their profession, the Warrior faces every challenge with unwavering strength.
Where did you learn to fight?
What is your specialty in combat? Why do you fight? Combat Specialist
Ignore the Heavy effect of weapons and armor you wield. Whenever an enemy voluntarily leaves a space adjacent to you or makes an attack that doesn’t include you as a target, you can make a weapon attack against them as an Interrupt. BRAWN +1
+75 Crowns for Armaments +50 Crowns for Items +25 Crowns for Wonders |
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Armsman
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Vanguard
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Skirmisher
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Battlemaster
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Bravelord
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ACTIONS
Battle StanceAn arsenal of fighting stances is at your disposal, each designed to give you a unique edge in the heat of combat.
Effect
Minor Action
Cost: 1 Focus Assume a Stance you know. You can only assume one stance at a time and cannot change stances until you start a new turn. When you acquire this ability, choose two Stances to learn:
Upgrades
HYBRID STANCE
8 ChP
You can hold two Stances at once, combining their effects into one.
MOBILE STANCE
3 ChP
When you change Stances, you can move up to (Brawn) meters.
STANCE MASTERY
3 ChP
Learn an additional Stance. This Upgrade can be taken up to three times for a cumulative effect. |
ChargeFilled with reckless courage, you charge to the front line of combat, meeting the enemy with crashing steel before they can advance further.
Effect
Standard Action
Cost: 1 Focus Target one enemy within (Speed) meters. You charge towards the target, moving into the closest space adjacent to them. Once you stop moving, make a weapon attack against the target. Upgrades
BULL RUSH
4 ChP
One creature you are adjacent to at any point during the charge must Save or fall prone.
HEROIC SURGE
5 ChP
Gain (Brawn)d6 Temporary HP when you end a charge at least 5 meters from your nearest ally.
STAMPEDE
3 ChP
Increase the distance you may charge by (Brawn) meters; once during a charge, you can move through an occupied space. The space's occupant must Save or fall prone. |
HardlineDrawing a line in the dirt, you dare your enemies to draw closer, relishing in the thrill of a new challenge as they dare to approach.
Effect
Minor Action
Cost: 2 Focus Gain (Brawn) Temporary HP for each enemy currently Fixated on you. Upgrades
RELISH THE CHALLENGE
3 ChP
Until the end of your next turn, you gain a bonus to DpB equal to the number of enemies currently Fixated on you.
RESOLUTE STANCE
2 ChP
Gain +1 Defense until the start of your next turn.
UNSTOPPABLE
3 ChP
You can use Hardline as a Free Action during your turn. |
Inciting StrikeYou single out the greatest threats on the front lines of combat and force them to engage you in a fight they cannot hope to win.
Effect
Standard Action
Make a weapon attack. The target Fixates on you until the start of your next turn. Upgrades
BRACING STRIKE
2 ChP
You gain (Brawn) Temporary HP if you hit with Inciting Strike.
FIRST BLOOD
3 ChP
If the target is at 100% of its total HP, Inciting Strike deals an additional 2d6 damage to them.
INSTIGATOR
1 ChP
You can use Inciting Strike any time you'd make a basic weapon attack. |
Lead The AttackA good general leads by example and while you may or may not lead an army, those who fight with you are inspired by your bravery.
Effect
Standard Action
Cost: 1 Focus Make a weapon attack. An ally within 10 meters of you may move their Speed or make a weapon attack. Upgrades
COMMANDING SHOUT
2 ChP
You can forego making a weapon attack to use Lead the Attack as a Minor Action.
INTO THE FRAY
X ChP
If your ally moves, they gain +1 Defense unti |