Rifles
Rifles are powerful, moderately sized weapons designed for use in both hands. Each occupies a specific tactical niche within the Pathfinder's arsenal, acting as the ideal tool in different types of combat. Rifles are often the Pathfinder's go-to weapon when engaging hostiles as their power, size, and versatility makes them ideal for almost any combat situation.
DisruptorUncommon Rifle worth 600 Materia
FeaturesHazardous: If hit, the primary target takes 1d6 Ongoing Damage at the start of their turn each round (Save ends).
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Fusion RifleUncommon Rifle worth 500 Materia
FeaturesBurst Fire: When you make an attack with this weapon, you can spend up to 3 extra AP; each AP you spend in this manner increases your total damage by 1d6.
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Grav-CasterUncommon Rifle worth 500 Materia
FeaturesGravity Manipulator: A shot from this gun will double or halve the relative gravity of an object for the next 10 minutes. This weapon cannot affect living matter or creatures. An object can only be affected by one instance of this weapon's effect at a time.
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ModsSights
Holoflex Scope (250 Materia) Combat +1 Laser Sights (500 Materia) Combat +2 Targeting Computer (750 Materia) Combat +3 Capacitor
Axiomatic Charger (150 Materia) DpB +1 Gamma Booster (300 Materia) DpB +2 Particle Accelerator (450 Materia) DpB +3 Refractor
Arclight Refractor (600 Materia) Change the weapon's damage type to Mystic. DpB increased by 2. Promethium Refractor (500 Materia) Ongoing Damage from this weapon is increased by 1d6 per round. Tachronite Refractor (500 Materia) While taking Ongoing Damage from this weapon, a creature is also Silenced. Accessories
Bipod (100 Materia) Combat +2 when firing this weapon while prone. Collapsible Stock (200 Materia) Reduce the weapon's weight by 1 Block. GID-C (500 Materia) A one-shot grenade launcher attaches to the barrel of this rifle, allowing you to launch any grenade in your possession up to 30 meters with a +1 Combat bonus. A Minor Action is required to load a grenade. Silencer (250 Materia) If you fire this weapon while Hidden, you may make a Save to remain Hidden after firing. Tac Light (100 Materia) A small but powerful light attached to the barrel that provides a beam of bright light up to 20 meters in front of the weapon. |
ModsSights
Holoflex Scope (250 Materia) Combat +1 Laser Sights (500 Materia) Combat +2 Targeting Computer (750 Materia) Combat +3 Capacitor
Axiomatic Charger (150 Materia) DpB +1 Gamma Booster (300 Materia) DpB +2 Particle Accelerator (450 Materia) DpB +3 Emitter
Gamma Emitter (250 Materia) Extra damage from Burst Fire increases to d8s instead of d6s. Tuned Emitter (450 Materia) You can spend up to 5 AP with Burst Fire. Accessories
Bipod (100 Materia) Combat +2 when firing this weapon while prone. Collapsible Stock (200 Materia) Reduce the weapon's weight by 1 Block. GID-C (500 Materia) A one-shot grenade launcher attaches to the barrel of this rifle, allowing you to launch any grenade in your possession up to 30 meters with a +1 Combat bonus. A Minor Action is required to load a grenade. Silencer (250 Materia) If you fire this weapon while Hidden, you may make a Save to remain Hidden after firing. Tac Light (100 Materia) A small but powerful light attached to the barrel that provides a beam of bright light up to 20 meters in front of the weapon. |
ModsSights
Holoflex Scope (250 Materia) Combat +1 Laser Sights (500 Materia) Combat +2 Targeting Computer (750 Materia) Combat +3 Projector
Graviton Exciter (200 Materia) This weapon triples an object's gravity or reduces it by 2/3rds. Accessories
Collapsible Stock (200 Materia) Reduce the weapon's weight by 1 Block |
IonizerUncommon Rifle worth 400 Materia
Features-
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Pulse RifleUncommon Rifle worth X Materia
Features-
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Storm RifleCommon Rifle worth 300 Materia
FeaturesBurst Fire: When you make an attack with this weapon, you can spend up to 3 extra AP; each AP you spend in this manner increases your total damage by 1d6.
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ModsSights
Holoflex Scope (250 Materia) Combat +1 Laser Sights (500 Materia) Combat +2 Targeting Computer (750 Materia) Combat +3 Capacitor
Axiomatic Charger (150 Materia) DpB +1 Gamma Booster (300 Materia) DpB +2 Particle Accelerator (450 Materia) DpB +3 Refractor
Arclight Refractor (600 Materia) Change the weapon's damage type to Mystic. DpB increased by 2. Static Refractor (500 Materia) When you hit with this weapon, one creature of your choice within 10 meters of the primary target must Save or take 1d6 Elemental damage. Tachronite Refractor (500 Materia) While taking Ongoing Damage from this weapon, a creature is also Silenced. Accessories
Bipod (100 Materia) Combat +2 when firing this weapon while prone. Collapsible Stock (200 Materia) Reduce the weapon's weight by 1 Block. Tac Light (100 Materia) A small but powerful light attached to the barrel that provides a beam of bright light up to 20 meters in front of the weapon. |
ModsSights
Holoflex Scope (250 Materia) Combat +1 Laser Sights (500 Materia) Combat +2 Targeting Computer (750 Materia) Combat +3 Receiver
Advanced Receiver (150 Materia) DpB +1 Improved Receiver (300 Materia) DpB +2 Superior Receiver (450 Materia) DpB +3 Chamber
Automatic Chamber (300 Materia) When you use Burst Fire, you can spend up to 5 AP and the bonus damage of each AP spent in this manner increases to 1d8. Long Barrel (100 Materia) Range +10/100 meters. Spread Chamber (200 Materia) Gain the Spread Feature (attacks with this weapon made from within 10 meters of the target have Advantage and deal an additional 1 DpB). Accessories
Bipod (100 Materia) Combat +2 when firing this weapon while prone. Collapsible Stock (200 Materia) Reduce the weapon's weight by 1 Block. GID-C (500 Materia) A one-shot grenade launcher attaches to the barrel of this rifle, allowing you to launch any grenade in your possession up to 30 meters with a +1 Combat bonus. A Minor Action is required to load a grenade. Silencer (250 Materia) If you fire this weapon while Hidden, you may make a Save to remain Hidden after firing. Tac Light (100 Materia) A small but powerful light attached to the barrel that provides a beam of bright light up to 20 meters in front of the weapon. |
ModsSights
Holoflex Scope (250 Materia) Combat +1 Laser Sights (500 Materia) Combat +2 Targeting Computer (750 Materia) Combat +3 Receiver
Advanced Receiver (150 Materia) DpB +1 Improved Receiver (300 Materia) DpB +2 Superior Receiver (450 Materia) DpB +3 Chamber
Blast Chamber (250 Materia) Extra damage from Burst Fire increases to d8s instead of d6s. Tempered Chamber (450 Materia) You can spend up to 5 AP with Burst Fire. Accessories
Bipod (100 Materia) Combat +2 when firing this weapon while prone. Collapsible Stock (200 Materia) Reduce the weapon's weight by 1 Block. GID-C (500 Materia) A one-shot grenade launcher attaches to the barrel of this rifle, allowing you to launch any grenade in your possession up to 30 meters with a +1 Combat bonus. A Minor Action is required to load a grenade. Silencer (250 Materia) If you fire this weapon while Hidden, you may make a Save to remain Hidden after firing. Tac Light (100 Materia) A small but powerful light attached to the barrel that provides a beam of bright light up to 20 meters in front of the weapon. |
ThunderheadCommon Rifle worth 300 Materia
FeaturesSpread: Attacks with this weapon made from within 10 meters of the target have Advantage and deal an additional 1 DpB.
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Viper-9Rare Rifle worth 900 Materia
FeaturesCollapsible: This weapon can be disassembled over the course of 5 minutes into a portable case that weighs only 1 Block. Reassembling the weapon takes another 5 minutes.
Long Range: This weapon works best at long range and has Disadvantage for any attack made at 20 meters or closer. |
VulcanRare Rifle worth 1,000 Materia
FeaturesBurst Fire: When you make an attack with this weapon, you can spend up to 5 extra AP; each AP you spend in this manner increases your total damage by 1d8.
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ModsSights
Holoflex Scope (250 Materia) Combat +1 Laser Sights (500 Materia) Combat +2 Targeting Computer (750 Materia) Combat +3 Receiver
Advanced Receiver (150 Materia) DpB +1 Improved Receiver (300 Materia) DpB +2 Superior Receiver (450 Materia) DpB +3 Barrel
Long Barrel (100 Materia) Range +10/100 meters. Muzzle Brake (100 Materia) Attacks with this weapon made from within 10 meters of the target also gain Combat +1. Accessories
Bipod (100 Materia) Combat +2 when firing this weapon while prone. Collapsible Stock (200 Materia) Reduce the weapon's weight by 1 Block. GID-C (500 Materia) A one-shot grenade launcher attaches to the barrel of this rifle, allowing you to launch any grenade in your possession up to 30 meters with a +1 Combat bonus. A Minor Action is required to load a grenade. Silencer (250 Materia) If you fire this weapon while Hidden, you may make a Save to remain Hidden after firing. Tac Light (100 Materia) A small but powerful light attached to the barrel that provides a beam of bright light up to 20 meters in front of the weapon. |
ModsSights
Holoflex Scope (250 Materia) Combat +1 Laser Sights (500 Materia) Combat +2 Targeting Computer (750 Materia) Combat +3 Magazine
Arclight Block (300 Materia) Change this weapon's damage type to Mystic. DpB +3. Spinium Block (100 Materia) Change this weapon's damage type to Elemental. DpB +1. Tacheite Block (200 Materia) Change this weapon's damage type to Chaos. DpB +2. Barrel
Extra Long Barrel (250 Materia) Range +25/250 meters. Accessories
Bipod (100 Materia) Combat +2 when firing this weapon while prone. Collapsible Stock (200 Materia) Reduce the weapon's weight by 1 Block. Silencer (250 Materia) If you fire this weapon while Hidden, you may make a Save to remain Hidden after firing. |
ModsSights
Holoflex Scope (250 Materia) Combat +1 Laser Sights (500 Materia) Combat +2 Targeting Computer (750 Materia) Combat +3 Receiver
Advanced Receiver (150 Materia) DpB +1 Improved Receiver (300 Materia) DpB +2 Superior Receiver (450 Materia) DpB +3 Chamber
Blast Chamber (400 Materia) Extra damage from Burst Fire increases to d10s instead of d8s. Tempered Chamber (600 Materia) You can spend up to 7 AP with Burst Fire. Accessories
Bipod (100 Materia) Combat +2 when firing this weapon while prone. Collapsible Stock (200 Materia) Reduce the weapon's weight by 1 Block. GID-C (500 Materia) A one-shot grenade launcher attaches to the barrel of this rifle, allowing you to launch any grenade in your possession up to 30 meters with a +1 Combat bonus. A Minor Action is required to load a grenade. Silencer (250 Materia) If you fire this weapon while Hidden, you may make a Save to remain Hidden after firing. Tac Light (100 Materia) A small but powerful light attached to the barrel that provides a beam of bright light up to 20 meters in front of the weapon. |