Rewards
Every challenge has its rewards. Some are monetary, others give invaluable experience. Whatever the adventure, completion is sure to net the characters involved an appropriate reward. This section offers some guidelines to GMs for rewarding the players according to their deeds.
Treasure Rewards
The GM is encouraged to place treasure throughout the world, luring characters into perilous dungeons with the glimmer of gold. The Loot Tables presented below offer a quick and impartial solution to giving out treasure. The impartiality of the dice not only helps stem complaints from players about not receiving enough (or receiving too much) plunder from their adventures, but adds an element of excitement and anticipation each time the PCs receive loot. Who knows what’s inside that treasure chest?
There are five Tiers of treasure, each directly corresponding to the Challenge Rating of the enemy or scenario that gives the reward. The GM is free to give out loot as he chooses, but it is recommended not to give a higher or lower Tier of reward than that of the corresponding Challenge.
Note that the loot tables of each Tier are divided into 4 sections: Components, Money, Goods, and Wondrous Items. Each field within these tables describes the type of item found rather than naming a specific item. Either the GM or the PC (if the GM allows) can decide the exact item they found, given the circumstances surrounding the treasure (in a dungeon no mortal has set foot in for thousands of years, it doesn't make much sense for a treasure chest to contain fresh food).
To give treasure from a loot table, follow these steps:
Most Antagonists list what category of treasure they carry; in this case, skip step 2 and go straight to steps 3 and 4.
There are five Tiers of treasure, each directly corresponding to the Challenge Rating of the enemy or scenario that gives the reward. The GM is free to give out loot as he chooses, but it is recommended not to give a higher or lower Tier of reward than that of the corresponding Challenge.
Note that the loot tables of each Tier are divided into 4 sections: Components, Money, Goods, and Wondrous Items. Each field within these tables describes the type of item found rather than naming a specific item. Either the GM or the PC (if the GM allows) can decide the exact item they found, given the circumstances surrounding the treasure (in a dungeon no mortal has set foot in for thousands of years, it doesn't make much sense for a treasure chest to contain fresh food).
To give treasure from a loot table, follow these steps:
- Choose which Tier to use (this should correspond to the Challenge Rating of the monster or scenario that rewards the treasure).
- Roll 1d6 to determine the category of the treasure (1=Components, 2-3=Money, 4-5=Goods, 6=Wondrous Items).
- Roll 1d6 and compare the results on the table to determine what specifically was found.
- Repeat these previous two steps for each treasure found.
Most Antagonists list what category of treasure they carry; in this case, skip step 2 and go straight to steps 3 and 4.
1: Components
Roll |
Tier 1 |
Tier 2 |
Tier 3 |
Tier 4 |
Tier 5 |
1 |
1 Common |
2 Common |
1 Common 2 Uncommon |
3 Uncommon |
3 Uncommon 1 Scarce |
2 |
1 Common |
1 Common 1 Uncommon |
3 Uncommon |
2 Uncommon 1 Scarce |
2 Uncommon 2 Scarce |
3 |
1 Common |
2 Uncommon |
2 Uncommon 1 Scarce |
1 Uncommon 2 Scarce |
3 Scarce 1 Rare |
4 |
1 Uncommon |
1 Uncommon 1 Scarce |
1 Uncommon 2 Scarce |
2 Scarce 1 Rare |
2 Scarce 2 Rare |
5 |
1 Uncommon |
2 Scarce |
2 Scarce 1 Rare |
1 Scarce 2 Rare |
3 Rare 1 Mythic |
6 |
1 Scarce |
1 Scarce 1 Rare |
1 Scarce 2 Rare |
2 Rare 1 Mystic |
2 Rare 2 Mythic |
2-3: Money
Roll |
Tier 1 |
Tier 2 |
Tier 3 |
Tier 4 |
Tier 5 |
1 |
1d6 Rubes |
5d6 Rubes |
3d6 Marks |
1d6 Crowns |
(1d6) x2 Crowns |
2 |
2d6 Rubes |
1d6 Marks |
4d6 Marks |
2d6 Crowns |
(2d6) x2 Crowns |
3 |
3d6 Rubes |
2d6 Marks |
1d6 Crowns |
3d6 Crowns |
(3d6) x2 Crowns |
4 |
4d6 Rubes |
3d6 Marks |
2d6 Crowns |
4d6 Crowns |
(4d6) x2 Crowns |
5 |
5d6 Rubes |
4d6 Marks |
3d6 Crowns |
5d6 Crowns |
(5d6) x2 Crowns |
6 |
6d6 Rubes |
1d6 Crowns |
4d6 Crowns |
6d6 Crowns |
(6d6) x2 Crowns |
4-5: Goods
Roll |
Tier 1 |
Tier 2 |
Tier 3 |
Tier 4 |
Tier 5 |
1 |
Misc. Provisions |
Food Provisions |
Any Provisions |
Common Relic |
Common Relic |
2 |
Food Provisions |
Survival Provisions |
Common Relic |
Common Relic |
Uncommon Relic |
3 |
Survival Provisions |
Medical Provisions |
Common Relic |
Uncommon Relic |
Uncommon Relic |
4 |
Medical Provisions |
Common Weapon |
Uncommon Relic |
Uncommon Relic |
Uncommon Weapon or Armor |
5 |
Common Weapon |
Common Armor |
Uncommon Relic |
Uncommon Weapon or Armor |
Scarce Relic |
6 |
Common Armor |
Common Relic |
Uncommon Weapon or Armor |
Scarce Relic |
Scarce Weapon or Armor |
6: Wondrous Items
Roll |
Tier 1 |
Tier 2 |
Tier 3 |
Tier 4 |
Tier 5 |
1 |
Common Potion, Poison, or Explosive |
Common Decoction |
Uncommon Decoction |
Scarce Decoction |
Rare Decoction |
2 |
Common Potion, Poison, or Explosive |
Uncommon Potion, Poison, or Explosive |
Scarce Potion, Poison, or Explosive |
Rare Potion, Poison, or Explosive |
Mythic Potion, Poison, or Explosive |
3 |
Common Potion, Poison, or Explosive |
Uncommon Potion, Poison, or Explosive |
Scarce Potion, Poison, or Explosive |
Rare Potion, Poison, or Explosive |
Mythic Potion, Poison, or Explosive |
4 |
Common Decoction |
Uncommon Decoction |
Scarce Decoction |
Rare Decoction |
Mythic Potion, Poison, or Explosive |
5 |
Common Decoction |
Uncommon Decoction |
Scarce Decoction |
Rare Decoction |
Mythic Decoction |
6 |
Uncommon Potion, Poison, or Explosive |
Scarce Potion, Poison, or Explosive |
Rare Potion, Poison, or Explosive |
Mythic Potion, Poison, or Explosive |
Mythic Decoction |