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Rewards

Every challenge has its rewards. Some are monetary, others give invaluable experience. Whatever the adventure, completion is sure to net the characters involved an appropriate reward. This section offers some guidelines to GMs for rewarding the players according to their deeds.

Treasure Rewards

The GM is encouraged to place treasure throughout the world, luring characters into perilous dungeons with the glimmer of gold. The Loot Tables presented below offer a quick and impartial solution to giving out treasure. The impartiality of the dice not only helps stem complaints from players about not receiving enough (or receiving too much) plunder from their adventures, but adds an element of excitement and anticipation each time the PCs receive loot. Who knows what’s inside that treasure chest?

There are five Tiers of treasure, each directly corresponding to the Challenge Rating of the enemy or scenario that gives the reward. The GM is free to give out loot as he chooses, but it is recommended not to give a higher or lower Tier of reward than that of the corresponding Challenge.

Note that the loot tables of each Tier are divided into 4 sections: Components, Money, Goods, and Wondrous Items. Each field within these tables describes the type of item found rather than naming a specific item. Either the GM or the PC (if the GM allows) can decide the exact item they found, given the circumstances surrounding the treasure (in a dungeon no mortal has set foot in for thousands of years, it doesn't make much sense for a treasure chest to contain fresh food). 

To give treasure from a loot table, follow these steps: 

  1. Choose which Tier to use (this should correspond to the Challenge Rating of the monster or scenario that rewards the treasure).
  2. Roll 1d6 to determine the category of the treasure (1=Components, 2-3=Money, 4-5=Goods, 6=Wondrous Items).
  3. Roll 1d6 and compare the results on the table to determine what specifically was found.
  4. Repeat these previous two steps for each treasure found.

Most Antagonists list what category of treasure they carry; in this case, skip step 2 and go straight to steps 3 and 4.

1: Components

Roll
Tier 1
Tier 2
Tier 3
Tier 4
Tier 5
1
1 Common
2 Common
1 Common
​2 Uncommon
3 Uncommon
3 Uncommon
​1 Scarce
2
1 Common
1 Common
​1 Uncommon
3 Uncommon
2 Uncommon
1 Scarce
2 Uncommon
​2 Scarce
3
1 Common
2 Uncommon
2 Uncommon
​1 Scarce
1 Uncommon
​2 Scarce
3 Scarce
​1 Rare
4
1 Uncommon
1 Uncommon
​1 Scarce
1 Uncommon
​2 Scarce
2 Scarce
​1 Rare
2 Scarce
​2 Rare
5
1 Uncommon
2 Scarce
2 Scarce
​1 Rare
1 Scarce
​2 Rare
3 Rare
​1 Mythic
6
1 Scarce
1 Scarce
​1 Rare
1 Scarce
​2 Rare
2 Rare
​1 Mystic
2 Rare
2 Mythic

2-3: Money

Roll
Tier 1
Tier 2
Tier 3
Tier 4
Tier 5
1
1d6 Rubes
5d6 Rubes
3d6 Marks
1d6 Crowns
(1d6) x2 Crowns
2
2d6 Rubes
1d6 Marks
4d6 Marks
2d6 Crowns
(2d6) x2 Crowns
3
3d6 Rubes
2d6 Marks
1d6 Crowns
3d6 Crowns
(3d6) x2 Crowns
4
4d6 Rubes
3d6 Marks
2d6 Crowns
4d6 Crowns
(4d6) x2 Crowns
5
5d6 Rubes
4d6 Marks
3d6 Crowns
5d6 Crowns
(5d6) x2 Crowns
6
6d6 Rubes
1d6 Crowns
4d6 Crowns
6d6 Crowns
(6d6) x2 Crowns

4-5: Goods

Roll
Tier 1
Tier 2
Tier 3
Tier 4
Tier 5
1
Misc. Provisions
Food Provisions
Any Provisions
Common Relic
Common Relic
2
Food Provisions
Survival Provisions
Common Relic
Common Relic
Uncommon Relic
3
Survival Provisions
Medical Provisions
Common Relic
Uncommon Relic
Uncommon Relic
4
Medical Provisions
Common Weapon
Uncommon Relic
Uncommon Relic
Uncommon Weapon or Armor
5
Common Weapon
Common Armor
Uncommon Relic
Uncommon Weapon or Armor
Scarce Relic
6
Common Armor
Common Relic
Uncommon Weapon or Armor
Scarce Relic
Scarce Weapon or Armor

6: Wondrous Items

Roll
Tier 1
Tier 2
Tier 3
Tier 4
Tier 5
1
Common Potion, Poison, or Explosive
Common Decoction
Uncommon Decoction
Scarce Decoction
Rare Decoction
2
Common Potion, Poison, or Explosive
Uncommon Potion, Poison, or Explosive
Scarce Potion, Poison, or Explosive
Rare Potion, Poison, or Explosive
Mythic ​Potion, Poison, or Explosive
3
Common Potion, Poison, or Explosive
Uncommon Potion, Poison, or Explosive
Scarce ​Potion, Poison, or Explosive
Rare ​Potion, Poison, or Explosive
Mythic ​Potion, Poison, or Explosive
4
Common Decoction
Uncommon Decoction
Scarce Decoction
Rare Decoction
Mythic ​Potion, Poison, or Explosive
5
Common Decoction
Uncommon Decoction
Scarce Decoction
Rare Decoction
Mythic Decoction
6
Uncommon Potion, Poison, or Explosive
Scarce Potion, Poison, or Explosive
Rare ​Potion, Poison, or Explosive
Mythic ​Potion, Poison, or Explosive
Mythic Decoction

Section Map

NPCs
Antagonists
Rewards
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  • Main
  • Sphere
    • How to Play >
      • Game Flow
      • Actions
      • Task Resolution
      • Your Character Sheet
      • Combat
      • Movement
      • Health and Status
      • Destiny
      • Running the Game
    • Setting
    • Worlds >
      • Arcadia >
        • Mara
      • Helios
      • Thera
    • Character >
      • Race
      • Arcanum
      • The Mystery >
        • Rotes
        • Abjuration
        • Animancy
        • Artifice
        • Augury
        • Confluence
        • Conjuration
        • Ecologism
        • Glamour
        • Thaumaturgy
        • Transmutation
      • Features
      • Background
      • Assets
      • BASIC and Stats
      • Character Growth >
        • Keys
    • Wonders Great and Small >
      • Armaments
      • Supplies
      • Services
      • Wonders
      • Real Estate
    • Adventure >
      • The Journey
      • Encounters
      • NPCs
      • Monsters
      • Other Dangers >
        • Disease
      • Rewards
  • Madness
  • Dungeon Storm
  • R3L1C