Newpark Games
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In the northeastern hemisphere lies the continent of Mithraes, a land of vast, ancient forests and mighty nations. As the most densely populated of Arcadia’s three continents, Mithraes is home to a handful of great empires whose ebb and flow of power shapes the politics of lands far beyond their borders. The continent is divided down the middle by both political and geographical lines with echoes of the fading Hesperian Empire holding sway over lands west of the Hemnyspek Mountains, while the eastern lands are controlled by, the Sundari Dominion, a confederation of powerful city states that control vast swaths of wilderness.

Though there are many other nations and smaller city states within the woodlands, the machinations of the Hesperian Empire and the Sundari Dominion have the greatest impact on Mithraes as a whole. For as long as any can remember, Hesperia and the Sundari tribes have been at war with one another. Their feud is an ancient tradition which runs through the heart of both societies; to call an end to their age old conflict would be to remove a major part of the cultural landscape. Though it is unlikely there will ever be lasting peace between the two powers, the fighting has lately relegated itself to small skirmishes and border conflicts which are treated less as earnest attempts at overcoming one another and more as token gestures on behalf of the warring states.

Nations & Regions

click the banners below for more information on each region
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Beyond the vast grasslands of Sundar, in the southeast corner of the continent lies the desert of Cal Vanol. The region was once home to a great Elven kingdom, now buried beneath the sands. A few cities of note can be found here, though the dangers of traversing the desert keep many from venturing this far.
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A vast swath of frozen pine forests and tundra located in the upper northern reaches of Mithraes, Cyrre Calnón is a cold and bitter land inhabited by roving tribes of giants, magically gifted snow elves, and brave settlers seeking freedom and opportunity in the harsh wilderness.
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Far to the east, beyond the mountainous peaks of Tsaen Xi and the turbulent seas of Ertin Kai lies the volcanic islands of Dom Voelle ("the tiger's teeth" in Common). These primeval islands are filled with enormous beasts, mad spirits, and vast treasures of gems, herbs, and riches from a bygone age for any adventurous enough to claim them.
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In the southern seas of Mithraes, just beyond the reach of the Sundari Dominion, lies a chain of isles long inhabited by prehistoric beasts and free-wheeling tribes of sea-faring Elves. Explorers, pirates, and trade vessels often brave the shores of Domigas Algoa in pursuit of freedom, riches, and renown.
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Seat of the once powerful Hesperian Empire, Hibernia is a land where the Empire has consolidated and jealously guards its last vestiges of power. Its cities are vast, wealthy, and strictly protected by a swift and harsh legal system. Here, the Empire's rule is absolute and the word of its Empress is law.
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Dividing east from west are the mighty Hemnyspek Mountains, a nearly impassible range of peaks populated by prosperous Dwarven clans who maintain trade and order by might and economic influence. Their glittering cities are wealthy trade hubs due to their position as neutral territory between the rival nations of eastern and western Mithraes.
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In the northeast of Mithraes lies a blighted stretch of land. Cursed by the Plague, Karganón consists of dead, twisted forests, fens, and marshes. Only the citizen-soldiers of the region's fortress cities stand in defense against the Plagueborn horrors spawned by the corrupted forest.
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The vast grasslands of Sundar are a flat and dry region where barbaric tribes of horsemen roam. A number of rivers wind through the plains, culminating in the Virnal River Delta where the greatest cities of the Sundari Dominion stand, sparkling in the seat of their power.
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The mountainous coasts of Tsaen Xi are home to some of the most beautiful, serene vistas in all Arcadia. Ruled by a loose alliance of warring clans, Tsaen Xi is a center of scientific, cultural, and magical innovation. Closed off both politically and geographically from the rest of Mithraes, mere whispers of its glory reach the ears of other nations.
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As seat of the Hesperian Empire and home to the grandest Elven cities, the Wynderwood is among the most populous and cosmopolitan regions in Arcadia. When foreigners think of Elven life and culture, it is the cities of the Wynderwood they imagine bristling with life and magic.
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Commonly known as The Yerwood, Par Yernón is a vast expanse of sparsely populated wilderness. Once home to a number of ancient Elven cities, Par Yernón is haunted by the ghosts of these once great metropoli, their ruins scattered across the forest like bones bleached white by time.
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  • Main
  • Sphere
    • How to Play >
      • Game Flow
      • Actions
      • Task Resolution
      • Your Character Sheet
      • Combat
      • Movement
      • Health and Status
      • Destiny
      • Running the Game
    • Setting
    • Worlds >
      • Arcadia >
        • Mara
      • Helios
      • Thera
    • Character >
      • Race
      • Arcanum
      • The Mystery >
        • Rotes
        • Abjuration
        • Animancy
        • Artifice
        • Augury
        • Confluence
        • Conjuration
        • Ecologism
        • Glamour
        • Thaumaturgy
        • Transmutation
      • Features
      • Background
      • Assets
      • BASIC and Stats
      • Character Growth >
        • Keys
    • Wonders Great and Small >
      • Armaments
      • Supplies
      • Services
      • Wonders
      • Real Estate
    • Adventure >
      • The Journey
      • Encounters
      • NPCs
      • Monsters
      • Other Dangers >
        • Disease
      • Rewards
  • Madness
  • Dungeon Storm
  • R3L1C