Newpark Games
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Through years of study and training, Mages become fluent in the tongue of Creation and thus wield their Mysteries only by hard-won knowledge and careful practice. Their education takes place in remote academies and secret societies where acolytes are taught not only spellcraft, but science, philosophy, and the arts. The mage thus approaches all things magical as a scholar first and a mystic second.
Where did you study The Mystery?
Who taught you the language of Creation?
What has your knowledge cost you?
Spellcaster
You are able to cast spells using The Mystery. Choose a number of Spells from each Mystery: 
​
  • You know (Brawn) Alteration spells
  • You know (Awareness) Auspice spells
  • You know (Skill) Charms spells
  • You know (Intellect) Thaumaturgy spells
  • You know (Charisma) Abjuration spells
Select (Intellect) Rotes now. Any time you'd choose a new Feature, you may take a new Rote instead.

INTELLECT +1

+25 Crowns for Armaments
+50 Crowns for Items
+75 Crowns for Wonders
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Download Class Sheet

Abilities

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Arcane Salvo

You fire a barrage of glowing projectiles that magically seek out their target and strike, exploding in a shower of sparks on contact.
Effect
Standard Action
Cost: 1 Focus
You fire up to (Intellect) bolts of arcane energy. You can direct each bolt to strike a different target as you see fit. Each target must Save or take (Intellect + Spellcraft) Elemental damage for each bolt that strikes them.
Upgrades
BARRAGE
2 ChP
Fire an additional bolt when you use Arcane Salvo. This Upgrade can be taken up to three times for a cumulative effect.

GLACIAL SHARDS
5 ChP
A creature damaged by Arcane Salvo is Slowed until their next turn ends.

SPEEDING SALVO
4 ChP
Targets have Disadvantage to Save against Arcane Salvo.
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Book of Spells

A weighty tome full of magical words and incantations is never far from your hands, acting as a quick reference for all your mystical needs.
Effect
Perk
Learn a mix of three spells from any Mysteries of your choosing.
Upgrades
EXPANDED TOME
5 ChP
Learn a mix of three more spells from any Mysteries of your choosing. This Upgrade can be taken up to five times for a cumulative effect.

MAGICAL PRODIGY
4 ChP
Once per day, you can cast any spell from any Mystery.

PLAGIARISM
3 ChP
Once per day, you can replace one of the spells you know with one another spell-caster knows, so long as you've seen them cast it today. You forget this spell and re-learn the one you replaced when you take a Full Rest.
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Detect Mysteries

Attuning your senses to the arcane, you can discern certain details about any Mysterious objects or effects around you.
Effect
Extended Action
Cost: 1 Destiny
Effect
Upgrades
NAME
X ChP
Effect

NAME
X ChP
Effect

NAME
X ChP
Effect
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Enchant Gear

While you may or may not be a proper enchanter, you do know a handful of useful enchantments you can use to improve the effectiveness of equipment.
Effect
Type
Cost: X Focus

Effect
Upgrades
NAME
X ChP
Effect

NAME
X ChP
Effect

NAME
X ChP
Effect
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Hypnotic Ray

A flash of light and magic pierces a creature's psyche, subjugating their will beneath your own. For a time, you become their master.
Effect
Type
Cost: X Focus

Effect
Upgrades
NAME
X ChP
Effect

NAME
X ChP
Effect

NAME
X ChP
Effect
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Kinetic Grasp

Controlling the principles of motion, you force an object or creature to move under your direction into the ideal position.
Effect
Type
Cost: X Focus

Effect
Upgrades
NAME
X ChP
Effect

NAME
X ChP
Effect

NAME
X ChP
Effect
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Learned Scholar

You have studied not only The Mysteries of the universe, but philosophy, art, and the sciences, knowledge which proves incredibly useful.
Effect
Type
Cost: X Focus

Effect
Upgrades
NAME
X ChP
Effect

NAME
X ChP
Effect

NAME
X ChP
Effect
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Missive

You are able to speak in the language of creation and can send messages in glowing script to any creature of your choosing, wherever they may be.
Effect
Type
Cost: X Focus

Effect
Upgrades
NAME
X ChP
Effect

NAME
X ChP
Effect

NAME
X ChP
Effect
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Mystic Array

The words of creation are written in an array and brought to life when an unwitting creature steps into the array, casting the spell stored within.
Effect
Type
Cost: X Focus

Effect
Upgrades
NAME
X ChP
Effect

NAME
X ChP
Effect

NAME
X ChP
Effect
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Runic Tattoos

Words of creation are written across your body and glow with eldritch light when you use magic. Such runes significantly improve your spellcasting.
Effect
Type
Cost: X Focus

Effect
Upgrades
NAME
X ChP
Effect

NAME
X ChP
Effect

NAME
X ChP
Effect
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Shaper of Realities

By bending the laws of time and space to your liking, you are able to make your magical effects more or less dangerous to those around them.
Effect
Type
Cost: X Focus

Effect
Upgrades
NAME
X ChP
Effect

NAME
X ChP
Effect

NAME
X ChP
Effect
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Shockwave

A wave of sound and force erupts from your hands like a clap of thunder, blasting everything around you through the air.
Effect
Type
Cost: X Focus

Effect
Upgrades
NAME
X ChP
Effect

NAME
X ChP
Effect

NAME
X ChP
Effect
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Strange Regalia

Identifying a mage is usually quite a simple matter. Just look for the person in the strange robes and pointy hat.
Effect
Type
Cost: X Focus

Effect
Upgrades
NAME
X ChP
Effect

NAME
X ChP
Effect

NAME
X ChP
Effect
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Trap Seal

Unstable arcane energies are stored in a small array of runes which explodes violently whenever a creature comes into contact with it.
Effect
Type
Cost: X Focus

Effect
Upgrades
NAME
X ChP
Effect

NAME
X ChP
Effect

NAME
X ChP
Effect
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Wizard's Tower

Every wizard dreams of a far-off tower where they can read, study, and conduct their research in peace and solitude. But it's just a dream, right?
Effect
Type
Cost: X Focus

Effect
Upgrades
NAME
X ChP
Effect

NAME
X ChP
Effect

NAME
X ChP
Effect
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  • Main
  • Sphere
    • How to Play >
      • Game Flow
      • Actions
      • Task Resolution
      • Your Character Sheet
      • Combat
      • Movement
      • Health and Status
      • Destiny
      • Running the Game
    • Setting
    • Worlds >
      • Arcadia >
        • Mara
      • Helios
      • Thera
    • Character >
      • Race
      • Arcanum
      • The Mystery >
        • Rotes
        • Abjuration
        • Animancy
        • Artifice
        • Augury
        • Confluence
        • Conjuration
        • Ecologism
        • Glamour
        • Thaumaturgy
        • Transmutation
      • Features
      • Background
      • Assets
      • BASIC and Stats
      • Character Growth >
        • Keys
    • Wonders Great and Small >
      • Armaments
      • Supplies
      • Services
      • Wonders
      • Real Estate
    • Adventure >
      • The Journey
      • Encounters
      • NPCs
      • Monsters
      • Other Dangers >
        • Disease
      • Rewards
  • Madness
  • Dungeon Storm
  • R3L1C