Newpark Games
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Mul Z'orrah

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​The treacherous northern mountains of Mul Z’orrah were the inheritance of Gobos, the youngest and, though physically weak, cleverest of the True Khan’s children. His Goblin descendants would build marvelous cities teeming with technological wonders within the caverns of the Lands of Fang. Tragically, they would eventually be conquered by the armies of Golgorath and taken from their homes in chains. Their wondrous cities now lay abandoned, dark places where shadows have crept in and taken up residence amongst the lonely wonders that once were. Mul Z’orrah is sparsely populated, inhabited by opportunistic traders, escaped Goblin slaves turned rebel, and a handful of monstrous tribes scratching a living from the remains of the Goblin cities.

Nations & Regions

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Over a thousand mountain peaks make up the region of Gen Iblio, each with a name now long forgotten. The tallest mountain on Helios, Fum Dow Drim, once housed Zim-Zan, the pinnacle of Goblin ingenuity. Now Gen Iblio is a range of lonely peaks haunted by ghostly reminders of a glorious past.
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Once a meticulously maintained series of roads, mountain fortresses, and mines, Gyvard was the first region to fall to the march of the Golgori horde. The ruined remains of many Goblin cities can be found along the great road which cuts through the otherwise impassible mountains of Mul Z'orrah.
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Midor is a series of jagged, impassible mountains. The Goblins went to great lengths to ensure none knew of the incredible bounty of precious minerals that lay hidden beneath the peaks. Those courageous enough to brave Midor's peaks and the clever traps of the Goblins may yet claim these treasures for themselves.
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The lowlands of Rathik were once the breadbasket of the Goblin kingdoms. Now petty city-states of outlaws and scavengers lay claim to the lands, building crude structures alongside ancient Goblin wonders. Somewhere within the ruined land lies the hidden city of Bledget, center of the Goblin rebellion.
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  • Main
  • Sphere
    • How to Play >
      • Game Flow
      • Actions
      • Task Resolution
      • Your Character Sheet
      • Combat
      • Movement
      • Health and Status
      • Destiny
      • Running the Game
    • Setting
    • Worlds >
      • Arcadia >
        • Mara
      • Helios
      • Thera
    • Character >
      • Race
      • Arcanum
      • The Mystery >
        • Rotes
        • Abjuration
        • Animancy
        • Artifice
        • Augury
        • Confluence
        • Conjuration
        • Ecologism
        • Glamour
        • Thaumaturgy
        • Transmutation
      • Features
      • Background
      • Assets
      • BASIC and Stats
      • Character Growth >
        • Keys
    • Wonders Great and Small >
      • Armaments
      • Supplies
      • Services
      • Wonders
      • Real Estate
    • Adventure >
      • The Journey
      • Encounters
      • NPCs
      • Monsters
      • Other Dangers >
        • Disease
      • Rewards
  • Madness
  • Dungeon Storm
  • R3L1C