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VITAE

In the minds of most Mortals, life and death seem to be two diametrically opposed forces, constantly struggling for dominance throughout the cosmos. But to the Mystic who understands the ebb and flow of Mana's tide, life and death are simply the push and pull of the same sea. Practitioners of Vitae understand this better than most and are often well-regarded as healers able to dispel sickness, renew strength, and lift curses. However, the darker side of this art also allows the magician to suspend life in an unnatural state between life and death, cause illness, steal vitality, and even reanimate corpses into undead servants. Those who pursue this craft must be wary not to slip too far into darkness as they flit along the light's ragged edge.

Agony & Ecstasy (inflict great pain or pleasure)
Ascension (see "Evolve" from old Ecologism)
​Arcane Restoration (heal a creature)

Athanasia (limited immortality & invulnerability)
Convalescence (gain benefits of Rest without resting)
Panacea (ultimate cure for diseases, Trauma, and even curses)
Phantom Limb (see old Transmutation)
Reanimate (return a semblence of life to a body temporarily or permanently)
Regenerate (regrow a lost limb or organ)
Transfer Life (move HP and healing surges from one creature to another)
Picture

spell

What does this Spell do?
Who uses it?
How is it useful for an adventurer?
Is there a cost associated with this Spell?
Are there any unwanted repercussions or side-effects to its use?
When and how was it discovered?
What are the social implications of its existence?
What are the social implications of casting it?
7
8
Cast this Spell as a (Action type) and touch a creature/and target a creature within X meters.

You can spend 0 Mana to cast SPELL NAME as a Cantrip, 1 Mana to cast it at Level 1, 2 Mana to cast it at Level 2, or 3 Mana to cast it at Level 3. When you do, make a Spellcraft Feat. For each Bump you roll, pick one of the following effects (depending on what Level you cast the Spell at): 
​CANTRIP

LEVEL 1

LEVEL 2

LEVEL 3

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  • Main
  • Sphere
    • How to Play >
      • Game Flow
      • Actions
      • Task Resolution
      • Your Character Sheet
      • Combat
      • Movement
      • Health and Status
      • Destiny
      • Running the Game
    • Setting
    • Worlds >
      • Arcadia >
        • Mara
      • Helios
      • Thera
    • Character >
      • Race
      • Arcanum
      • The Mystery >
        • Rotes
        • Abjuration
        • Animancy
        • Artifice
        • Augury
        • Confluence
        • Conjuration
        • Ecologism
        • Glamour
        • Thaumaturgy
        • Transmutation
      • Features
      • Background
      • Assets
      • BASIC and Stats
      • Character Growth >
        • Keys
    • Wonders Great and Small >
      • Armaments
      • Supplies
      • Services
      • Wonders
      • Real Estate
    • Adventure >
      • The Journey
      • Encounters
      • NPCs
      • Monsters
      • Other Dangers >
        • Disease
      • Rewards
  • Madness
  • Dungeon Storm
  • R3L1C