AlchemyAlchemy is the semi-magical art of mixing Mysterious substances together to create wondrous potions of all kinds. These brews can range from the mundane, treating warts and bad breath, to the truly fantastic, instantly healing wounds and giving dragon's breath. While there is a little Mystery bottled in every vial, society is generally more tolerant of alchemists than they are other workers of wonder, regarding them more as a strange breed of doctor or pharmacist. Fortunately for adventurers, this means that alchemy items can be acquired almost anywhere.
There are several things one should keep in mind when considering Alchemy Items:
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Side-EffectsThough potions offer strange and wonderful effects, they can take their toll on the body that imbibes them. When a potion you take has a Side-Effect, roll a d20 and consult the chart below or spend a Resolve dice (of the appropriate size) to ignore the Side-Effect and avoid rolling altogether. Side-Effects are described as Mild, Moderate, or Severe. The severity of a Side-Effect determines how long it lasts, the Resolve required to ignore it, and how you roll on the Side-Effects table. Mild
Side-Effects
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Types of Alchemy Items
DecoctionsPowerful items brewed from the remains of magical beings, Decoctions confer a long-lasting benefit to the drinker.
Because of its foul taste, thickness, and potency, it takes a full 5 minutes to get a decoction down. Thus, one cannot be taken in the heat of a battle or perilous situation.
The effects of a decoction wear off after your next Full Rest. You cannot force-feed a decoction to anyone; the subject must be willing to take in the substance for it to work. |
ExplosivesVolatile and dangerous, explosives fill a large area with poisonous gas, destructive force, or some other effect.
Use a Minor Action to throw an explosive up to 20 meters. It detonates on impact.
An explosive's effect fills a 3x3 meter area centered on the space it was thrown into. All creatures in the area of effect must Save or be subjected to the effect of the explosive. |
PoisonsJust as potions have wonderful and generally beneficial effects, poisons are made with a mind to harm, weaken, and control.
Use a Minor Action to poison a weapon. The next creature hit by the weapon suffers the poison's effect.
You can also poison food or drink - the difficulty to detect the poison is equal to your Skill rating. You can force-feed poison to a creature that is restrained, unconscious, or otherwise helpless to resist. |
PotionsPotions are wondrous mixtures that confer a powerful but short-lived effect upon the one who uses them.
Use a Minor Action to apply a potion to yourself or a willing creature that is adjacent to you.
You can force-feed a potion to a creature that is restrained, unconscious, or otherwise helpless to resist. |
Alchemy Items
AblegumCommon Potion
Valued at 25 Crowns per Rank Base + Aqua Regis + Espadine Duration: 1 hour Chewing on this bland, flavorless gum causes neural pathways to open up, granting new insight and creativity while the magic lasts.
Rank I: Nigredo
Gain a +1 bonus to all non-combat Feats. Rank II: Albedo
Gain a +2 bonus to all non-combat Feats. Rank III: Citrine
Gain a +3 bonus to all non-combat Feats. Rank IV: Rubedo
Gain a +4 bonus to all non-combat Feats. Rank V: Iliaster
Gain a +5 bonus to all non-combat Feats. |
Alinthian SaltsRare Potion
Valued at 100 Crowns Base + Aqua Regis + Mosaic Foam Duration: Instant When exposed to air, these salts produce a vapor that can instantly bring an unconscious or injured person back into action.
Rank I: Nigredo
When used on an Unconscious creature, the creature must Save; if successful, they immediately awaken. Rank II: Albedo
Use on an Unconscious creature to immediately awaken them. Rank III: Citrine
Use on a Wounded and Unconscious creature to immediately stabilize and awaken them with 1 HP. Rank IV: Rubedo
Use on a Wounded and Unconscious creature to immediately stabilize and awaken them with 1 HP. Use on a creature that has been dead for no longer than 15 minutes; the creature must Save. If successful, they immediately return to life and consciousness with 1 HP. Rank V: Iliaster
Use on a Wounded and Unconscious creature to immediately stabilize and awaken them with 1 HP. Use on a creature that has been dead for no longer than 1 hour to immediately return them to life and consciousness with 1 HP. |
AmaranthineDecoction (Uncommon)
Valued at 100 Crowns Base + Alkahest + Godsblood Duration: until your next Full Rest The essence of a god's immortality, distilled into liquid form, this Decoction makes one more durable than they were previously.
Rank I: Nigredo
Add 1d4 to your pool of Resolve dice. If spent, this dice returns to your pool after a Short Rest. Rank II: Albedo
Add 1d6 to your pool of Resolve dice. If spent, this dice returns to your pool after a Short Rest. Rank III: Citrine
Add 1d8 to your pool of Resolve dice. If spent, this dice returns to your pool after a Short Rest. Rank IV: Rubedo
Add 1d10 to your pool of Resolve dice. If spent, this dice returns to your pool after a Short Rest. Rank V: Iliaster
Add 1d12 to your pool of Resolve dice. If spent, this dice returns to your pool after a Short Rest. |
ApexDecoction (Uncommon)
Valued at 100 Crowns Base + Alkahest + Dragon's Breath Duration: until your next Full Rest Through this draught, the knowledge, strength, and wisdom of a Dragon are transferred to you in the form of a brand new skill.
Rank I: Nigredo
Gain a random new Proficiency. Rank II: Albedo
Gain a new Proficiency of the GM's choice. Rank III: Citrine
Gain a new Proficiency of your choice. Rank IV: Rubedo
Gain two new Proficiencies; one of your choice, and one of the GM's choice. Rank V: Iliaster
Gain two new Proficiencies of your choice. |
AuspiceRare Potion
Valued at 50 Crowns per Rank Base + Aqua Regis + Ethesia Duration: until your next Full Rest Drinking this liquid puts you into a trance-like state for about 10 minutes, wherein you see visions of the future play out before your eyes.
Rank I: Nigredo
Describe to the GM one thing you'd like to see unfold before the end of your next Full Rest. These things will likely come to pass, though perhaps not exactly as you envision. The GM is free to take license with how, why, and to what end events play out as they do. Rank II: Albedo
Describe to the GM two things you'd like to see unfold before the end of your next Full Rest. These things will likely come to pass, though perhaps not exactly as you envision. The GM is free to take license with how, why, and to what end events play out as they do. Rank III: Citrine
Describe to the GM three things you'd like to see unfold before the end of your next Full Rest. These things will likely come to pass, though perhaps not exactly as you envision. The GM is free to take license with how, why, and to what end events play out as they do. Rank IV: Rubedo
Describe to the GM four things you'd like to see unfold before the end of your next Full Rest. These things will likely come to pass, though perhaps not exactly as you envision. The GM is free to take license with how, why, and to what end events play out as they do. Rank V: Iliaster
Describe to the GM five things you'd like to see unfold before the end of your next Full Rest. These things will likely come to pass, though perhaps not exactly as you envision. The GM is free to take license with how, why, and to what end events play out as they do. |
AxiomDecoction (Uncommon)
Valued at 100 Crowns Base + Alkahest + Godsblood Duration: until your next Full Rest When mixed into this potent brew, the remains of a defeated god grant the drinker improved agility, reflexes, and bodily coordination.
Rank I: Nigredo
Increase your Skill by 1. Rank II: Albedo
Increase your Skill by 2. Rank III: Citrine
Increase your Skill by 3. Rank IV: Rubedo
Increase your Skill by 4. Rank V: Iliaster
Increase your Skill by 5. |
AzothCommon Potion
Valued at 30 Crowns per Rank Base + Aqua Regis + Cadmia Duration: Instant All manner of curses and afflictions can be banished in an instant with a drop of Azoth, a potion long used in healing rituals across the worlds.
Rank I: Nigredo
You may Save to end a status condition which a Save could normally end. Rank II: Albedo
You may Save (with Advantage) to end a status condition that a Save could normally end. Rank III: Citrine
You may Save to end a status condition, even one a Save couldn't normally end (except conditions related to Trauma). Rank IV: Rubedo
You may Save (with Advantage) to end a status condition, even one a Save couldn't normally end (except conditions related to Trauma). Rank V: Iliaster
Instantly end any status condition, even one a Save couldn't normally end (except those related to Trauma). |
Berite ShellScarce Explosive
Valued at 60 Crowns per Rank Base + Dragondust + Cavenic Gas Duration: Save Ends An explosive blast sends shards of Berite in all directions, tearing through flesh and rendering all magic inert for a short time.
Rank I: Nigredo
All creatures in a 3x3 meter area centered on the explosive must Save or be Silenced (Save ends). Rank II: Albedo
All creatures in a 3x3 meter area centered on the explosive must Save or take 2d6 Chaos damage and be Silenced (Save ends). Rank III: Citrine
All creatures in a 3x3 meter area centered on the explosive must Save or take 2d6 Chaos damage and be Silenced (Save ends). Creatures who Save take half damage and are Silenced until the end of their next turn. Rank IV: Rubedo
All creatures in a 3x3 meter area centered on the explosive must Save or take 4d6 Chaos damage and be Silenced (Save ends). Creatures who Save take half damage and are Silenced until the end of their next turn. Rank V: Iliaster
All creatures in a 5x5 meter area centered on the explosive must Save or take 4d6 Chaos damage and be Silenced (Save ends). Creatures who Save take half damage and are Silenced until the end of their next turn. |
Black StarDecoction (Uncommon)
Valued at 100 Crowns Base + Alkahest+ Umbral Heart Duration: until your next Full Rest By consuming the essence of an aberrant creature, even the uninitiated can expand their arcane knowledge and learn to cast spells.
Rank I: Nigredo
Gain a random new Rote. Rank II: Albedo
Gain a new Rote of the GM's choice. Rank III: Citrine
Gain a new Rote of your choice. Rank IV: Rubedo
Gain two new Rotes; one of your choice, and one of the GM's choice. Rank V: Iliaster
Gain two new Rotes of your choice. |
BlobberUncommon Explosive
Valued at 45 Crowns per Rank Base + Dragondust + Quicksilver Duration: Save Ends A vial of liquid that becomes sticky and quickly hardens when exposed to air, Blobber is an ideal non-lethal tool for capturing criminals.
Rank I: Nigredo
Fills a 3x3 meter area centered on the explosive with sticky goo that dissolves after 1 hour. Any creature that enters or starts their turn within this zone must Save or become Slowed (Save ends). Rank II: Albedo
Fills a 3x3 meter area centered on the explosive with sticky goo that dissolves after 1 hour. Any creature that enters or starts their turn within this zone becomes Slowed (Save ends). Rank III: Citrine
Fills a 3x3 meter area centered on the explosive with sticky goo that dissolves after 1 hour. Any creature that enters or starts their turn within this zone must Save or become Immobilized (Save ends). Rank IV: Rubedo
Fills a 3x3 meter area centered on the explosive with sticky goo that dissolves after 1 hour. Any creature that enters or starts their turn within this zone before the Scene ends becomes Immobilized (Save ends). Rank V: Iliaster
Fills a 5x5 meter area centered on the explosive with sticky goo that dissolves after 1 hour. Any creature that enters or starts their turn within this zone becomes Immobilized (Save ends). |
BlockbusterCommon Explosive
Valued at 25 Crowns per Rank Base + Dragondust + Alchemic Ash Duration: Instant This metal sphere produces a powerful blast of force and heat when ignited and can destroy obstacles as well as enemies.
Rank I: Nigredo
All creatures in a 3x3 meter area centered on the explosive must Save or take 2d6 Elemental Damage (creatures take half damage with a successful Save). Any unattended objects within the zone no more durable than wood are instantly destroyed. Rank II: Albedo
All creatures in a 3x3 meter area centered on the explosive must Save or take 3d6 Elemental Damage (creatures take half damage with a successful Save). Any unattended objects within the zone no more durable than stone are instantly destroyed. Rank III: Citrine
All creatures in a 3x3 meter area centered on the explosive must Save or take 4d6 Elemental Damage (creatures take half damage with a successful Save). Any unattended objects within the zone no more durable than iron are instantly destroyed. Rank IV: Rubedo
All creatures in a 3x3 meter area centered on the explosive must Save or take 5d6 Elemental Damage and be knocked prone (with a Save, creatures take half damage and are not knocked prone). Any unattended objects within the zone no more durable than Steel are instantly destroyed. Rank V: Iliaster
All creatures in a 5x5 meter area centered on the explosive must Save or take 6d6 Elemental Damage and be knocked prone (with a Save, creatures take half damage and are not knocked prone). Any unattended objects within the zone no more durable than Adamant are instantly destroyed. |
ColossusDecoction (Uncommon)
Valued at 100 Crowns Base + Alkahest + Giant Tallow Duration: until your next Full Rest The strength and durability of a giant is boiled down into this glowing decoction, which grants unnatural might to the drinker.
Rank I: Nigredo
Increase your Brawn by 1. Rank II: Albedo
Increase your Brawn by 2. Rank III: Citrine
Increase your Brawn by 3. Rank IV: Rubedo
Increase your Brawn by 4. Rank V: Iliaster
Increase your Brawn by 5. |
CrucibleDecoction (Uncommon)
Valued at 100 Crowns Base + Alkahest + Soul Core Duration: until your next Full Rest By drinking in the essence of an artificial creature, one becomes more alive than ever before, boosting their personal vitality significantly.
Rank I: Nigredo
Increase your total Hit Points by 5. Rank II: Albedo
Increase your total Hit Points by 10. Rank III: Citrine
Increase your total Hit Points by 15. Rank IV: Rubedo
Increase your total Hit Points by 20. Rank V: Iliaster
Increase your total Hit Points by 25. |
DemoneyeDecoction (Uncommon)
Valued at 100 Crowns Base + Alkahest + Demonic Ichor Duration: until your next Full Rest In consuming this vile concoction, one gains the ability to see the glowing aura of living creatures just as the demons do.
Rank I: Nigredo
With an Awareness Feat (Difficulty 2), you can see the aura of living creatures around you (this only affects living creatures; you cannot see undead or artificial creatures like constructs and machina). Sensing auras reveals the position of Hidden and Invisible creatures whose aura you see. You can see auras through up to 3 meters of matter like walls and floors. Rank II: Albedo
With an Awareness Feat (Difficulty 1), you can see the aura of living creatures around you (this only affects living creatures; you cannot see undead or artificial creatures like constructs and machina). Sensing auras reveals the position of Hidden and Invisible creatures whose aura you see and tells your their Level and current HP. You can see auras through up to 3 meters of matter like walls and floors. Rank III: Citrine
With an Awareness Feat (Difficulty 2), you can see the aura of living creatures around you (this only affects living creatures; you cannot see undead or artificial creatures like constructs and machina). Sensing auras reveals the position of Hidden and Invisible creatures whose aura you see and tells you their Level, current HP, and any special abilities they possess. You can see auras through up to 3 meters of matter like walls and floors. Rank IV: Rubedo
With an Awareness Feat (Difficulty 2), you can see the aura of living creatures around you (this only affects living creatures; you cannot see undead or artificial creatures like constructs and machina). Sensing auras reveals the position of Hidden and Invisible creatures whose aura you see and tells you their Level, current HP, and any special abilities they possess. An aura also tells you what type of creature they are, any weaknesses or Vulnerabilities they possess, and whether they are good or evil in a cosmic sense. You can see auras through up to 3 meters of matter like walls and floors. Rank V: Iliaster
With an Awareness Feat (Difficulty 2), you can see the aura of living creatures around you (this only affects living creatures; you cannot see undead or artificial creatures like constructs and machina). Sensing auras reveals the position of Hidden and Invisible creatures whose aura you see and tells you their Level, current HP, and any special abilities they possess. It also tells you what type of creature they are, any weaknesses or Vulnerabilities they possess and whether they are good or evil in a cosmic sense. You can even tell if they are lying and what (if any) magic is currently affecting them. You can see auras through up to 3 meters of matter like walls and floors. |
Devil's FogCommon Explosive
Valued at 30 Crowns per Rank Base + Dragondust + Bismuth Duration: until the Scene ends When exposed to air, the occluded liquid in this vial becomes a dense cloud of smoke that blinds and chokes all who come near.
Rank I: Nigredo
Fill a 3x3 meter area centered on the explosive with dense smoke. The smoke blocks all line of sight into, inside, and to the other side of the zone. Rank II: Albedo
Fill a 3x3 meter area centered on the explosive with dense smoke. The smoke blocks all line of sight into, inside, and to the other side of the zone. Creatures who start their turn inside the smoke take 1d6 Chaos damage. Rank III: Citrine
Fill a 3x3 meter area centered on the explosive with dense smoke. The smoke blocks all line of sight into, inside, and to the other side of the zone. Creatures who enter or start their turn inside the smoke take 1d6 Chaos damage now and must Save or take ongoing 1d6 Chaos damage (Save ends). Rank IV: Rubedo
Fill a 3x3 meter area centered on the explosive with dense smoke. The smoke blocks all line of sight into, inside, and to the other side of the zone. Creatures who enter or start their turn inside the smoke take 1d6 Chaos damage now and must Save or take ongoing 1d6 Chaos damage (Save ends). The smoke is flammable; any spark or open flame causes it to combust, removing the zone. All creatures inside or adjacent to the zone must Save or take 5d6 Elemental damage (a successful Save results in half damage). Rank V: Iliaster
Fill a 5x5 meter area centered on the explosive with dense smoke. The smoke blocks all line of sight into, inside, and to the other side of the zone. Creatures who enter or start their turn inside the smoke take 1d6 Chaos damage now and must Save or take ongoing 1d6 Chaos damage (Save ends). The smoke is flammable; any spark or open flame causes it to combust, removing the zone. All creatures inside or adjacent to the zone must Save or take 5d6 Elemental damage (a successful Save results in half damage). |
Dew of the ValeDecoction (Uncommon)
Valued at 100 Crowns Base + Alkahest + Giant Tallow Duration: until your next Full Rest This glowing green drink is made from the essence of giants and gives one an increased reservoir of energy for special attacks and abilities.
Rank I: Nigredo
Increase your total Focus by 1. Rank II: Albedo
Increase your total Focus by 2. Rank III: Citrine
Increase your total Focus by 3. Rank IV: Rubedo
Increase your total Focus by 4. Rank V: Iliaster
Increase your total Focus by 5. |
Elixir of HealthCommon Potion
Valued at 50 Crowns per Rank Base + Aqua Regis + Ethesia Duration: Instant Famed for its ability to revitalize the body, the Elixir of Health has saved countless adventurers from an untimely demise.
Rank I: Nigredo
Use 1 Resolve die of your choice and recover an additional 5 HP. Rank II: Albedo
Use up to 2 Resolve dice of your choice and recover an additional 10 HP. Rank III: Citrine
Use up to 3 Resolve dice of your choice and recover an additional 15 HP. Rank IV: Rubedo
Use up to 4 Resolve dice of your choice and recover an additional 20 HP. Rank V: Iliaster
Use up to 5 Resolve dice of your choice and recover an additional 25 HP. |
Emperor's TwilightScarce Poison
Valued at 75 Crowns per Rank Base + Protovenom + Aether Duration: varies This poison is said to have been the doom of an emperor in a far off land. Just a few drops are enough to open the mind to hypnotic suggestion.
Rank I: Nigredo
The victim is Charmed (Save ends). Rank II: Albedo
The victim is Charmed (Save ends). If not in combat, the victim will obey a single, simple (one or two step) command without thought or hesitation so long as it would not obviously harm them. Rank III: Citrine
The victim is Charmed (Save ends). If not in combat, the victim falls under the control of the first person to speak after they've imbibed the poison. They will obey for one full hour or until given a command that obviously would harm them or those they care about. Rank IV: Rubedo
The victim is Charmed (Save ends). If not in combat, the victim falls under the control of the first person to speak after they've imbibed the poison. They will obey for up to three hours. If given a command that would obviously result in their harm or harm to those they care about, the victim may Save to end the effects of the poison. Rank V: Iliaster
The victim is Charmed (Save ends). If not in combat, the victim falls under the control of the first person to speak after they've imbibed the poison. For the next six hours, they will obey any order completely (and often literally) without thought, question, or hesitation. |
EpitaphRare Poison
Valued at 65 Crowns per Rank Base + Protovenom + King's Yellow Duration: 10 minutes Tasteless, odorless, and nearly undetectable, this toxin shuts the body down over the course of ten agonizing minutes.
Rank I: Nigredo
The victim must Save 3 times over the next 10 minutes. Each failed Save results in the loss of their smallest Resolve dice. At 0 Resolve, the victim dies. Rank II: Albedo
The victim must Save 5 times over the next 10 minutes. Each failed Save results in the loss of their smallest Resolve dice. At 0 Resolve, the victim dies. Rank III: Citrine
The victim must Save 7 times over the next 10 minutes. Each failed Save results in the loss of their smallest Resolve dice. At 0 Resolve, the victim dies. Rank IV: Rubedo
The victim must Save 10 times over the next 10 minutes. Each failed Save results in the loss of their largest Resolve dice. At 0 Resolve, the victim dies. Rank V: Iliaster
The victim must Save 15 times over the next 10 minutes. Each failed Save results in the loss of their largest Resolve dice. At 0 Resolve, the victim dies. |
EverbreathCommon Potion
Valued at 20 Crowns per Rank Base + Aqua Regis + Alchemic Ash Duration: varies By inhaling the vapors from this miraculous mixture, one becomes capable of going without breath for an unnaturally long time.
Rank I: Nigredo
You can go the next 5 minutes without breathing. Rank II: Albedo
You can go the next 15 minutes without breathing. Rank III: Citrine
You can go the next 30 minutes without breathing. Rank IV: Rubedo
You can go the next 45 minutes without breathing. Rank V: Iliaster
You can go the next hour without breathing. |
Fool's TeaCommon Poison
Valued at 30 Crowns per Rank Base + Protovenom + Cadmia Duration: Save Ends A bitter yellow liquid that robs the victim of their aggression and will to fight, Fool's Tea makes a fight easier by weakening the opponent.
Rank I: Nigredo
The victim is Weakened (Save ends). Rank II: Albedo
The victim is Weakened until the Scene ends. Rank III: Citrine
The victim is Weakened until the end of their next Short Rest. Rank IV: Rubedo
The victim is Weakened until the end of their next Full Rest. Rank V: Iliaster
The victim is Weakened. This effect only ends with a Save, and this Save can only be made at the end of a Full Rest. |
GhostwalkScarce Potion
Valued at 50 Crowns per Rank Base + Aqua Regis + Quicksilver Duration: varies Splashing oneself with this smokey oil causes the body to become veiled and ghost-like, allowing for improved stealth and even invisibility.
Rank I: Nigredo
Effect Rank II: Albedo
Effect Rank III: Citrine
Effect Rank IV: Rubedo
Effect Rank V: Iliaster
Effect |
GnosisDecoction (Uncommon)
Valued at 100 Crowns Base + Alkahest + Demonic Ichor Duration: until your next Full Rest All the hidden knowledge of the demons can be yours by drinking this strange decoction, distilled from the remains of a powerful infernal.
Rank I: Nigredo
Increase your Intellect by 1. Rank II: Albedo
Increase your Intellect by 2. Rank III: Citrine
Increase your Intellect by 3. Rank IV: Rubedo
Increase your Intellect by 4. Rank V: Iliaster
Increase your Intellect by 5. |
Green SolsticeDecoction (Uncommon)
Valued at 100 Crowns Base + Alkahest + Monstrous Fang Duration: until your next Full Rest The living, growing, regenerative essence of the wild is distilled into a brew made from the remains of a twisted, monstrous beast.
Rank I: Nigredo
Recover 1d4 HP at the end of every Scene. Rank II: Albedo
Recover 1d6 HP at the end of every Scene. Rank III: Citrine
Recover 1d8 HP at the end of every Scene. Rank IV: Rubedo
Recover 1d10 HP at the end of every Scene. Rank V: Iliaster
Recover 1d12 HP at the end of every Scene. |
HowlerDecoction (Uncommon)
Valued at 100 Crowns Base + Alkahest + Savage Sinew Duration: until your next Full Rest Made from the remains of savage, Man-like creatures, Howler is an elixir that improves the reflexes, aggression, and combat ability.
Rank I: Nigredo
Increase your Combat by 1. Rank II: Albedo
Increase your Combat by 2. Rank III: Citrine
Increase your Combat by 3. Rank IV: Rubedo
Increase your Combat by 4. Rank V: Iliaster
Increase your Combat by 5. |
Last GaspDecoction (Uncommon)
Valued at 100 Crowns Base + Alkahest + Grave Ash Duration: until your next Full Rest When death might spell the end, this concoction, brewed from the ashes of an undead monster, starts the heart back to beating once more.
Rank I: Nigredo
After you are Wounded, you return to consciousness with 1 HP at the start of your next turn. This effect can occur once before the end of your next Full Rest Rank II: Albedo
After you are Wounded, you return to consciousness with 1 HP at the start of your next turn. This effect can occur twice before the end of your next Full Rest Rank III: Citrine
After you are Wounded, you return to consciousness with 1 HP at the start of your next turn. This effect can occur three times before the end of your next Full Rest Rank IV: Rubedo
After you are Wounded, you return to consciousness with 1 HP at the start of your next turn. This effect can occur four times before the end of your next Full Rest Rank V: Iliaster
After you are Wounded, you return to consciousness with 1 HP at the start of your next turn. This effect can occur five times before the end of your next Full Rest |
Lingua FrancaUncommon Potion
Valued at 35 Crowns per Rank Base + Aqua Regis + Espadine Duration: varies Each pill is made with a specific language in mind. Taking this pill grants one full fluency in that tongue until the effect wears off.
Rank I: Nigredo
Gain Fluency in a language (determined by the potion) until the Scene ends. Rank II: Albedo
Gain Fluency in a language (determined by the potion) until your next Short Rest ends. Rank III: Citrine
Gain Fluency in a language (determined by the potion) for one hour. Rank IV: Rubedo
Gain Fluency in a language (determined by the potion) for the next 6 hours. Rank V: Iliaster
Gain Fluency in a language (determined by the potion) for the next 24 hours. |
Living DeathDecoction (Uncommon)
Valued at 100 Crowns Base + Alkahest + Grave Ash Duration: until your next Full Rest By drinking in the essence of undeath, one becomes resistant to harm as the skin deadens and a state of living death washes over.
Rank I: Nigredo
Physical Soak +1 Rank II: Albedo
Physical Soak +1 Elemental Soak +1 Rank III: Citrine
Physical Soak +2 Elemental Soak +1 Rank IV: Rubedo
Physical Soak +2 Elemental Soak +2 Rank V: Iliaster
Physical Soak +2 Elemental Soak +2 Chaos Soak +1 |
MagefoilCommon Poison
Valued at 60 Crowns per Rank Base + Protovenom + Cavenic Gas Duration: varies This specialized poison affects the nodes where Mana pools in the body, effectively preventing one from accessing their special abilities.
Rank I: Nigredo
The victim is Silenced (Save ends). Rank II: Albedo
The victim is Silenced until the Scene ends. Rank III: Citrine
The victim is Silenced until the end of their next Short Rest. Rank IV: Rubedo
The victim is Silenced until the end of their next Full Rest. Rank V: Iliaster
The victim is Silenced. This effect only ends with a Save, and this Save can only be made at the end of a Full Rest. |
Marquis MilkDecoction (Uncommon)
Valued at 100 Crowns Base + Alkahest + Umbral Heart Duration: until your next Full Rest Drinking this pungent brew makes one irresistible to the opposite sex. Long has this obscure tincture been used by conmen and manipulators.
Rank I: Nigredo
+1 to Charisma-related Feats. You have Advantage on all social Feat rolls concerning the opposite sex. Rank II: Albedo
+2 to Charisma-related Feats. You have Advantage on all social Feat rolls concerning the opposite sex. Once during the potion's duration, you can tell a member of the opposite sex a lie and they will believe you, no matter how absurd it may seem. Rank III: Citrine
+3 to Charisma-related Feats. You have Advantage on all social Feat rolls concerning the opposite sex. Three times during the potion's duration, you can tell a member of the opposite sex a lie and they will believe you, no matter how absurd it may seem. Rank IV: Rubedo
+4 to Charisma-related Feats. You have Advantage on all social Feat rolls concerning the opposite sex. Three times during the potion's duration, you can tell a member of the opposite sex a lie and they will believe you, no matter how absurd it may seem. Once during the potion's duration, you can give a member of the opposite sex a simple command which they will obey without question so long as it would not obviously harm them or those they love. Rank V: Iliaster
+5 to Charisma-related Feats. You have Advantage on all social Feat rolls concerning the opposite sex. Three times during the potion's duration, you can tell a member of the opposite sex a lie and they will believe you, no matter how absurd it may seem. Three times during the potion's duration, you can give a member of the opposite sex a simple command which they will obey without question so long as it would not obviously harm them or those they love. |
NalosinUncommon Poison
Valued at 30 Crowns per Rank Base + Protovenom + Bismuth Duration: varies Made to imitate the sting of certain venomous insects, Nalosin impedes the nervous system, making the victim lose coordination and focus.
Rank I: Nigredo
The victim suffers a -1 penalty to all Feats and Saves (Save ends). Rank II: Albedo
The victim suffers a -1 penalty to all Feats and Saves (Save ends). While suffering a penalty to Feats and Saves from this poison, the victim is Slowed. Rank III: Citrine
The victim suffers a -2 penalty to all Feats and Saves (Save ends). While suffering a penalty to Feats and Saves from this poison, the victim is Slowed. Rank IV: Rubedo
The victim suffers a -2 penalty to all Feats and Saves (Save ends). While suffering a penalty to Feats and Saves from this poison, the victim is Slowed and Staggered. Rank V: Iliaster
The victim suffers a -3 penalty to all Feats and Saves (Save ends). While suffering a penalty to Feats and Saves from this poison, the victim is Slowed and Staggered. |
Northern SkyDecoction (Uncommon)
Valued at 100 Crowns Base + Alkahest + Monstrous Fang Duration: until your next Full Rest Named for the color of the northern skies during an aurora, this brew transforms the essence of a wild beast into raw speed.
Rank I: Nigredo
Increase your Speed by 1. When you roll Initiative, roll twice and use the higher result. Rank II: Albedo
Increase your Speed by 2. When you roll Initiative, roll twice and use the higher result. Rank III: Citrine
Increase your Speed by 3. When you roll Initiative, roll twice and use the higher result. Rank IV: Rubedo
Increase your Speed by 4. When you roll Initiative, roll twice and use the higher result. Rank V: Iliaster
Increase your Speed by 5. When you roll Initiative, roll twice and use the higher result. |
NostrumScarce Potion
Valued at 85 Crowns per Rank Base + Aqua Regis + Mosaic Foam Duration: Instant Combined with Panacea, this potion is lauded by many in the medical community as the ultimate medicine, capable of instantly healing injuries.
Rank I: Nigredo
Remove a Trauma of your choice at the end of your next Full Rest. Rank II: Albedo
In one hour you may Save to remove a Trauma of your choice. If you fail, try again after another hour passes until you succeed. Rank III: Citrine
At the end of your next Short Rest, you may Save to remove a Trauma of your choice. If you fail, try again at the end of your next Short Rest until you succeed. Rank IV: Rubedo
Make a Save. If you succeed, remove one Trauma of your choice. If you fail, you may spend one Resolve dice of your choice to try again until you succeed. Rank V: Iliaster
Remove one Trauma instantly. Remove another Trauma after your next Full Rest. |
PanaceaScarce Potion
Valued at 80 Crowns per Rank Base + Aqua Regis + Aether Duration: Instant Alongside Nostrum, Panacea is held as the ultimate medicine. Just a single pill can near-instantly cure any mundane disease.
Rank I: Nigredo
Instantly cures any Common illness. Rank II: Albedo
Instantly cures any Common or Uncommon illness. Rank III: Citrine
Instantly cures any Common, Uncommon, or Scarce illness. Rank IV: Rubedo
Instantly cures any Common, Uncommon, Scarce, or Rare illness. Rank V: Iliaster
Instantly cures any illness. |
PerditionDecoction (Uncommon)
Valued at 100 Crowns Base + Alkahest + Tainted Blood Duration: until your next Full Rest When the arts of alchemy are applied to the dark blood of a cursed creature, the evil is undone and turned into a power that saves.
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