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Vargyr

Vargyr are powerful, vicious canines who hunt in small, coordinated packs. Where ordinary wolves are skittish and resclusive, Vargyr are bold, aggressive, masters of their domain. They will not hesitate to attack any creature that comes across their path, using numbers and clever tactics to take down prey several times their size.
Pack Hunters​: Vargyr hunt in packs of at least three individuals who each faithfully play their part in the hierarchy of the pack. A lone Vargyr is a rare sight, likely caused by illness, madness, or the decimation of its pack. Vargyr packs are constantly merging, growing, and splitting as the power structure within the pack changes. Ultimately, the size of the pack is determined by the size and prosperity of the hunting ground.
Clever Girl: Aggressive and powerful as they are, the Vargyr's true strength lies in its ability to work with other members of the pack to stalk, ambush, and take down prey. Vargyr rarely charge into the fray, instead preferring to watch from the shadows and wait for the most opportune time to strike. Other times, they may set up rudimentary traps or ambushes for prey, with one member acting injured or unaware of the prey's approach while other members of the pack circle around to strike from behind.
Honed Senses​: The Vargyr's senses are incredibly sharp and adapted perfectly to hunt in its environment. Of particular note is their sense of smell, which can detect prey from miles away and track a scent for days.
A Villain's Best Friend: For all their ferocity, Vargyr can be trained by one who is strong-willed enough. Vargyr packs are led by an Alpha, typically the strongest and most willful among them. The one who can demonstrate such strength may be able to subdue a wild Vargyr (at least until another Alpha presents itself).
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Notes

Habitat: Arctic, Desert, Forest, Marsh, Plains
Diet: Carnivore
​Social: Pack
Intelligence: Animal
Senses: Bloodscent, Low-Light Vision
Magic: Non-Magical
Scent of Prey: You have Advantage on all Awareness rolls related to smell.

Opportunist: When you hit with an attack that has Advantage, do an extra 1d8 Physical damage.

Pack Tactics: While another Vargyr is adjacent to a creature, you are both considered to be flanking that creature.
  • Packhound
  • Packleader
  • Alpha
  • Zombie Dog
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Packhound

Challenge Rating: 50
Medium
Common
Lusus Naturae
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Packhounds are the rank and file of a Vargyr pack. They are subservient to their Alpha, following his commands without fear or hesitation.
Skirmisher: Packhounds get in close to their prey, encircling them and attempting to gain Advantage either through flanking or by knocking them prone. They lunge in and out of the fray, retreating when injured so healthier packmate can sub in.
Treasure: ​​Roll 1d6 on the table below: 
  1. A bloody clump of fur (worthless)
  2. Some wolf meat (1d6 Rubes)
  3. Large wolf's paw (1d10 Rubes)
  4. Set of wolf teeth (1d6 Marks)
  5. Mostly intact pelt (1d10 Marks)
  6. A severed hand in the wolf's gut bearing a silver ring (1d4 Crowns)
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Stats

Hit Points: 10
Focus: 0
Resolve: 2d6
Action Points: 6
​Speed: 7

Feats

Brawn: 2
Awareness: 3
Skill: 2
Intellect: 0
​Charisma: 0
COMBAT
Combat: 3
Spellcraft: 0
Threat: 0
Defense: 2
Soak: 1
​Save: 1
FEATURES
Stealthy

​Hunter

​Sharp Senses
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Attacks

 

Perks

BITE
2 Physical Damage per Bump
Melee
If you hit, grab the target (Save ends).
POUNCE
1 Physical Damage per Bump
Melee
You may move up to 2 meters before making this attack. If you could have moved but didn't, knock the target prone if you hit.
Strength in Numbers
Gain +1 Combat for every 2 Vargyr within 5 meters of you.

Packleader

Challenge Rating: 100
Medium
Common
Lusus Naturae
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Packleaders occupy the middling ranks of the pack, leading smaller groups of Vargyr on hunts, expeditions, and raids. Those who grow strong enough may eventually challenge the Alpha for leadership of the pack.
Role: Packleaders command and support their pack, literally barking orders and tactical instructions from a distance to insure victory.
Treasure: ​​Roll 1d6 on the table below: 
  1. A bloody clump of fur (worthless)
  2. Some wolf meat (1d6 Rubes)
  3. Large wolf's paw (1d10 Rubes)
  4. Set of wolf teeth (1d6 Marks)
  5. Mostly intact pelt (1d10 Marks)
  6. A severed hand in the wolf's gut bearing a silver ring (1d4 Crowns)
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Stats

Hit Points: 20
Focus: 4
Resolve: 2d8
Action Points: 6
​Speed: 6

Feats

Brawn: 3
Awareness: 3
Skill: 2
Intellect: 0
​Charisma: 0
COMBAT
Combat: 4
Spellcraft: 0
Threat: 1
Defense: 2
Soak: 1
​Save: 1
FEATURES
Stealthy

Hunter

Sharp Senses
Picture

Attacks

 

PERKS

BITE
2 Physical Damage per Bump
Melee
If you hit, grab the target (Save ends).
POUNCE
​1 Physical Damage per Bump
Melee
You may move up to 2 meters before making this attack. If you could have moved but didn't, knock the target prone if you hit.
SAVAGE AUTHORITY
Vargyr within 5 meters of you gain +1 Damage.
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Special Actions

BARK ORDERS
Minor Action; once per round
A Vargyr of your choice (besides you) within 10 meters can move 5 meters or make a basic attack.
LUPINE HOWL
Minor Action - 2 Focus
Spend a Resolve and roll it once for each Vargyr within 5 meters of you. The total is split evenly as Temporary HP amongst all Vargyr within 10 meters of you.
Any Vargyr affected by Lupine Howl can spend Resolve to recover HP.

Alpha

Challenge Rating: 250 (Elite)
Large
Uncommon
Lusus Naturae
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Only the largest, strongest, and most vicious Vargyr in the pack becomes its Alpha, the absolute authority within the pack.
Brute: While other Vargyr rely on stealth, cunning, and the pack to take on prey, the Alpha uses every bit of its size, power, and ferocity to take on an enemy with overwhelming force. Such aggression may appear reckless, but for an Alpha it is often the most expedient way to deal with a foe.
Treasure: ​​Roll 1d6 on the table below: 
  1. A bloody clump of fur (worthless)
  2. Some wolf meat (1d6 Rubes)
  3. Large wolf's paw (1d10 Rubes)
  4. Set of wolf teeth (1d6 Marks)
  5. Mostly intact pelt (1d10 Marks)
  6. A severed hand in the wolf's gut bearing a silver ring (1d4 Crowns)
Gain one SAVAGE FANG
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Stats

Hit Points: 40
Focus: 2
Resolve: 5d10
Action Points: 8
​Speed: 7

Feats

Brawn: 3
Awareness: 4
Skill: 2
Intellect: 0
​Charisma: 0
COMBAT
Combat: 5
Spellcraft: 0
Threat: 2
Defense: 3
Soak: 1
​Save: 3
FEATURES
Imposing

Hunter

Sharp Senses
Picture

Attacks

BITE
3 Physical Damage per Bump
Melee
If you hit, grab the target (Save ends).
POUNCE
​2 Physical Damage per Bump
Melee
You may move up to 2 meters before making this attack. If you could have moved but didn't, knock the target prone if you hit.
TERRORIZE
Combat +2 to hit
​1 Physical Damage per Bump

Melee - 1 Focus
Move 3 meters and repeat this attack.
​Continue to do so until after you fail to hit or attack the same target twice.
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Special Actions

CRUSHING JAWS
Minor Action
Deal 2d8 Physical damage to a grabbed creature that is smaller than you.

Perks

Master of the Pack
When reduced to half or fewer HP, summon 1d6 Packhounds into unoccupied spaces within 10 meters of you.

Zombie Dog

Challenge Rating: 100
Medium
Uncommon
Undead, Lusus Naturae
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Vargyr stalk the darkest parts of the wilderness, which often puts them in contact with strange forces. Some live beyond their natural death, becoming fearsome undead predators.
Brute: Whatever force compels the corpse of this Vargyr to act knows nothing of fear; it charges straight into the midst of prey, biting and snapping with wild abandon.
Treasure: ​​Roll 1d6 on the table below: 
  1. A bloody clump of fur (worthless)
  2. Some wolf meat (1d6 Rubes)
  3. Large wolf's paw (1d10 Rubes)
  4. Set of wolf teeth (1d6 Marks)
  5. Mostly intact pelt (1d10 Marks)
  6. A severed hand in the wolf's gut bearing a silver ring (1d4 Crowns)
Picture

Stats

Hit Points: 15
Focus: 0
Resolve: 2d10
Action Points: 6
​Speed: 6
Resistance
  • Reduce incoming Physical damage by 1d6​
Vulnerability
  • Take an extra 1d6 damage from Elemental damage​

Feats

Brawn: 1
Awareness: 2
Skill: 1
Intellect: 0
​Charisma: 0
COMBAT
Combat: 3
Spellcraft: 0
Threat: 0
Defense: 1
Soak: 1
​Save: 2
FEATURES
Relentless




Picture

Attacks

BITE
​2 Physical Damage per Bump
Melee
If you hit, the target is grabbed (Save ends).

 

INFECTIOUS BITE
Combat +1 to hit
Melee
If hit, the target takes no damage but becomes infected with a Common Disease.

Perks

UNDEAD RESILIENCE
Save when reduced to 0 HP; if successful, you are reduced to 1 HP instead and may spend one Resolve of your choice to recover HP.
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  • Main
  • Sphere
    • How to Play >
      • Game Flow
      • Actions
      • Task Resolution
      • Your Character Sheet
      • Combat
      • Movement
      • Health and Status
      • Destiny
      • Running the Game
    • Setting
    • Worlds >
      • Arcadia >
        • Mara
      • Helios
      • Thera
    • Character >
      • Race
      • Arcanum
      • The Mystery >
        • Rotes
        • Abjuration
        • Animancy
        • Artifice
        • Augury
        • Confluence
        • Conjuration
        • Ecologism
        • Glamour
        • Thaumaturgy
        • Transmutation
      • Features
      • Background
      • Assets
      • BASIC and Stats
      • Character Growth >
        • Keys
    • Wonders Great and Small >
      • Armaments
      • Supplies
      • Services
      • Wonders
      • Real Estate
    • Adventure >
      • The Journey
      • Encounters
      • NPCs
      • Monsters
      • Other Dangers >
        • Disease
      • Rewards
  • Madness
  • Dungeon Storm
  • R3L1C