ANIMANCY
There is the world which Mortal eyes can see, and then there is another world. One behind, beneath, and beside the material plane, yet invisible to the eyes of the uninitiated. Those who practice the art of Animancy can reach into this world of shadows and interact with the ghosts, gods, and spirits therein. Such individuals act as a bridge between worlds and can travel between the two planes of existence. Their magic allows them to learn the secrets of the dead, bind spirits to do their bidding, and exorcise wicked spirits from the people and places they corrupt. These Mystics walk a fine line between the material and the ethereal, but there is no finer line of defense against the dangers of the unseen world than one well-trained in this Mystery.
Animate (give temporary life to an object or corpse)
Astral Body (project your spirit)
Enthrall (command and control an undead or spirit less powerful than you)
Ghostwalk (see, affect, and even enter the Unworld bodily)
Keening (talk to ghosts)
Link Souls (bind two or more spirits together to share thoughts & feelings)
Possession (enter a body and control it like a puppet)
Read Soul (see an aura and learn about a creature)
Soul Binding (capture souls and use them for power)
(Summon ghosts to serve or fight for you)
Animate (give temporary life to an object or corpse)
Astral Body (project your spirit)
Enthrall (command and control an undead or spirit less powerful than you)
Ghostwalk (see, affect, and even enter the Unworld bodily)
Keening (talk to ghosts)
Link Souls (bind two or more spirits together to share thoughts & feelings)
Possession (enter a body and control it like a puppet)
Read Soul (see an aura and learn about a creature)
Soul Binding (capture souls and use them for power)
(Summon ghosts to serve or fight for you)
spellWhat does this Spell do?
Who uses it? How is it useful for an adventurer? Is there a cost associated with this Spell? Are there any unwanted repercussions or side-effects to its use? When and how was it discovered? What are the social implications of its existence? What are the social implications of casting it? 7 8 |
Cast this Spell as a (Action type) and touch a creature/and target a creature within X meters.
You can spend 0 Mana to cast SPELL NAME as a Cantrip, 1 Mana to cast it at Level 1, 2 Mana to cast it at Level 2, or 3 Mana to cast it at Level 3. When you do, make a Spellcraft Feat. For each Bump you roll, pick one of the following effects (depending on what Level you cast the Spell at):
You can spend 0 Mana to cast SPELL NAME as a Cantrip, 1 Mana to cast it at Level 1, 2 Mana to cast it at Level 2, or 3 Mana to cast it at Level 3. When you do, make a Spellcraft Feat. For each Bump you roll, pick one of the following effects (depending on what Level you cast the Spell at):
CANTRIP
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LEVEL 1
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LEVEL 2
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LEVEL 3
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