CONFLUENCE
Though the choices of Men and the whims of Fate are always changing the future, one with a mastery of Augury can see glimpses of what is to come if events play out along their current track. The same magic that views fate can be used to affect the outcomes of chance, making it unclear at times whether the Augur foresaw events and changed course or used magic to decide an outcome ahead of time. Augurs do not just see the future, though. Their craft allows them to see both past and present, find that which does not wish to be found, and gain knowledge they wouldn't otherwise have access to. The principle focus of this Mystery is knowledge. And if knowledge is power, Augury Spells are all intended to provide the Augur with all the power they can withstand.
Alter Timeline (make small ret-cons)
Astral Gate
Chronal Stasis
Featherlight (control gravity; feather fall & flight)
Gravity Well
Pinch (steal useful items from the time stream)
Portal
Rewind Harm
Teleport
Time Skip (force target to teleport, skip turns, move in initiative order)
Alter Timeline (make small ret-cons)
Astral Gate
Chronal Stasis
Featherlight (control gravity; feather fall & flight)
Gravity Well
Pinch (steal useful items from the time stream)
Portal
Rewind Harm
Teleport
Time Skip (force target to teleport, skip turns, move in initiative order)
spellWhat does this Spell do?
Who uses it? How is it useful for an adventurer? Is there a cost associated with this Spell? Are there any unwanted repercussions or side-effects to its use? When and how was it discovered? What are the social implications of its existence? What are the social implications of casting it? 7 8 |
Cast this Spell as a (Action type) and touch a creature/and target a creature within X meters.
You can spend 0 Mana to cast SPELL NAME as a Cantrip, 1 Mana to cast it at Level 1, 2 Mana to cast it at Level 2, or 3 Mana to cast it at Level 3. When you do, make a Spellcraft Feat. For each Bump you roll, pick one of the following effects (depending on what Level you cast the Spell at):
You can spend 0 Mana to cast SPELL NAME as a Cantrip, 1 Mana to cast it at Level 1, 2 Mana to cast it at Level 2, or 3 Mana to cast it at Level 3. When you do, make a Spellcraft Feat. For each Bump you roll, pick one of the following effects (depending on what Level you cast the Spell at):
CANTRIP
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LEVEL 1
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LEVEL 2
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LEVEL 3
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