Newpark Games
  • Main
  • Sphere
    • How to Play >
      • Game Flow
      • Actions
      • Task Resolution
      • Your Character Sheet
      • Combat
      • Movement
      • Health and Status
      • Destiny
      • Running the Game
    • Setting
    • Worlds >
      • Arcadia >
        • Mara
      • Helios
      • Thera
    • Character >
      • Race
      • Arcanum
      • The Mystery >
        • Rotes
        • Abjuration
        • Animancy
        • Artifice
        • Augury
        • Confluence
        • Conjuration
        • Ecologism
        • Glamour
        • Thaumaturgy
        • Transmutation
      • Features
      • Background
      • Assets
      • BASIC and Stats
      • Character Growth >
        • Keys
    • Wonders Great and Small >
      • Armaments
      • Supplies
      • Services
      • Wonders
      • Real Estate
    • Adventure >
      • The Journey
      • Encounters
      • NPCs
      • Monsters
      • Other Dangers >
        • Disease
      • Rewards
  • Madness
  • Dungeon Storm
  • R3L1C
Picture
The Sorcerer learns to wield magic not from careful study or rigorous practice, but through dreams and visions wherein their astral encounters with an otherworldly Familiar unveil the secrets of The Mystery before their dreaming eyes. As such, Sorcerers come from all walks of life, many fearing their barely contained powers as a curse while others recklessly embrace them as a gift.
When did you acquire your powers?
What is your Familiar like?
​Are your powers a gift or a curse?
You are able to cast spells using The Mystery. Choose a number of Spells from each Mystery: 
  • You know (Brawn) Transfiguration spells
  • You know (Awareness) Mysticism spells
  • You know (Skill) Confluence spells
  • You know (Intellect) Vitae spells
  • You know (Charisma) Glamour spells​

​Select (Intellect) Rotes now. Any time you'd choose a new Feature, you may take a new Rote instead.

SKILL +1

+50 Crowns for Armaments
+25 Crowns for Items
+75 Crowns for Wonders
Picture
Download Class Sheet

Abilities

NAME

Description
2
​3
Effect
Type
Cost: X Focus

Effect
Upgrades
NAME
X ChP
Effect

NAME
X ChP
Effect

NAME
X ChP
Effect

Name

Description
2
​3
Effect
Type
Cost: X Focus

Effect
Upgrades
NAME
X ChP
Effect

NAME
X ChP
Effect

NAME
X ChP
Effect

Name

Description
2
​3
Effect
Type
Cost: X Focus

Effect
Upgrades
NAME
X ChP
Effect

NAME
X ChP
Effect

NAME
X ChP
Effect

NAME

Description
2
​3
Effect
Type
Cost: X Focus

Effect
Upgrades
NAME
X ChP
Effect

NAME
X ChP
Effect

NAME
X ChP
Effect

Name

Description
2
​3
Effect
Type
Cost: X Focus

Effect
Upgrades
NAME
X ChP
Effect

NAME
X ChP
Effect

NAME
X ChP
Effect

Name

Description
2
​3
Effect
Type
Cost: X Focus

Effect
Upgrades
NAME
X ChP
Effect

NAME
X ChP
Effect

NAME
X ChP
Effect

NAME

Description
2
​3
Effect
Type
Cost: X Focus

Effect
Upgrades
NAME
X ChP
Effect

NAME
X ChP
Effect

NAME
X ChP
Effect

Name

Description
2
​3
Effect
Type
Cost: X Focus

Effect
Upgrades
NAME
X ChP
Effect

NAME
X ChP
Effect

NAME
X ChP
Effect

Name

Description
2
​3
Effect
Type
Cost: X Focus

Effect
Upgrades
NAME
X ChP
Effect

NAME
X ChP
Effect

NAME
X ChP
Effect

NAME

Description
2
​3
Effect
Type
Cost: X Focus

Effect
Upgrades
NAME
X ChP
Effect

NAME
X ChP
Effect

NAME
X ChP
Effect

Name

Description
2
​3
Effect
Type
Cost: X Focus

Effect
Upgrades
NAME
X ChP
Effect

NAME
X ChP
Effect

NAME
X ChP
Effect

Name

Description
2
​3
Effect
Type
Cost: X Focus

Effect
Upgrades
NAME
X ChP
Effect

NAME
X ChP
Effect

NAME
X ChP
Effect

NAME

Description
2
​3
Effect
Type
Cost: X Focus

Effect
Upgrades
NAME
X ChP
Effect

NAME
X ChP
Effect

NAME
X ChP
Effect

Name

Description
2
​3
Effect
Type
Cost: X Focus

Effect
Upgrades
NAME
X ChP
Effect

NAME
X ChP
Effect

NAME
X ChP
Effect

Name

Description
2
​3
Effect
Type
Cost: X Focus

Effect
Upgrades
NAME
X ChP
Effect

NAME
X ChP
Effect

NAME
X ChP
Effect
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  • Main
  • Sphere
    • How to Play >
      • Game Flow
      • Actions
      • Task Resolution
      • Your Character Sheet
      • Combat
      • Movement
      • Health and Status
      • Destiny
      • Running the Game
    • Setting
    • Worlds >
      • Arcadia >
        • Mara
      • Helios
      • Thera
    • Character >
      • Race
      • Arcanum
      • The Mystery >
        • Rotes
        • Abjuration
        • Animancy
        • Artifice
        • Augury
        • Confluence
        • Conjuration
        • Ecologism
        • Glamour
        • Thaumaturgy
        • Transmutation
      • Features
      • Background
      • Assets
      • BASIC and Stats
      • Character Growth >
        • Keys
    • Wonders Great and Small >
      • Armaments
      • Supplies
      • Services
      • Wonders
      • Real Estate
    • Adventure >
      • The Journey
      • Encounters
      • NPCs
      • Monsters
      • Other Dangers >
        • Disease
      • Rewards
  • Madness
  • Dungeon Storm
  • R3L1C