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Potions

Potions are a consumable wonder that are taken into the body through drinking, inhalation, injection, or topical application. These semi-magical substances work a wonder for a brief period of time. There is little thought given by most as to the dangers of potions - most side-effects are so rare and mild that few even consider them before taking a potion. Common folk treat potions as they would any other form of medicine, and most settlements of some size have an alchemist or two to take care of the community's needs.
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ABLEGUM

Common Potion
Valued at 5 Crowns per Rank
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Chewing on this bland, flavorless gum causes neural pathways to open up, granting new insight and creativity while the magic lasts.

Use: +(Rank) to all non-combat related Feats for up to 1 hour.

Create this item by combining ingredients that have these Rotes:
Ability
Increase
Knowledge

ALINTHIAN SALTS

Uncommon Potion
Valued at 10 Crowns per Rank
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When exposed to air, these salts produce a vapor that can instantly bring an unconscious or injured person back into action.

Use on a Wounded creature. The target rolls a Resolve to recover HP and return to consciousness, recovering an additional (Rank)d6 HP at the start of their next turn.

Create this item by combining ingredients that have these Rotes:
Life
Restore
Spirit

AUSPICE

Rare Potion
Valued at 15 Crowns per Rank
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Known to many as the "wish potion", this bittersweet drink seems to give the imbiber some measure of conscious control over how their fate plays out, at least for a little while.

​Use: Gain (Rank) Destiny.
Create this item by combining ingredients that have these Rotes:
Alter
Control
Fortune

AZOTH

Common Potion
Valued at 5 Crowns per Rank
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All manner of curses and afflictions can be banished in an instant with a drop of Azoth, a potion long used in healing rituals across the worlds.

There are (Rank) Pours in this bottle. Drinking one Pour will remove on Status condition which a Save could normally end. Drinking two Pours will end one Status condition which a Save could not normally end. You can drink up to two Pours with a single use of this potion.

Create this item by combining ingredients that have these Rotes:
Flesh
Mind
Restore

ELIXIR OF FOCUS

Uncommon Potion
Valued at 10 Crowns per Rank
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This incredible mixture restores one's focus and uplifts the spirit, granting new strength and a clear mind to do what must be done.

​Use: Recover (Rank) Focus.

Create this item by combining ingredients that have these Rotes:
Heart
Restore
Spirit

ELIXIR OF HEALTH

Common Potion
Valued at 5 Crowns per Rank
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Famed for its ability to revitalize the body, the Elixir of Health has saved countless adventurers from an untimely demise.

​Use: Instantly recover (Rank)d10 HP.

Create this item by combining ingredients that have these Rotes:
Flesh
Life
Restore

EVERBREATH

Common Potion
Valued at 5 Crowns per Rank
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By inhaling the vapors from this miraculous mixture, one becomes capable of going without breath for an unnaturally long time.

Use: You can have no need to breathe for the next (Rank) hours.

Create this item by combining ingredients that have these Rotes:
Air
Create
Increase

GHOSTWALK

Rare Potion
Valued at 15 Crowns per Rank
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Splashing oneself with this smoky oil causes the body to become veiled and ghost-like, allowing for improved stealth and even invisibility.

Use: For the next (Rank x 10) minutes, you are Invisible​.

Create this item by combining ingredients that have these Rotes:
Air
Conceal
Perception

LINGUA FRANCA

Common Potion
Valued at 5 Crowns per Rank
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Each pill is made with a specific language in mind. Taking this pill grants one full fluency in that tongue until the effect wears off.

Use: For the next (Rank) hours, you gain full fluency in whatever language this potion was created to give. You are able to read, write, speak, and understand the language as though you were a native speaker.

Create this item by combining ingredients that have these Rotes:
Heart
Imitate
Sound

MILK OF MARQUIS

Common Potion
Valued at 5 Crowns per Rank
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Drinking this pungent brew makes one irresistible to the opposite sex. Long has this obscure tincture been used by conmen and manipulators.

Use: For the next (Rank) hours, you gain the Seductive Feature and have Advantage on all social Feats regarding humanoids that are attracted to your (apparent) biological sex.
Create this item by combining ingredients that have these Rotes:
Flesh
Heart
Steal

PANACEA

Uncommon Potion
Valued at 10 Crowns per Rank
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Panacea is regarded by many as the ultimate medicine. Just a single pill can near-instantly cure any mundane disease, making it a valuable commodity.

Use: At the end of your next Full Rest, remove (Rank) Traumas or cure a non-magical Disease of equal or lesser Rank.

Create this item by combining ingredients that have these Rotes:
Destroy
Disease
Flesh

POLYFORM GEL

Rare Potion
Valued at 15 Crowns per Rank
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By smearing this viscous gel all over the body, one's skin, bone structure, and musculature take the shape of someone else's for a perfect disguise.

Use: Spend 10 minutes rubbing this gel into your skin as you visualize another Mortal whose appearance you'd like to assume. For the next (Rank x 2) hours, you take on all this creature's physical traits: their appearance, hair & eye color, blemishes & scars, even their height, weight, and gender.

Create this item by combining ingredients that have these Rotes:
Alter
Flesh
Imitate

REPOSE

Mythic Potion
Valued at 20 Crowns per Rank
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Drinking this potion puts one into a death-like state for several hours, after which they awaken refreshed as though having slept for a full night.

Use: Drink this potion and fall into a deep sleep for...
  • Rank 1: 3 hours
  • Rank 2: 1 hour
  • Rank 3: 30 minutes
  • Rank 4: 15 minutes
  • Rank 5: 5 minutes
When you awaken, you will feel refreshed and restored, gaining all the benefits of having taken a Full Rest.
Create this item by combining ingredients that have these Rotes:
Restore
Strength
Time

RESIZE

Uncommon Potion
Valued at 10 Crowns per Rank
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Drinking one sip of this potion greatly increases one's size, while two consecutive sips reduce one's natural size significantly.

There are (Rank) Pours in this bottle. Each Pour you drink will increase or decrease your Size category by one (you decide which when you drink it). This effect lasts for one hour.

Create this item by combining ingredients that have these Rotes:
Alter
Mass
Space

SEROUS SILVER

Uncommon Potion
Valued at 10 Crowns per Rank
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Also known as "liquid silver", this extraordinary mixture coats a weapon or armor to give it the effect of a silvered piece of equipment.

This potion was specially made to harm a specific Type of creature (the GM will inform you of which once you identify the potion). If you spend 10 minutes applying Serous Silver to a weapon, you have Advantage with the first attack this weapon makes against creatures of this type each round and increase base damage to creatures of this Type by (Rank). This effect lasts until the end of your next Full Rest.

Create this item by combining ingredients that have these Rotes:
Darkness
Destroy
Strength

STONESKIN

Uncommon Potion
Valued at 10 Crowns per Rank
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Drinking this potion causes one to become incredibly dense, heavy, and durable, just like a block of living stone.

Use: For the next 10 minutes (or the remainder of the Scene; whichever comes first), you become incredibly dense and heavy, like living stone. Multiply your weight by 5 as your musculature and bones adapt to support the weight increase. Your Speed is reduced to 2, but you become immune to forced movement, gaining +(Rank) Physical Resistance and +(Rank) Defense.

Create this item by combining ingredients that have these Rotes:
Durability
Earth
Increase

TENEBROUS REX

Common Potion
Valued at 5 Crowns per Rank
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Barbarian hordes were known to chew on these leaves soaked in reagents to increase their strength and savagery in battle.

Use: You gain a +(Rank) bonus to all attack and Defense Feats for the next 10 minutes (or until the Scene ends; whichever comes first).

Create this item by combining ingredients that have these Rotes:
Heart
Increase
Strength
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  • Main
  • Sphere
    • How to Play >
      • Game Flow
      • Actions
      • Task Resolution
      • Your Character Sheet
      • Combat
      • Movement
      • Health and Status
      • Destiny
      • Running the Game
    • Setting
    • Worlds >
      • Arcadia >
        • Mara
      • Helios
      • Thera
    • Character >
      • Race
      • Arcanum
      • The Mystery >
        • Rotes
        • Abjuration
        • Animancy
        • Artifice
        • Augury
        • Confluence
        • Conjuration
        • Ecologism
        • Glamour
        • Thaumaturgy
        • Transmutation
      • Features
      • Background
      • Assets
      • BASIC and Stats
      • Character Growth >
        • Keys
    • Wonders Great and Small >
      • Armaments
      • Supplies
      • Services
      • Wonders
      • Real Estate
    • Adventure >
      • The Journey
      • Encounters
      • NPCs
      • Monsters
      • Other Dangers >
        • Disease
      • Rewards
  • Madness
  • Dungeon Storm
  • R3L1C