ECOLOGISM
Each world is made of a host of ecosystems, all interconnected with one another and undergirded by the forces of Mana, which keep every life in balance with the others. A skilled magician can borrow this power, dabbling with the essence of nature itself to alter weather patterns, summon and control wild beasts, and manipulate the elements. Though some wield this power unethically, bending nature to their whim with no regard for the ecological consequences, most mages who practice Ecologism do so with a mind to balance, fighting to protect the natural world and its many wonders.
Call the Wild
Crawling Mist
Elemental Air
Elemental Earth
Elemental Fire
Elemental Water
Find Resources
Plagueworm
Seed to Stem
Speak with Nature
Weatherwyrde
Wildvine
Call the Wild
Crawling Mist
Elemental Air
Elemental Earth
Elemental Fire
Elemental Water
Find Resources
Plagueworm
Seed to Stem
Speak with Nature
Weatherwyrde
Wildvine
spellWhat does this Spell do?
Who uses it? How is it useful for an adventurer? Is there a cost associated with this Spell? Are there any unwanted repercussions or side-effects to its use? When and how was it discovered? What are the social implications of its existence? What are the social implications of casting it? 7 8 |
Cast this Spell as a (Action type) and touch a creature/and target a creature within X meters.
You can spend 0 Mana to cast SPELL NAME as a Cantrip, 1 Mana to cast it at Level 1, 2 Mana to cast it at Level 2, or 3 Mana to cast it at Level 3. When you do, make a Spellcraft Feat. For each Bump you roll, pick one of the following effects (depending on what Level you cast the Spell at):
You can spend 0 Mana to cast SPELL NAME as a Cantrip, 1 Mana to cast it at Level 1, 2 Mana to cast it at Level 2, or 3 Mana to cast it at Level 3. When you do, make a Spellcraft Feat. For each Bump you roll, pick one of the following effects (depending on what Level you cast the Spell at):
CANTRIP
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LEVEL 1
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LEVEL 2
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LEVEL 3
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