Newpark Games
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THAUMATURGY

While most associate Thaumaturgy with crackling bolts of lightning, explosive fireballs, and blasts of freezing cold, the axiom of this Mystery is quite simply the summoning and controlling of energy. Theurgists are able to call energy from extra-planar sources and bend it to their will. And while such energy is most often used as a weapon, a clever Theurgist can also use it as a tool. With mainstream society's hostile outlook on magic-users, most magicians attempt to learn a few Thaumaturgy Spells for self-defense. But this Mystery is only ever mastered by those willing to blow off a limb or two in the attempt.

Battery (capture, store, and release energy)
Bend Light
Call Fire
Call Frost
Call Lightning
Crushing Force
Kinesis
Magic Mantle
Magnetize
Wall of Force

Picture

spell

What does this Spell do?
Who uses it?
How is it useful for an adventurer?
Is there a cost associated with this Spell?
Are there any unwanted repercussions or side-effects to its use?
When and how was it discovered?
What are the social implications of its existence?
What are the social implications of casting it?
7
8
Cast this Spell as a (Action type) and touch a creature/and target a creature within X meters.

You can spend 0 Mana to cast SPELL NAME as a Cantrip, 1 Mana to cast it at Level 1, 2 Mana to cast it at Level 2, or 3 Mana to cast it at Level 3. When you do, make a Spellcraft Feat. For each Bump you roll, pick one of the following effects (depending on what Level you cast the Spell at): 
​CANTRIP

LEVEL 1

LEVEL 2

LEVEL 3

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  • Main
  • Sphere
    • How to Play >
      • Game Flow
      • Actions
      • Task Resolution
      • Your Character Sheet
      • Combat
      • Movement
      • Health and Status
      • Destiny
      • Running the Game
    • Setting
    • Worlds >
      • Arcadia >
        • Mara
      • Helios
      • Thera
    • Character >
      • Race
      • Arcanum
      • The Mystery >
        • Rotes
        • Abjuration
        • Animancy
        • Artifice
        • Augury
        • Confluence
        • Conjuration
        • Ecologism
        • Glamour
        • Thaumaturgy
        • Transmutation
      • Features
      • Background
      • Assets
      • BASIC and Stats
      • Character Growth >
        • Keys
    • Wonders Great and Small >
      • Armaments
      • Supplies
      • Services
      • Wonders
      • Real Estate
    • Adventure >
      • The Journey
      • Encounters
      • NPCs
      • Monsters
      • Other Dangers >
        • Disease
      • Rewards
  • Madness
  • Dungeon Storm
  • R3L1C