Newpark Games
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Paladin

Only the bravest, strongest, and most heroic Pathfinders ever elect to wear the armor of a Paladin. But being a Paladin is about more than fighting on the front lines against impossible odds; it's about standing for something greater than oneself. Paladins tap into something powerful, something supernatural - an inner light that gives them the strength to fight on when no one else can where no one else will. Paladins are often leaders of squadrons, supporting their allies with healing powers while fighting on the frontline to defend others.
A Paladin starts with the following:
Defense: 3
Sync: +2
Schema: 2
Picture
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  • Main
  • Sphere
    • How to Play >
      • Game Flow
      • Actions
      • Task Resolution
      • Your Character Sheet
      • Combat
      • Movement
      • Health and Status
      • Destiny
      • Running the Game
    • Setting
    • Worlds >
      • Arcadia >
        • Mara
      • Helios
      • Thera
    • Character >
      • Race
      • Arcanum
      • The Mystery >
        • Rotes
        • Abjuration
        • Animancy
        • Artifice
        • Augury
        • Confluence
        • Conjuration
        • Ecologism
        • Glamour
        • Thaumaturgy
        • Transmutation
      • Features
      • Background
      • Assets
      • BASIC and Stats
      • Character Growth >
        • Keys
    • Wonders Great and Small >
      • Armaments
      • Supplies
      • Services
      • Wonders
      • Real Estate
    • Adventure >
      • The Journey
      • Encounters
      • NPCs
      • Monsters
      • Other Dangers >
        • Disease
      • Rewards
  • Madness
  • Dungeon Storm
  • R3L1C