NPCs
The worlds of the Sphere are inhabited by a host of diverse and interesting individuals, each with their own temperament, goals, and personal stories. These are the people who populate cities, send the characters on quests, sell and repair their equipment, heal their wounds, and impede or assist them in their goals. In short, this group consists of everyone except the player characters, hence their title: Non-Player Characters (NPCs for short).
The GM is responsible for creating and playing the many NPCs that heroes will encounter during their adventures. Most of these individuals play a small part in setting the heroes on the path to adventure or interacting with them along the way. Usually, the GM will not need to reference their stats or Attributes in any way. But for the rare situation where an NPC assists in combat or needs to make a roll of some kind, the character sheets on this page may be helpful. The GM is free to use (and modify) these at their discretion.
NPCs are described here in broad strokes; for the most part, these are not specific individuals but NPC archetypes a GM can reference when the need arises. Be they friend or foe, these characters are given only the basic necessities here - it is up to the GM to give them personality, uniqueness, and a place in the narrative.
The GM is responsible for creating and playing the many NPCs that heroes will encounter during their adventures. Most of these individuals play a small part in setting the heroes on the path to adventure or interacting with them along the way. Usually, the GM will not need to reference their stats or Attributes in any way. But for the rare situation where an NPC assists in combat or needs to make a roll of some kind, the character sheets on this page may be helpful. The GM is free to use (and modify) these at their discretion.
NPCs are described here in broad strokes; for the most part, these are not specific individuals but NPC archetypes a GM can reference when the need arises. Be they friend or foe, these characters are given only the basic necessities here - it is up to the GM to give them personality, uniqueness, and a place in the narrative.
Definitions
Name: The title given to this NPC.
Rarity: How commonly (or uncommonly) the item can be found in the world. The border of the picture indicates the item's rarity as follows:
Size: How large the creature is. Type: The category of creature this NPC falls into. Challenge: How difficult (on a scale of 1-5) the NPC is to defeat in combat. Hit Points: How much damage this NPC can take before death. Focus: The energy this NPC has for special attacks. Destiny: Only Elite NPCs have Destiny, which they can spend to automatically succeed on any Feat they make. Feat: No matter what, the NPC always rolls this many dice when making a Feat. |
Actions: How many Actions the NPC can take during their turn.
Speed: The number of yards the NPC can cover when using an Action to move.
Attributes: Just like Player Characters, NPCs have Attributes which can be applied to appropriate Feats for a +1 bonus per Attribute that fits. Unlike Players, all Non-Player Characters (including monsters) can apply any number of relevant Attributes to the Feats they make.
Creature Info: More details about this creature, including their habitat, tactics, and lifestyle.
Rewards: Social, legal, and moral consequences notwithstanding, PCs who participated in defeating this NPC gain the ExP listed here. The NPC may also drop treasure. Roll 1d6 to determine which (if any) treasure the NPC is carrying.
Abilities: Includes both passive abilities that are always "on" while the creature is around and Actions the enemy can perform. Basic attacks and defenses are included at the top of this section. A number indicates that the creature can make this kind of attack (even if their bonus to hit is 0). A "-" indicates that the creature cannot make this kind of attack.
Speed: The number of yards the NPC can cover when using an Action to move.
Attributes: Just like Player Characters, NPCs have Attributes which can be applied to appropriate Feats for a +1 bonus per Attribute that fits. Unlike Players, all Non-Player Characters (including monsters) can apply any number of relevant Attributes to the Feats they make.
Creature Info: More details about this creature, including their habitat, tactics, and lifestyle.
Rewards: Social, legal, and moral consequences notwithstanding, PCs who participated in defeating this NPC gain the ExP listed here. The NPC may also drop treasure. Roll 1d6 to determine which (if any) treasure the NPC is carrying.
Abilities: Includes both passive abilities that are always "on" while the creature is around and Actions the enemy can perform. Basic attacks and defenses are included at the top of this section. A number indicates that the creature can make this kind of attack (even if their bonus to hit is 0). A "-" indicates that the creature cannot make this kind of attack.
- Swords: Bonus to basic melee attacks; typically targets Defense
- Bow: Bonus to basic ranged attacks; may target Defense or Resist based on the nature of the attack
- Swirl: Bonus to spell attacks; typically targets Resist
- Shield: Bonus to basic Defense Feats
- Heart: Bonus to basic Resist Feats