VITAE
In the minds of most Mortals, life and death seem to be two diametrically opposed forces, constantly struggling for dominance throughout the cosmos. But to the Mystic who understands the ebb and flow of Mana's tide, life and death are simply the push and pull of the same sea. Practitioners of Vitae understand this better than most and are often well-regarded as healers able to dispel sickness, renew strength, and lift curses. However, the darker side of this art also allows the magician to suspend life in an unnatural state between life and death, cause illness, steal vitality, and even reanimate corpses into undead servants. Those who pursue this craft must be wary not to slip too far into darkness as they flit along the light's ragged edge.
Agonize
Cantrip
Make a Spellcraft Feat and touch a creature, forcing them to Save or experience crippling pain. Each round, the target suffer's Disadvantage on the first (Bumps) Feats they make which have a physical component or require some amount of bodily exertion (Save ends).
Level 1
Touch a creature and make an opposed Spellcraft Feat versus the target's Save. If you succeed, the target rolls a random Trauma on the Trauma chart, which goes away at the end of their next Short or Full Rest.
Level 2
As Level 1, but you may target a creature within 10 meters and the target has Disadvantage on their Save to oppose you. The target rolls twice on the Trauma chart and uses the result of your choosing. The Trauma inflicted lasts until the end of the creature's next Full Rest.
Level 3
As Level 2, but increase the range to 20 meters. Instead of rolling, you can pick any Trauma whose numerical position on the chart is higher than the target's Save score (so if the target's Save is 2, you could pick Hanging By a Thread (position 3) Broken (position 4), Infection, (position 5), etc.). The Trauma lasts until it is removed/recovered from normally.
Make a Spellcraft Feat and touch a creature, forcing them to Save or experience crippling pain. Each round, the target suffer's Disadvantage on the first (Bumps) Feats they make which have a physical component or require some amount of bodily exertion (Save ends).
Level 1
Touch a creature and make an opposed Spellcraft Feat versus the target's Save. If you succeed, the target rolls a random Trauma on the Trauma chart, which goes away at the end of their next Short or Full Rest.
Level 2
As Level 1, but you may target a creature within 10 meters and the target has Disadvantage on their Save to oppose you. The target rolls twice on the Trauma chart and uses the result of your choosing. The Trauma inflicted lasts until the end of the creature's next Full Rest.
Level 3
As Level 2, but increase the range to 20 meters. Instead of rolling, you can pick any Trauma whose numerical position on the chart is higher than the target's Save score (so if the target's Save is 2, you could pick Hanging By a Thread (position 3) Broken (position 4), Infection, (position 5), etc.). The Trauma lasts until it is removed/recovered from normally.
Athanasia
Cantrip
A rush of vitality fills a creature you touch, allowing them to ignore the effects of one Trauma of your choice until the end of their next Short or Full Rest. A creature can only benefit from one instance of Athanasia at a time.
Level 1
Make a Spellcraft Feat. A limited form of immortality strengthens a creature of your choice within 10 meters of you, causing them to gain either (Bumps)d6 Endurance or 1 Physical Resistance for the next (Bumps) rounds.
Level 2
As Level 1, but the target gains both effects and another Non-Physical Resistance of your choice. Increase the Resistance (both Physical and Non-Physical) to 2 instead of 1.
Level 3
Make a Spellcraft Feat. For the next (Bumps) rounds, a creature of your choice within 10 meters becomes Invulnerable to damage, shrugging off all harm. During this time, they do not experience pain, do not need to breathe, and are immune to all negative status conditions.
A rush of vitality fills a creature you touch, allowing them to ignore the effects of one Trauma of your choice until the end of their next Short or Full Rest. A creature can only benefit from one instance of Athanasia at a time.
Level 1
Make a Spellcraft Feat. A limited form of immortality strengthens a creature of your choice within 10 meters of you, causing them to gain either (Bumps)d6 Endurance or 1 Physical Resistance for the next (Bumps) rounds.
Level 2
As Level 1, but the target gains both effects and another Non-Physical Resistance of your choice. Increase the Resistance (both Physical and Non-Physical) to 2 instead of 1.
Level 3
Make a Spellcraft Feat. For the next (Bumps) rounds, a creature of your choice within 10 meters becomes Invulnerable to damage, shrugging off all harm. During this time, they do not experience pain, do not need to breathe, and are immune to all negative status conditions.
DECREPITUDE
Cantrip
Cast this Spell as a Half Action. Age creeps into the bones of a creature within 10 meters, forcing them to Save or suffer a -(Spellcraft) penalty to their next Attack or Defense (whichever comes first).
Level 1
As the Cantrip, but the target suffers the penalty to all Attacks and Defenses until a Save ends the effect.
Level 2
As a Half Action, make a Spellcraft Feat against a creature within 10 meters. Reduce any of the target's Attack scores, Defense, or Save by a total of (Bumps).
Level 3
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Cast this Spell as a Half Action. Age creeps into the bones of a creature within 10 meters, forcing them to Save or suffer a -(Spellcraft) penalty to their next Attack or Defense (whichever comes first).
Level 1
As the Cantrip, but the target suffers the penalty to all Attacks and Defenses until a Save ends the effect.
Level 2
As a Half Action, make a Spellcraft Feat against a creature within 10 meters. Reduce any of the target's Attack scores, Defense, or Save by a total of (Bumps).
Level 3
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DRAIN LIFE
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LIFT CURSE
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PANACEA
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QUENCH OR SPARK LIFE
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REANIMATE
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RESURRECTION
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SALUTORY EXCHANGE
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VITALIZE
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WITHER
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