Newpark Games
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        • Mara
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        • Rotes
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        • Keys
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      • The Journey
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      • Other Dangers >
        • Disease
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  • Madness
  • Dungeon Storm
  • R3L1C
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Some acquire power by birthright, others by study and training, and some by less...savory means. A Warlock learns forbidden Mysteries through a pact with dark and terrible entities. In return for power, the Warlock signs a contract in their own blood and is marked with the Witch's Seal over their heart. Though one may skirt its terms at times, a contract with Hell is not easily broken.
Who did you make your infernal bargain with?
What did you give in exchange for power?
​Describe the terms of your contract.
​
You are able to cast spells using The Mystery. Choose a number of Spells from each Mystery: 
  • You know a mix of (Brawn) Alteration and Transfiguration spells
  • You know a mix of (Awareness) Augury and Mysticism spells
  • You know a mix of (Skill) Charms and Confluence spells
  • You know a mix of (Intellect) Thaumaturgy and Vitae spells
  • You know a mix of (Charisma) Abjuration and Glamour spells​

You do not begin with any Rotes, but any time you'd choose a new Feature, you may take a new Rote instead.

INTELLECT +1

+25 Crowns for Armaments
+75 Crowns for Items
+50 Crowns for Wonders
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Download Class Sheet

Abilities

NAME

Description
2
​3
Effect
Type
Cost: X Focus

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Description
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Cost: X Focus

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Name

Description
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Effect
Type
Cost: X Focus

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NAME
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Description
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Effect
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Cost: X Focus

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Description
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Cost: X Focus

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Description
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Cost: X Focus

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Description
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Cost: X Focus

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Description
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Cost: X Focus

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Description
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Cost: X Focus

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Description
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Cost: X Focus

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Description
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Cost: X Focus

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Cost: X Focus

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Description
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Cost: X Focus

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NAME
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Description
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Cost: X Focus

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  • Main
  • Sphere
    • How to Play >
      • Game Flow
      • Actions
      • Task Resolution
      • Your Character Sheet
      • Combat
      • Movement
      • Health and Status
      • Destiny
      • Running the Game
    • Setting
    • Worlds >
      • Arcadia >
        • Mara
      • Helios
      • Thera
    • Character >
      • Race
      • Arcanum
      • The Mystery >
        • Rotes
        • Abjuration
        • Animancy
        • Artifice
        • Augury
        • Confluence
        • Conjuration
        • Ecologism
        • Glamour
        • Thaumaturgy
        • Transmutation
      • Features
      • Background
      • Assets
      • BASIC and Stats
      • Character Growth >
        • Keys
    • Wonders Great and Small >
      • Armaments
      • Supplies
      • Services
      • Wonders
      • Real Estate
    • Adventure >
      • The Journey
      • Encounters
      • NPCs
      • Monsters
      • Other Dangers >
        • Disease
      • Rewards
  • Madness
  • Dungeon Storm
  • R3L1C