Class
Whether they realize it or not, your character is an epic figure, one whose story will be told for generations to come. Those whom Mana chooses for such a fate are also equipped with special abilities to face the challenges of their destiny. The supernatural qualities that set heroes apart from other mortals put them on even footing with the monsters and demons that threaten the future of mortal-kind, allowing them to stand against great evil, explore dangerous dungeons, and write their stories upon the pages of history.
By their very nature, the player characters are exceptional individuals with skills beyond those of mere mortals. As such, each PC belongs to a Class of hero, one that embodies their experiences and approach to the adventuring lifestyle. Class is not a character's job or social standing (though these things can be affected by their Class). Rather, a Class is merely a kit of complimentary powers and special perks that give a certain theme and synergy to the character. The mighty warrior, the stealthy assassin, the powerful wizard, and all other fantasy archetypes each make up a Class that packages a specific set of abilities into their unique context. Each Class gives a character weapon and armor proficiencies, bonuses to HP, Focus, Prowess and attack/defense scores, a specific set of starting equipment and a number of special abilities. |
The following types of abilities can be found on each Class sheet: Actions: Things a character can do using AP, either during their turn or off-turn when certain conditions are met. Perks: Special effects that are always active, even when a character is at rest. Rituals: Rituals are extended actions that take anywhere from 5 minutes to over an hour to perform. Rituals can be used once before they must be refreshed by a Full Rest or by spending a point of Destiny. Upgrades: Every ability can be upgraded to become more effective. Upgrades are permanent, but you can always choose to use the basic, un-upgraded version of an ability. |
Specialty & Role
Every Class offers a number of Specialties; methods of fulfilling a tactical role within the group while remaining true to the flavor and play-style of a particular Class. Through various Specialties, each Class offers a different approach to fulfilling one of the five roles in combat. When you choose your Class, you'll also select your Specialty - this will determine your starting abilities and the role you should aim to fulfill within the group during combat scenarios.
Assault focuses on dealing copious amounts of damage to enemies in an attempt to remove them as a threat and achieve victory. There are lots of different ways to deal damage and many approaches to this role, but all Assaulters center their efforts on taking the most dangerous enemies down quickly.
Defense seeks to mitigate incoming damage, not only to oneself, but to the the rest of the party. Those who focus on this role are tough and hardy or have lots of protective abilities to keep everyone safe from harm. Defenders often fight on the front lines of combat, keeping the most dangerous enemies locked down and away from less durable allies.
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Strategy approaches combat as a puzzle to be solved, like a grand chess game of life and death. Those in this role look to maximize efficiency and value on their side of the battle, positioning troops for the most timely and effective strike possible. By controlling the flow of battle, Strategists are able to control its outcome.
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Even without one of each role, a group can still succeed on any challenge with enough ingenuity, courage, and luck. Your first consideration when choosing a Class should be your character concept, followed by your personal play-style. You should only let role be a determining factor if you're debating between a handful of Classes or you don't feel strongly one way or another with regard to any particular Class.
Pick Your Class
AvatarThe power of the gods flows through me. I am their vessel, channeling divine purpose and might with my own body. I can heal others, curse enemies, and transform into the likeness of a Celestial being. I am an Avatar.
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BerserkerA deep and powerful rage beats within my breast, lending me its strength in the heat of battle. I can fight several enemies at once, take obscene amounts of damage, and rip foes apart with my rage. I am a Berserker.
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BinderI move and the elements bend at my command, shaped by the somatic magic I wield. I can call flame from my lips, twist air with my fingers, and reshape the earth beneath my dancing feet. I am a Binder.
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CrusaderI am the champion of a god, a holy knight sworn to the divine. My patron gives me power to fight on the front lines for their righteous cause. I can heal, defend allies, and destroy foes with holy fire. I am a Crusader.
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DruidThe primeval spirits of nature empowers me as its guardian. I channel nature's wrath against despoilers and give its blessing to allies. I can call the elements, heal my allies and change into a wild beast. I am a Druid.
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EngineerThe wonders of technology are all the magic I'll ever need. I'm constantly inventing, tinkering, and devising interesting new gadgets, guns, and explosives to achieve my goals with. I am an Engineer.
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MaesterMight and magic aren't the only ways to adventure. With my high degree of education and erudition, my focus is on negotiation and problem-solving in creative, interesting ways. I am a Maester.
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MageMy understanding of The Mystery comes from long years of study, practice, and sacrifice. I speak words of power to blast enemies with arcane energy, heal my allies, and control the flow of battle. I am a Mage.
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MonkThrough serenity, self-discipline and divine blessing, I use my martial ability to work the gods' will. I can punch through stone, leap through the air, and strike with lightning speed and precision. I am a Monk.
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PriestRegardless of my affiliation (or lack thereof) with organized religion, I speak on behalf of divine powers, doing good, working miracles, and spreading the ideals of the powers I serve. I am a Priest.
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RangerI am a wanderer, roving the wild, uncharted lands in the company of my animal friend. I can dispatch foes from up close or afar, create and exploit weakness, and fight as one with my beast. I am a Ranger.
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RogueThough I'll always favor the dagger, skill and cunning are my true weapons. I am quick and clever, able to disappear and strike unseen. I am a shadow on the wind, I am the knife in the dark...I am a Rogue.
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ShamanMy pacts with petty gods give me the wisdom and power to serve and protect the land and its spirits. I can call upon the elements and summon supernatural behemoths to do my bidding. I am a Shaman.
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SorcererMy power comes not from years of study, but from dreams and visions where my Familiar taught me a dangerous, volatile power. I can destroy anyone, anything in a blaze of eldritch fire. I am a Sorcerer.
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WarlockI have made dark bargains with beings that ought not be, exchanging a portion of my soul for power. I have access to powerful and taboo Mysteries that mortals were never meant to wield. I am a Warlock.
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WarriorThrough grueling training and countless battles, my strength has been honed. I charge fearlessly into battle, wielding a variety of weapons to protect my allies and dominate my enemies. I am a Warrior.
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MulticlassI have mastered the tenants of two different disciplines, fusing them both into a single, flawless form. I can call down fire one minute and clash with steel the next. I am two classes in one. I am a Multiclass.
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