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V.E.R.S.A.

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Light

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Medium

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Heavy

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Shields


V.E.R.S.A. stands for Variable Engagement Reconnaissance Survival Armor. V.E.R.S.A. are actually billions of nano-machines that assemble at the command of a Pathfinder into a mechanical suit of armor, fully equipped to take on the challenges of Eden. The VERSA system is attuned to each specific user, and assembles into a suit based on the user's commands, both conscious and subconscious. Thus, each suit is unique in both its appearance and its adapted functionality to fit a Pathfinder's training, preferences, and methods. 

Comms, life support, and protection against disease, extreme temperatures, and radiation come standard with every V.E.R.S.A. suit. They also amplify a wearer's natural skills and supernatural abilities; with enough focus, one's latent skills or supernatural abilities can become incredible assets. Thus the power and utility of the V.E.R.S.A. suit makes it the Pathfinder's most important tool in the campaign to conquer Eden.

Armor Traits

Defense is the number of Bumps a suit of armor cancels out when attacked. 

Soak is a pool of d6 that can be rolled any time the armor's wearer is damaged; the amount rolled reduces the total amount of incoming damage. Armor can only soak certain types of damage.
  • Physical Soak can only negate Physical damage.
  • Elemental Soak can negate Physical or Elemental damage.
  • Chaos Soak can negate Physical, Elemental, or Chaos damage.
  • Mystic Soak can negate any type of damage.

There are a handful of other various Bonuses that can give extra stats, perks, and special effects.

The Future of Armor

Armor Mods

Listed with each suit of armor are a handful of modifications that can be made to its various parts to improve its performance. Only one Mod can be applied to each of the weapon's modifiable parts. Mods are made using Materia, purchased from vendors, or acquired during one's travels through Eden and can be applied to a weapon over the course of a Full Rest.
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  • Main
  • Sphere
    • How to Play >
      • Game Flow
      • Actions
      • Task Resolution
      • Your Character Sheet
      • Combat
      • Movement
      • Health and Status
      • Destiny
      • Running the Game
    • Setting
    • Worlds >
      • Arcadia >
        • Mara
      • Helios
      • Thera
    • Character >
      • Race
      • Arcanum
      • The Mystery >
        • Rotes
        • Abjuration
        • Animancy
        • Artifice
        • Augury
        • Confluence
        • Conjuration
        • Ecologism
        • Glamour
        • Thaumaturgy
        • Transmutation
      • Features
      • Background
      • Assets
      • BASIC and Stats
      • Character Growth >
        • Keys
    • Wonders Great and Small >
      • Armaments
      • Supplies
      • Services
      • Wonders
      • Real Estate
    • Adventure >
      • The Journey
      • Encounters
      • NPCs
      • Monsters
      • Other Dangers >
        • Disease
      • Rewards
  • Madness
  • Dungeon Storm
  • R3L1C