Vargyr
Vargyr are powerful, vicious canines who hunt in small, coordinated packs. Where ordinary wolves are skittish and resclusive, Vargyr are bold, aggressive, masters of their domain. They will not hesitate to attack any creature that comes across their path, using numbers and clever tactics to take down prey several times their size.
Pack Hunters: Vargyr hunt in packs of at least three individuals who each faithfully play their part in the hierarchy of the pack. A lone Vargyr is a rare sight, likely caused by illness, madness, or the decimation of its pack. Vargyr packs are constantly merging, growing, and splitting as the power structure within the pack changes. Ultimately, the size of the pack is determined by the size and prosperity of the hunting ground.
Clever Girl: Aggressive and powerful as they are, the Vargyr's true strength lies in its ability to work with other members of the pack to stalk, ambush, and take down prey. Vargyr rarely charge into the fray, instead preferring to watch from the shadows and wait for the most opportune time to strike. Other times, they may set up rudimentary traps or ambushes for prey, with one member acting injured or unaware of the prey's approach while other members of the pack circle around to strike from behind.
Honed Senses: The Vargyr's senses are incredibly sharp and adapted perfectly to hunt in its environment. Of particular note is their sense of smell, which can detect prey from miles away and track a scent for days.
A Villain's Best Friend: For all their ferocity, Vargyr can be trained by one who is strong-willed enough. Vargyr packs are led by an Alpha, typically the strongest and most willful among them. The one who can demonstrate such strength may be able to subdue a wild Vargyr (at least until another Alpha presents itself).
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Notes
Habitat: Arctic, Desert, Forest, Marsh, Plains
Diet: Carnivore Social: Pack |
Intelligence: Animal
Senses: Bloodscent, Low-Light Vision Magic: Non-Magical |
Scent of Prey: You have Advantage on all Awareness rolls related to smell.
Opportunist: When you hit with an attack that has Advantage, do an extra 1d8 Physical damage.
Pack Tactics: While another Vargyr is adjacent to a creature, you are both considered to be flanking that creature.
Opportunist: When you hit with an attack that has Advantage, do an extra 1d8 Physical damage.
Pack Tactics: While another Vargyr is adjacent to a creature, you are both considered to be flanking that creature.
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Packhound
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Packleader
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Alpha
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Zombie Dog
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Packhound |
Challenge Rating: 50
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Medium |
Common |
Lusus Naturae |
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Treasure: Roll 1d6 on the table below:
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Stats
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Attacks |
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Perks |
BITE
2 Physical Damage per Bump Melee If you hit, grab the target (Save ends). |
POUNCE
1 Physical Damage per Bump Melee You may move up to 2 meters before making this attack. If you could have moved but didn't, knock the target prone if you hit. |
Strength in Numbers
Gain +1 Combat for every 2 Vargyr within 5 meters of you. |
Packleader |
Challenge Rating: 100
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Medium |
Common |
Lusus Naturae |
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Treasure: Roll 1d6 on the table below:
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Stats
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Attacks |
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PERKS |
BITE
2 Physical Damage per Bump Melee If you hit, grab the target (Save ends). |
POUNCE
1 Physical Damage per Bump Melee You may move up to 2 meters before making this attack. If you could have moved but didn't, knock the target prone if you hit. |
SAVAGE AUTHORITY
Vargyr within 5 meters of you gain +1 Damage. |
Special Actions
BARK ORDERS
Minor Action; once per round A Vargyr of your choice (besides you) within 10 meters can move 5 meters or make a basic attack. |
LUPINE HOWL
Minor Action - 2 Focus Spend a Resolve and roll it once for each Vargyr within 5 meters of you. The total is split evenly as Temporary HP amongst all Vargyr within 10 meters of you. Any Vargyr affected by Lupine Howl can spend Resolve to recover HP. |
Alpha |
Challenge Rating: 250 (Elite)
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Large |
Uncommon |
Lusus Naturae |
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Treasure: Roll 1d6 on the table below:
Gain one SAVAGE FANG
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Stats
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Attacks
BITE
3 Physical Damage per Bump Melee If you hit, grab the target (Save ends). |
POUNCE
2 Physical Damage per Bump Melee You may move up to 2 meters before making this attack. If you could have moved but didn't, knock the target prone if you hit. |
TERRORIZE
Combat +2 to hit 1 Physical Damage per Bump Melee - 1 Focus Move 3 meters and repeat this attack. Continue to do so until after you fail to hit or attack the same target twice. |
Special ActionsCRUSHING JAWS
Minor Action Deal 2d8 Physical damage to a grabbed creature that is smaller than you. |
PerksMaster of the Pack
When reduced to half or fewer HP, summon 1d6 Packhounds into unoccupied spaces within 10 meters of you. |
Zombie Dog |
Challenge Rating: 100
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Medium |
Uncommon |
Undead, Lusus Naturae |
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Treasure: Roll 1d6 on the table below:
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Stats
Resistance
Vulnerability
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AttacksBITE
2 Physical Damage per Bump Melee If you hit, the target is grabbed (Save ends). |
INFECTIOUS BITE
Combat +1 to hit Melee If hit, the target takes no damage but becomes infected with a Common Disease. |
PerksUNDEAD RESILIENCE
Save when reduced to 0 HP; if successful, you are reduced to 1 HP instead and may spend one Resolve of your choice to recover HP. |