POISONS
More than the myriad of mundane poisons available, these semi-magical substances are especially deadly to both the body and the spirit. Those who practice the art of assassination often apply them to their weapons (which can be done as a Half Action) or drop them into the food or drink of their victims.
EMPEROR'S TWILIGHTRare Poison
Valued at 15 Crowns per Rank |
This poison is said to have been the doom of an emperor in a far off land. Just a few drops are enough to open the mind to hypnotic suggestion.
For the next (Rank) hours, the victim is Charmed, falling under the control of the first person who gives them a direct order after they imbibe the poison. The victim will obey any command their controller gives, but may Save to end the effect prematurely any time they take damage or receive an order that would place them or someone they care about in immediate, obvious harm. Create this item by combining ingredients that have these Rotes:
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EPITAPHRare Poison
Valued at 15 Crowns per Rank |
Tasteless, odorless, and nearly undetectable, this toxin shuts the body down over the course of ten agonizing minutes.
Every minute for the next (Rank x 3) minutes, the victim must Save. Each failed Save results in the loss of 1 Resolve. At 0 Resolve, the victim dies in agony. Create this item by combining ingredients that have these Rotes:
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FOOL'S TEACommon Poison
Valued at 5 Crowns per Rank |
A bitter yellow liquid that robs the victim of their aggression and will to fight, Fool's Tea makes a fight easier by weakening the opponent.
For the next (Rank) hours, the victim is Weakened. Create this item by combining ingredients that have these Rotes:
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MAGEFOILUncommon Poison
Valued at 10 Crowns per Rank |
This specialized poison affects the nodes where Mana pools in the body, effectively preventing one from accessing their special abilities.
For the next (Rank) hours, the victim is Silenced. Create this item by combining ingredients that have these Rotes:
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NaLOSINCommon Poison
Valued at 5 Crowns per Rank |
Made to imitate the sting of certain venomous insects, Nalosin impedes the nervous system, making the victim lose coordination and focus.
For the next (Rank) hours, the victim stumbles around, dizzy and disoriented with Disadvantage on any Feat that requires physical coordination, dexterity, or reflexes. Create this item by combining ingredients that have these Rotes:
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RAPTUREUncommon Poison
Valued at 10 Crowns per Rank |
There are many different versions of this mind-control poison, each designed to induce a different emotion in the one who drinks it.
Each bottle of Rapture is attuned to a specific emotion (the GM will inform you of which when you identify this poison). For the next (Rank) days, the victim of this poison will feel this emotion with the utmost intensity towards the first creature they see after imbibing it. Create this item by combining ingredients that have these Rotes:
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RUTIMAUncommon Poison
Valued at 10 Crowns per Rank |
Commonly used as a surgical anesthetic, enough Rutima can cause numbness of the entire body and loss of consciousness.
For the next hour, the victim gains (Rank) Physical Vulnerability. Create this item by combining ingredients that have these Rotes:
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TERMINUSRare Poison
Valued at 15 Crowns per Rank |
This clear poison greatly inhibits the body's ability to resist harm and repair itself, making the victim extremely susceptible to attack.
For the next (Rank) days, the victim cannot recover HP or roll to Save against Trauma. Create this item by combining ingredients that have these Rotes:
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VERITASCommon Poison
Valued at 5 Crowns per Rank |
This clear poison greatly inhibits the body's ability to resist harm and repair itself, making the victim extremely susceptible to attack.
The next (Rank) questions asked to the victim will be answered truthfully to the best of the victim's knowledge and ability. Create this item by combining ingredients that have these Rotes:
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VIGOCommon Poison
Valued at 5 Crowns per Rank |
A favorite of rogues and assassins, Vigo is a poison that slowly kills the victim by shutting down the central nervous system.
For the remainder of the Scene or until they are reduced to 0 HP, the victim takes Chaos damage at the start of their turn each round. The amount of damage depends on the poison's Rank:
Create this item by combining ingredients that have these Rotes:
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WATERS OF LETHEMythic Poison
Valued at 20 Crowns per Rank |
Just a few drops from this poison are enough to permanently erase days, months, and even years of memories from the victim's mind.
After the victim's next Full Rest, they'll awaken having lost all memory of the past:
Create this item by combining ingredients that have these Rotes:
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