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<<< Traits & Stats

Back to Character Creation

V.E.R.S.A. >>>

Features

Features describe the physical, mental, and social attributes that give them strength, the collection of experiences that inform their decisions, and the little quirks that make them unique. Whenever a Feat is required, players can connect any number of their most relevant Features to the roll, gaining an extra 1d6 for each Feature that could reasonably contribute towards the outcome of the task at hand.

Features are intentionally broad and open to interpretation. Players and GMs are encouraged to find creative ways to use Features in conjunction with their Traits to achieve interesting results. For example, one could reason that a Feature named Wandering Warrior would be helpful both when sizing up an opponent and when navigating a perilous wilderness. It might be reaching to tie the skills of a Wandering Warrior to a terse negotiation, though one might be able to make a case depending on the scenario. Ultimately, the GM is the final arbiter as to whether or not a Feature (and its attendant bonus) are related or unrelated to a particular Feat.

Character Creation

During character creation players select a number of Features equal to their Heart score.
​
New Features can be acquired as a character grows in Level. Features can also be given by the GM as characters change and grow with story progression.

Bonus Resources

Each Feature also gives a bonus of 100 Materia for either Armaments, Augments, or Gear. This bonus is given only during character creation; characters do not receive this bonus if the Feature is acquired after character creation.

Creating Custom Features

The Features listed here are less an exhaustive list and more a collection of suggestion. The GM and players are encouraged to collaborate on custom Features specific to each character. In order to make sure your custom Features are useful and fit thematically with the rest of the game, keep three things in mind as you design:
  • Features should be written as an answer to the statement "he/she is..." or "he/she has a..." i.e. "
    • "A Way With Words" is better than "Diplomacy" because it answer's the statement "he/she is..." or "he/she has a..."
  • A Feature should be intentionally vague and thus open to interpretation across a wide array of scenarios, otherwise the Feature's usefulness will be very limited.
    • "Able Bodied" is better than "Strong Lungs" because Strong Lungs would only apply if the character is holding their breath or shouting, whereas the ability to hold one's breath is somewhat implied in "Able Bodied".
  • A Feature shouldn't be too vague or it could potentially be applied to every Feat a character makes.
    • "Lucky" is a bad Feature because a player could always reason "I may get lucky and succeed" any time their character attempts something.
If the custom Feature is created during character creation, the GM should decide which resource it grants; +100 Materia for Armaments, Augments, or Gear. This decision should be based on what makes the most sense for the overall feel and direction of the Feature.

Features list

For the sake of organization, Features are grouped into four categories:
  • Aptitude Features describe a character's skills and talents, both innate and learned.
  • Mental Features relate to a character's intellectual and psychological make-up.
  • Physical Features are based on a character's physical make-up or training.​
  • Social Features pertain to a character's interactions with others.
APTITUDE FEATURES
Able Seaman
​Ace Pilot
Animal Kinship
Artisan
Creative Genius
Criminal
​Entertainer
Escape Artist
​Free Lancer
Gun Nut
Hacker
Healer
IT Pro
Jack of All Trades
Master of Disguise
Mechanic
Nature's Ally
Physician
Sneakthief
Survival Instinct
​Tech Wizard
MENTAL FEATURES
Academic
Attention to Detail
Bookworm
​Chessmaster
​Clergy
​Creature of the Night
Data Collector
Detective
Eidetic Memory
Fearless
Genius
Grace Under Fire
Iron Will
Nose for Trouble
Prescient
Ready For Anything
Scientist
Sense of Direction
Tactician
Uncanny Senses
Xenobiologist
PHYSICAL FEATURES
Able Bodied
​Acrobat
Adrenaline Junkie
Attractive
Catlike Agility
Cybernetic Limb
Cybernetic Organs
Double Jointed
Hulking Strength
Imposing Presence
Inconspicuous
Indomitable
Iron Constitution
Light Touch
Lightning Reflexes
Manual Dexterity
Natural Athlete
Strong Swimmer
The Big Guy/Girl
Tough as Nails
​Warrior
SOCIAL FEATURES
A Way with Words
Air of Authority
Born Leader
Bureaucrat
​Con Artist
Diplomat
Everyone's Best Friend
Famous
Gift of Gab
Grace & Charm
​I Know a Guy
Manipulative Bastard
Never Bullshit a Bullshitter
Orator
Poker Face
​Politician
Seductive
Storyteller
Streetwise
Team Player
​Well-Connected

Features Detail

Aptitude Features
Able Seaman
The sound of the waves calls to the young sailor. With expert seamanship, the captain steers his ship through the storm. Together with her crew, the explorer sets sail for parts unknown.
This Feature can be used to...
  • Swim and navigate the seas by boat
  • Sail, command, and maintain a ship
  • Avoid storms, pirates, and the many perils of the sea
Useful for...
  • Feats of a sea-faring nature
  • Feats that require a knowledge of ships and the sea
  • Feats where strength and balance are important
+100 Materia for Gear

Ace Pilot
The hoverbike deftly maneuvers around obstacles and pitfalls. With a wry grin, the smuggler outmaneuvers his pursuers. The pilot pulls the aircraft out of a dangerous nosedive.
This Feature can be used to...
  • Pilot a flying machine or drive a land-based vehicle
  • Elude enemies or engage in aerial dogfights
  • Perform tricks and stunts in a vehicle
Useful for...
  • Feats of a navigational nature
  • Feats that require knowledge of land, air, sea, or space vehicles
  • Feats where vehicular coordination and timing are important
+100 Materia for Armaments

Animal Kinship
The once snarling wolf licks the patient hunter's palm. The veterinarian knows exactly what's wrong with the local fauna. Head bowed, tail tucked, the ferocious predator kneels before its new master.
This Feature can be used to...
  • Tame wild animals
  • Understand the way animals think and behave
  • Identify wild creatures by their tracks, scent, or leavings
Useful for...
  • Feats of a veterinary nature
  • Feats that require knowledge about different species of animal
  • Feats where empathy and behavioral knowledge is important
+100 Materia for Gear

Artisan
The smith toils in his forge for days to create a blade worthy of the king. The weaver's tapestry captures the attention and imagination of everyone who sees it. With a final brushstroke, the painter finishes her masterpiece.
This Feature can be used to...
  • Create and repair goods related to your field of expertise
  • Appraise goods and recognize skilled craftsmanship
  • Network and collaborate with other artisans
Useful for...
  • Feats of an artistic nature
  • Feats that require a sense for beauty and an appreciation of finer things
  • Feats where skill and patience are important
+100 Materia for Gear

​​Creative Genius
A dancer stirs the hearts of those who see her move. The playwright composes a masterpiece. The captain devises a clever plan just crazy enough to work.
This Feature can be used to...
  • Express your thoughts and feelings through art
  • Stir emotions, challenge convention, and change opinions
  • Think asymmetrically to come up with clever solutions to problems
Useful for...
  • Feats of an artistic nature
  • Feats that require the ability to think differently
  • Feats where passion and a unique approach are important
+100 Materia for Augments

​Criminal
The burglar enters through the window undetected. In a back alley, the broker makes an illicit deal. Bandits hide in the wood, waiting to ambush the unwary.
This Feature can be used to...
  • Operate outside the law (and not get caught)
  • Navigate the criminal underworld
  • Lie, cheat, and steal
Useful for...
  • Feats of an illegal nature
  • Feats that require deft hands and a quick mind
  • Feats where discretion and flexible morals are important
+100 Materia for Armaments

​​Entertainer
The juggler wows the crowd with a dazzling display of dexterity. The gypsies weave tales of mystery and wonder. The bard sings songs, tells tales, and brings news from afar, all for a few coins in his hat.
This Feature can be used to...
  • Draw a crowd
  • Entertain, inspire, and distract
  • Mingle in almost any social circle
Useful for...
  • Feats of an artistic nature
  • Feats that require a flair for the dramatic
  • Feats where charisma and talent are important
​+100 Materia for Augments

Escape Artist
The prisoner escapes his restraints. A straight jacket lies on the ground, the door to the padded cell wide open. No chains can bind the magician.
This Feature can be used to...
  • Slip bonds and restraints
  • Twist free of grabs and holds
  • Pass through dungeon bars
Useful for...
  • Feats of an agile nature
  • Feats that require bendable joints
  • Feats where agility and flexibility are important
+100 Materia for Augments

Freelancer
A footstep disturbs the dust that has laid still for centuries. A voice calls out to the monstrous beasts in challenge. The admiral puts out an urgent distress call to all Pathfinders.
This Feature can be used to...
  • Navigate a perilous dungeon
  • Perform daring feats of physical prowess
  • Associate with Pathfinders, soldiers, explorers, and other adventuring types
Useful for...
  • Feats of a physical nature
  • Feats that require courage and skill
  • Feats where experience and curiosity are important
+100 Materia for Armaments

Gun Nut
The quartermaster fancies himself a connoisseur of death-dealing devices. The hunter carefully considers his prey before selecting a weapon. A veritable arsenal of weapon parts lies on the table, just waiting to be assembled.
This Feature can be used to...
  • Repair, and modify firearms
  • Accurately use firearms to the utmost of their capabilities
  • Identify weapons by their cartridges and sounds of fire
Useful for...
  • Feats of a technical nature
  • Feats that require intimate knowledge of firearms
  • Feats where an obsession with guns, weapons, and warfare is important
​+100 Materia for Armaments

Hacker
The wild-eyed loner watches an array of hacked security monitors for trouble. With the push of a button, the cyber-criminal transfers funds into a secret account. A few frantic clicks on a keypad and the words "I'm in."
This Feature can be used to...
  • Hack computer systems and steal information
  • Create or bypass digital security measures
  • Take control of a network or piece of technology
Useful for...
  • Feats of a digital nature
  • Feats that require knowledge of cyber-security
  • Feats where advanced computer skills are important
+100 Materia for Augments

Healer
With incredible concentration, the surgeon cuts away at the tumor. The counselor listens intently, offering words of advice and encouragement. A small act of kindness brings hope to a weary heart.
This Feature can be used to...
  • Heal physical injuries
  • Work through mental trauma
  • Encourage and inspire others
Useful for...
  • Feats of a helping nature
  • Feats that require empathy and selflessness
  • Feats where medical instinct is important
+100 Materia for Gear

IT Pro
The technician dives into the system, searching for errors. A hostile AI finally succumbs to the programmer's skillful attack. The system is down, but not for long. 
This Feature can be used to...
  • Work with computers and information technology
  • Program apps or fix broken code
  • Keep technology and communications functioning
Useful for...
  • Feats of a technological nature
  • Feats that require computer programming skill
  • Feats where knowledge of IT systems is important
+100 Materia for Augments

Jack of All Trades
The thief picks a pocket, scales a wall, and fences the stolen goods. A harried chef cooks, cleans, and keeps patrons happy. An explorer braves the manifold dangers of a ruined city.
This Feature can be used to...
  • Perform nominally at almost any task
  • Offer small tidbits of trivia and insight
  • Provide valuable assistance to those who are more skilled
Useful for...
  • Feats of a skillful nature
  • Feats that require a wide range of knowledge
  • Feats where a little knowledge or skill goes a long way
+100 Materia for Gear

Master of Disguise
The "admiral" makes her way past the guards. A worthless piece of glass is passed off as a priceless gemstone. The actor portrays a flawless Hamlet.
This Feature can be used to...
  • Disguise yourself as someone else
  • Imitate another person's voice and mannerisms
  • Pass off a forgery as the real thing
Useful for...
  • Feats of a deceptive nature
  • Feats that require a good disguise
  • Feats where imitation and attention to detail are important
+100 Materia for Augments

Mechanic
The engineer examines a broken machine, searching for the malfunction. Oil on her face and clothes, the mechanic works relentlessly. The rusted engine hums to life once again.
This Feature can be used to...
  • Work with technology
  • Push the limits of a
  • Repair broken machines
Useful for...
  • Feats of a mechanical nature
  • Feats that require a knowledge of machines and technology
  • Feats where mechanical know-how and elbow grease are important
+100 Materia for Gear

​​​​​​​​Nature's Ally
Sweat on his brow, shovel in hand, the farmer works from dawn to dusk. The rancher leads a herd of cattle safely across the plains. The hunter easily maneuvers through his environment, a seamless part of the brush. 
This Feature can be used to...
  • Navigate and survive in the wilderness
  • Take care of plants and animals, raising them to maturity
  • Avoid or deal with wild beasts
Useful for...
  • Feats of a agrarian nature
  • Feats that require an understanding of nature
  • Feats where hard work and patience are important
+100 Materia for Gear

​Physician
A doctor treats patient after patient in the midst of an epidemic. The coroner examines the body of a serial killer's latest victim. Though the battle rages all around, the combat medic calmly treats the injured.
This Feature can be used to...
  • Treat the injured
  • Diagnose and treat sickness
  • Examine dead bodies for clues
Useful for...
  • Feats of a medical nature
  • Feats that require anatomical knowledge
  • Feats where healing hands and a medical mind is important
+100 Materia for Augments

​Sneakthief
The grifter runs a successful shell game. The assassin tails his mark unseen. The thief steals a valuable item without being noticed.
This Feature can be used to...
  • Steal or pickpocket
  • Perform sleight of hand and pick locks
  • Hide or stealthily follow a mark
Useful for...
  • Feats of a discrete nature
  • Feats that require sleight of hand
  • Feats where patience and agility are important
+100 Materia for Gear

Survival Instinct
Masked in camouflage, the spy is practically invisible. For years, the woodsman has lived alone on the edge of the dark forest. An arrow flies and the hunter's prey falls dead; another clean kill.
This Feature can be used to...
  • Hunt prey and forage for food
  • Navigate the wilderness
  • Blend into the environment to hide
Useful for...
  • Feats of a stealthy nature
  • Feats that require survival instincts
  • Feats where cunning and agility are important
+100 Materia for Armaments

​Tech Wizard
The tinker invents a strange new device. Everyone comes to the young engineer with their tech problems. An army of ancient machines stands ready to serve the one who can activate them.
This Feature can be used to...
  • Repair, salvage, and repurpose technology
  • Invent machines of your own design
  • Operate technology you come across
Useful for...
  • Feats of a technological nature
  • Feats that require logical troubleshooting
  • Feats where inventiveness and machine affinity are important​
+100 Materia for Augments
Mental Features
Academic
A linguist analyzes the arcane script. Scholars have been debating this for centuries...now it seems we have an answer. The archaeologist returns to the outpost, a strange discovery in hand.
This Feature can be used to...
  • Reveal insight about a field of study
  • Use your wide swath of knowledge to solve a problem
  • Apply your intellect towards resolving a situation
Useful for...
  • Feats of an intellectual nature
  • Feats that require education and knowledge
  • Feats where reason and mental prowess are important
+100 Materia for Augments

Attention to Detail
The young sleuth notices a clue everyone else has overlooked. When even a grain of rice goes missing, the quartermaster notices. The young mage carefully draws a glyph; one small error could spell disaster.
This Feature can be used to...
  • Notice small but important details
  • Create or repair finely detailed objects
  • Sense nuance and hidden meaning
Useful for...
  • Feats of an insightful nature
  • Feats that require keen senses
  • Feats where fine detail is important
+100 Materia for Armaments

Bookworm
The scholar recalls an important fact about Dragons. A mystery is solved by referencing an old tome. The librarian speed reads the lengthy volume for valuable clues.
This Feature can be used to...
  • Recall a pertinent bit of trivia
  • Dialogue with academics and scholars
  • Apply your wide array of knowledge
Useful for...
  • Feats of an academic nature
  • Feats that require a passing knowledge on many subjects
  • Feats where being informed and well-read is important
+100 Materia for Gear

Chessmaster
The socialite "accidentally" lets slip a secret to the right ears. The council pours over maps and statistics, calculating every possible angle. The warlord smiles as his opponent plays right into his trap.
This Feature can be used to...
  • Devise and execute tactical plans
  • Manipulate others into doing what you want
  • Turn setbacks around to further your goals
Useful for...
  • Feats of a tactical nature
  • Feats that require foresight and planning
  • Feats where manipulation and careful execution are important
+100 Materia for Armaments

Clergy
The priestess spreads hope and love to the destitute. The prophet warns of a coming doom. On the edge of the woods, a small chapel is filled with the songs of the faithful.
This Feature can be used to...
  • Offer prayers and perform religious rituals
  • Interact with beings of a spiritual nature
  • Operate within the cloistered halls of religious institutions
Useful for...
  • Feats of a spiritual nature
  • Feats that require a connection with the unseen world
  • Feats where faith and religious zeal are important
+100 Materia for Gear

Creature of the Night
The vigilante stalks his prey from the shadows. Late at night, the writer scribbles furiously by candlelight. The smuggler escapes through the cloudy stars of twilight.
This Feature can be used to...
  • Do your best work after sundown
  • Operate under cover of darkness
  • Frighten and intimidate others
Useful for...
  • Feats of a nocturnal nature
  • Feats that require working in the shadows
  • Feats where stealth and discretion are important
+100 Materia for Armaments

Data Collector
The professor is an encyclopedia of seemingly useless knowledge. The hacker collects more information to blackmail her prey. With a satisfied smile, the naturalist observes a family of birds, pen flying across the pages of his notebook.
This Feature can be used to...
  • Coerce data from an uncooperative source
  • Recall seemingly useless trivia that proves helpful
  • Use available data wisely to help your cause
Useful for...
  • Feats of an informational nature
  • Feats that require curiosity and memory
  • Feats where a vast collection of intel is important
+100 Materia for Augments

Detective
For a crime this heinous, the guards call in a special sort of sleuth. The coroner examines the body to determine the cause of death. A clue appears in the most unexpected place.
This Feature can be used to...
  • Search for clues, secret passages, and hidden treasure
  • Interrogate a suspect or question a witness
  • Shadow someone without being seen
Useful for...
  • Feats of an inquisitive nature
  • Feats that require attention to detail
  • Feats where intuition and subtlety are important
+100 Materia for Armaments

​Eidetic Memory
The investigator recalls a crime scene perfectly. Simply from glancing at a map before hand, the adventurer remembers all of the dungeon's twists and turns. The eye-witness vividly recounts the events of a fortnight ago. 
This Feature can be used to...
  • Recall visual memories in great detail
  • Piece together clues from different times and places
  • Memorize books, maps, and other pieces of visual information
Useful for...
  • Feats of a mental nature
  • Feats that require concentration and memory
  • Feats where visual memory and perfect recall are important
+100 Materia for Augments

​​Fearless
With a loud cry, the brigade charges into the maelstrom of a hopeless battle. A commoner walks into the court of the king with a bold request. The demon slayer stares into the face of the abyss without flinching. 
This Feature can be used to...
  • Overcome feelings of fear or hesitation
  • Resist effects that would cause you to become afraid
  • Inspire courage in others who see your example
Useful for...
  • Feats of a courageous nature
  • Feats that require nerve and mental fortitude
  • Feats where audacity and valor are important
+100 Materia for Armaments

​Genius
The mathematician solves a complex equation in seconds. A child prodigy easily shapes runes that seasoned mystics struggle to master. The philosopher stuns everyone with her insight. 
This Feature can be used to...
  • Master new subjects quickly
  • Dialogue with sages, scholars, and academics
  • Solve complex puzzles and riddles
Useful for...
  • Feats of an intellectual nature
  • Feats that require mental agility
  • Feats where brainpower and IQ are important
+100 Materia for Augments

​Grace Under Fire
Though the queen herself is in the audience, the bard performs flawlessly. With the crowd jeering, the gladiator fights on. The medic binds wounds and treats injuries as the battle rages all around.
This Feature can be used to...
  • Succeed when everything is on the line
  • Perform well under pressure
  • Resist fear and panic in the face of adversity
Useful for...
  • Feats of an adverse nature
  • Feats that require composure and calm
  • Feats where self-discipline and nerves of steel are important
+100 Materia for Armaments

​Iron Will
The monk silently endures torture, a serene look on his face. A mind-altering spell bounces harmlessly off the stoic warrior. As all around her flee in terror, the barbarian strides forward undeterred.
This Feature can be used to...
  • Endure hardship, suffering, and setbacks
  • Resist mental control and mind-altering Mysteries
  • Ignore the effects of fear and pain
Useful for...
  • Feats of a mental nature
  • Feats that require a hard, disciplined mind
  • Feats where stubbornness and willpower are important
+100 Materia for Armaments

Nose for Trouble
It's quiet...too quiet. Though the innkeeper says no one else is staying here, the monk senses a lie. The Pathfinder halts in her tracks...something doesn't feel right.
This Feature can be used to...
  • Sense when something is amiss
  • Look for adventure or mercenary work
  • Tell when others are in distress or hiding something
Useful for...
  • Feats of a sensory nature
  • Feats that require a sense for danger
  • Feats where insight and awareness are important
+100 Materia for Armaments

Ready For Anything
The boxer counters his opponent's every move. Even as the alarm bells ring, the master thief has a plan to get the goods and get out. The pharmacist has just the thing for that.
This Feature can be used to...
  • Deal with an unexpected complication
  • Have just the right solution ready
  • Plan and strategize with confidence
Useful for...
  • Feats of an adaptable nature
  • Feats that require quick thinking and advance planning
  • Feats where preparation and strategy are important
+100 Materia for Armaments

Prescient
The policeman has a bad feeling about this. A sense of dread falls over the explorer just as he enters the darkened ruin. Something tells the socialite that their rival is up to no good.
This Feature can be used to...
  • Feel danger before it strikes
  • Sense when something is out of place
  • Know what's going to happen before it actually happens
Useful for...
  • Feats of a prophetic nature
  • Feats that require a keen awareness of the environment
  • Feats where following your gut is important
+100 Materia for Augments

​​Scientist
The professor's fringe theory leads to exciting new research. A knowledge of math and science gives insight into solving the dungeon's puzzle. The scholar addresses his fellow academicians with an unusual request.
This Feature can be used to...
  • Apply math and science towards solving problems
  • Work with technology
  • Operate within the scientific and academic community
Useful for...
  • Feats of a scientific nature
  • Feats that require a broad understanding of math and science
  • Feats where knowledge and process are important
+100 Materia for Gear

​Sense of Direction
The skipper's instincts were right - the island is just ahead. Through the twists and turns of the labyrinth, the explorer emerges unscathed. The investigator has a hunch on where to go next.
This Feature can be used to...
  • Find your way when lost
  • Search for something when you don't know where to start
  • Travel quickly and efficiently
Useful for...
  • Feats of a navigational nature
  • Feats that require an awareness of the environment
  • Feats where following your gut is important
+100 Materia for Gear

​Tactician
The general devises a plan the enemy will never see coming. A shrewd businessman plans to take over a rival company. The gang is in, the heist is on, and here's the plan.
This Feature can be used to...
  • Formulate and execute a complex strategy
  • Guess what the enemy will do and devise a countermeasure
  • Adapt on the fly when a plan doesn't quite work out
Useful for...
  • Feats of a tactical nature
  • Feats that require adaptibility and cunning
  • Feats where that was your plan all along
+100 Materia for Armaments

Uncanny Senses
The explorer halts, sensing a trap just ahead. No prey can hide their trail from the eyes of the hunter. The sleuth deduces everything about a subject just by observing them.
This Feature can be used to...
  • Gather information through the use of your senses
  • Detect traps and follow a trail
  • Solve puzzles by putting all the sensory pieces together
Useful for...
  • Feats of a perceptive nature
  • Feats that require scrutiny and examination
  • Feats where insight and the senses are important
+100 Materia for Augments
Physical Features
Able Bodied
The strongman lifts a table full of giggling barmaids over his head. The boxer takes blow after blow. The adventurer shoulders a pack full of treasures and moves forward.
This Feature can be used to...
  • Lift heavy objects
  • Endure great pain
  • Move with speed and agility
Useful for...
  • Feats of a physical nature
  • Feats that require a healthy, energetic body
  • Feats where strength and athleticism are important
​+100 Materia for Armaments

Acrobat
The spy climbs nimbly up the elevator shaft. The performer dazzles all in attendance with impossible aerial stunts. Leaping through the treetops, the sniper easily escapes detection.
This Feature can be used to...
  • Perform aerial stunts, flips, and turns
  • Control the direction of a fall
  • Jump high, far, and with grace
Useful for...
  • Feats of an acrobatic nature
  • Feats that require agility, coordination, and spatial awareness
  • Feats where nimbleness and physical precision are important
+100 Materia for Gear

Adrenaline Junkie
The ranger leaps over the flaming chasm. The scavenger flees across a tightrope to elude pursuers. When daring the devil, the gambler usually comes out the winner.
This Feature can be used to...
  • Run, jump, and perform feats of athleticism and daring
  • Attempt impossible stunts
  • Emerge victorious against difficult odds
Useful for...
  • Feats of a daring nature
  • Feats that require luck and skill
  • Feats where the ability to succeed at the impossible is important
+100 Materia for Armaments

Attractive
Across the crowded bar, two blue eyes catch your gaze. With a grin and a wink, the handsome merchant haggles over price. The queen commands the devotion of all who see her.
This Feature can be used to...
  • Make a favorable first impression
  • Flirt with others and charm them
  • Capture someone's attention or distract them
Useful for...
  • Feats of a social nature
  • Feats that require seduction and allure
  • Feats where outward appearance is important
+100 Materia for Gear

Catlike Agility
A vision of grace and beauty floats across the stage. The thief dangles from a rope, reaching for the precious gem. Fleeing down an alley and leaping over a fence, the noble outruns his kidnappers. 
This Feature can be used to...
  • Run, jump, climb, and perform athletic feats
  • Balance on perilous surfaces and keep oneself from falling
  • Move with speed and grace
Useful for...
  • Feats of an athletic nature
  • Feats that require dexterity and good reflexes
  • Feats where speed and coordination are important
+100 Materia for Augments

Cybernetic Limb
The veteran pries the door off a crashed car to free its occupants. Keeping his advantage a secret, the athlete outruns his competition. With her new modifications, a computer is always in the hacker's hands.
This Feature can be used to...
  • Lift more than you normally could
  • Run faster than you normally could
  • Have useful devices built into your body
Useful for...
  • Feats of a physical nature
  • Feats that require enhanced strength and speed
  • Feats where a technological advantage is important
+100 Materia for Augments

Cybernetic Organs
The officer's new lungs filter out the terrorists toxins. A wave of pain is dulled to a mild tingling sensation. The senator doesn't even realize he was poisoned.
This Feature can be used to...
  • Resist or ignore the effects of poisons and toxins
  • Endure pain on an inhuman level
  • Defy the effects of fatigue and illness
Useful for...
  • Feats of a resilient nature
  • Feats that require endurance and pain tolerance
  • Feats where bodily fortitude is important
+100 Materia for Augments

Double Jointed
The entertainer easily slips out of her bonds. While the cops aren't looking, the criminal removes his handcuffs. The explorer wriggles through the narrow passage with ease.
This Feature can be used to...
  • Fit through tight spaces
  • Escape from traps and bonds
  • Bend in ways the body was never meant to
Useful for...
  • Feats of a flexible nature
  • Feats that require nimbleness and pliability
  • Feats where distorting your body out of shape is important
+100 Materia for Gear

Hulking Strength
Cheers arise from the crowd as the wrestler pins his opponent. The constable kicks a door open. A crate of heavy supplies is an afterthought for the burly sailor.
This Feature can be used to...
  • Lift and carry heavy things
  • Break objects and obstacles
  • Overpower enemies in a physical confrontation
Useful for...
  • Feats of a physical nature
  • Feats that require physicality and athleticism
  • Feats where raw power is important
+100 Materia for Armaments

Imposing Presence
The bodyguard's mere presence is enough to keep criminals from starting trouble. The mercenary scowls and the merchant lowers his price. Everyone knows - don't make the drill sargeant angry. 
This Feature can be used to...
  • Intimidate, threaten, and interrogate
  • Cow opponents into submission
  • Control others through fear
Useful for...
  • Feats of a social nature
  • Feats that require intimidation
  • Feats where threats and fear are important
+100 Materia for Armaments

Inconspicuous
Unnoticed by the bouncers, the spy slips quietly into the packed club. The thief steps into a crowd and vanishes from sight. The jury has serious doubts as suspect looks too innocent and naive to be guilty.
This Feature can be used to...
  • Escape the notice of others
  • Play innocent or feign ignorance
  • Hide in plain sight
Useful for...
  • Feats of a low-key nature
  • Feats that require going unnoticed
  • Feats where stealth and subtlety are important
+100 Materia for Gear

Indomitable
The warrior slowly stands up, towering over his challengers. Twelve beers in and the marine is barely starting to get buzzed. Two enormous crates on his shoulders, the worker whistles a spritely tune as he saunters across the loading dock.
This Feature can be used to...
  • Lift and carry heavy objects
  • Intimidate others with your muscles
  • Resist weariness, fatigue, and some toxins
Useful for...
  • Feats of a physical nature
  • Feats that require strength, endurance, and grit
  • Feats where great physical prowess is important
+100 Materia for Armaments

Iron Constitution
Seven weeks in the desert and the ranger is still going strong. The magician holds his breath for what seems like an eternity performing an underwater stunt. A few gunshot and stab wounds aren't going to stand between the soldier and his mission.
This Feature can be used to...
  • Resist an incredible amount of pain
  • Survive on very little
  • Hold your breath and run for miles
Useful for...
  • Feats of a resilient nature
  • Feats that require toughness and physical perseverance
  • Feats where mind over matter is important
+100 Materia for Augments

Light Touch
Ear to metal, the safe cracker carefully breaks the code. The marksman makes a microscopic adjustment before firing. The acrobat practically dances across a tightrope.
This Feature can be used to...
  • Move with grace and precision
  • Manipulate objects with fine detail
  • Treading lightly to avoid disturbances
Useful for...
  • Feats of a precise nature
  • Feats that require balance and dexterity
  • Feats where attentiveness and care are important
+100 Materia for Gear

Lightning Reflexes
The monk catches an arrow in flight. A cat burglar flits along rooftops like a shadow. The boxer dodges blow after blow like a leaf in the wind.
This Feature can be used to...
  • React quickly to danger
  • Move with precision and agility
  • Perform feats of athleticism
Useful for...
  • Feats of an athletic nature
  • Feats that require precise timing
  • Feats where speed and coordination are important
+100 Materia for Gear

Manual Dexterity
  • The toymaker assembles an army of miniature soldiers. With a pair of deft hands and a bobby pin, the thief easily breaches the lock. The entertainer shuffles the deck...is this your card? 
This Feature can be used to...
  • Use your hands to work with precision
  • Juggle, pick pockets, and perform sleight of hand
  • Perform intricate maneuvers with your hands and fingers
Useful for...
  • Feats of a precise nature
  • Feats that require working with small things
  • Feats where fine motor skills are important
+100 Materia for Gear

Natural Athlete
With the team's ringer in play, victory is practically a foregone conclusion. The runner moves like greased lightning. A pass, a kick, a goal; the crowd goes wild.
This Feature can be used to...
  • Act with strength and coordination
  • Run, jump, climb, and swim
  • Perform well in sports
Useful for...
  • Feats of an athletic nature
  • Feats that require strength, speed, and endurance
  • Feats where gross motor skills are important
+100 Materia for Armaments

Strong Swimmer
The sailor dives in to save a drowning man. Beneath the ocean waves, the divers discover something incredible. As the chamber floods, the explorer searches beneath churning waters for a way out.
This Feature can be used to...
  • Swim with ease in calm or choppy waters
  • Hold your breath for long periods of time
  • Free dive into deep waters
Useful for...
  • Feats of an aquatic nature
  • Feats that require strength and lung capacity
  • Feats where being at home in the water is important
+100 Materia for Gear

The Big Guy/Girl
The bouncer merely scowls at troublemakers and problems cease. The boulder quickly gives way to the efforts of the expeditionary team's muscle. No one wants to pick a fight with the massive veteran.
This Feature can be used to...
  • Intimidate others with your size
  • Exercise great strength and endurance
  • Lift and carry more than others
Useful for...
  • Feats of a physical nature
  • Feats that require stamina and muscles
  • Feats where your large size is important
+100 Materia for Augments

​Tough as Nails
Indifferent to injury and fatigue, the warrior fights on. The messenger sprints for miles without stopping. With a loud burp, the Dwarf wins a drinking contest.
This Feature can be used to...
  • Shrug off pain and weariness
  • Resist the effects of drugs and poisons
  • Exert your will to overcome hardship
Useful for...
  • Feats of a physical nature
  • Feats that require fortitude and tenacity
  • Feats where mental discipline and physical endurance are important
+100 Materia for Augments

​​Warrior
The loyal soldier stands guard through the long night. A bloody head falls on the alderman's desk and the bounty hunter demands his due. Blade in hand, the mercenary offers a caravan his services.
This Feature can be used to...
  • Impress or intimidate others with martial prowess
  • Emerge victorious in physical struggles
  • Devise strategies and effectively wage war
Useful for...
  • Feats of a physical nature
  • Feats that require martial prowess
  • Feats where strength and combat experience are important
+100 Materia for Armaments
Social Features
A Way With Words
The elder speaks with passion and conviction. A voice of reason quiets the din of a raucous parliament. The fearless negotiator brokers a deal to release the hostages.
This Feature can be used to...
  • Dialogue and negotiate with others
  • Champion or criticize a cause or person
  • Use wording to your advantage
Useful for...
  • Feats of a social nature
  • Feats that require a command of language
  • Feats where tact and diplomacy are important
+100 Materia for Gear

Air of Authority
Even if he doesn't have any actual power, people listen when the chairman speaks. The seasoned nurse takes charge of a chaotic hospital. The decorated general commands the respect of everyone in her presence.
This Feature can be used to...
  • Command others (even if you don't have any actual authority over them)
  • Project confidence and command respect
  • Take a leadership role in chaotic situations
Useful for...
  • Feats of a managerial nature
  • Feats that require command and confidence
  • Feats where convincing others you're the boss is important
+100 Materia for Armaments

​Born Leader
A manager motivates his workers by example. The priestess inspires her followers to do good in the world. As the general falls, his young lieutenant takes up the mantle of command.
This Feature can be used to...
  • Gain followers who trust and admire you
  • Take charge and bring order to chaos
  • Manage complex operations by putting key people in key places
Useful for...
  • Feats of a charismatic nature
  • Feats that require others to listen to and obey you
  • Feats where planning and people skills are important
+100 Materia for Gear

Bureaucrat
A secretary sifts through a mountain of paperwork. An injunction stops the archaeological dig in its tracks. The gavel pounds; the judge's decision is final.
This Feature can be used to...
  • Work with guards and government officials
  • Deal with legal complications
  • Get things done in politics
Useful for...
  • Feats of a political nature
  • Feats that require legal expertise
  • Feats where the ability to work within the system is important
+100 Materia for Gear

Con Artist
The handsome drifter makes friends with a wealthy widow. A customer distracts the shopkeeper while his accomplice robs the store blind. Lies and promises in hand, the politician weasels his way into re-election.
This Feature can be used to...
  • Deceive and mislead others
  • Use misdirection and distraction to your advantage
  • Get others to trust you, for good or ill
Useful for...
  • Feats of a deceptive nature
  • Feats that require someone to trust you
  • Feats where cunning and confidence are important
​+100 Materia for Armaments

Diplomat
The team leader breaks up a fight between her squabbling squad-mates. A voice of reason calms the riotous council chamber. An historic treaty is signed between once hostile factions.
This Feature can be used to...
  • Broker peace between warring parties
  • Negotiate for ideal results
  • Make sure both sides of the argument are heard
Useful for...
  • Feats of a political nature
  • Feats that require give and take
  • Feats where tact and social awareness are important
+100 Materia for Augments

​Everyone's Best Friend
The senator's daughter whispers her secrets with a giggle. Without thinking, the vendor reveals the source of his strange stock. The bartender assures you her lips are sealed.
This Feature can be used to...
  • Learn and keep the secrets of others
  • Earn another person's trust
  • Be in the center of the rumor mill
Useful for...
  • Feats of an intimate nature
  • Feats that require the trust of another
  • Feats where a reputation for confidentiality is important
+100 Materia for Gear

Famous
A crowd gathers to hear the famous guitarist play. Cheers rise from the gathered masses as the beloved athlete exits the courtroom. The actor must wear a disguise just to walk the streets unaccosted.
This Feature can be used to...
  • Draw followers to your cause
  • Ask for favors from locals
  • Gather information and resources from fans
Useful for...
  • Feats of a social nature
  • Feats that require others to trust you without really knowing you
  • Feats where popularity and reputation are important
+100 Materia for Augments

​Gift of Gab
The socialite talks endlessly but never boringly. A humorous story distracts from the aces hiding up the gambler's sleeves. Snake oil is the miracle cure for all ails according to the traveling salesman. 
This Feature can be used to...
  • Bluff or misdirect through conversation
  • Tell stories and hold another's interest
  • Sell questionable goods at questionable prices
Useful for...
  • Feats of a talkative nature
  • Feats that require storytelling and humor
  • Feats where conversational skills are important
+100 Materia for Gear

Grace & Charm
The heiress charms everyone at the ball. With a grin and a wink, the scout makes friends with the locals. No one can resist the politician's suave smile and firm handshake.
This Feature can be used to...
  • Make others like you
  • Melt cold exteriors and cool hostilities
  • Persuade others to your cause
Useful for...
  • Feats of a social nature
  • Feats that require charisma and personal magnetism
  • Feats where likability is important
+100 Materia for Augments

​​​I Know a Guy
The valet arranges an introduction to the baron. The detective knows just where to go for information. The rogue knows someone who can get a bottle of mermaid tears, no questions asked.
This Feature can be used to...
  • Call on the nobility (or their servants) for favors
  • Press your underworld contacts for information
  • Buy rare or illegal goods
Useful for...
  • Feats of a problem-solving nature
  • Feats that require knowing the right people
  • Feats where social connections are important
+100 Materia for Armaments

​Manipulative Bastard
The gang leader leaks three false rumors to see who's the snitch. The president may be in charge, but the VP is the true power behind the throne. Through charisma and fear, the cult leader controls his followers.
This Feature can be used to...
  • Persuade, manipulate, and control others
  • Devise strategic plans
  • Lead a group to achieve your goals
Useful for...
  • Feats of a manipulative nature
  • Feats that require strategy and forethought
  • Feats where charisma and cunning are important
+100 Materia for Armaments

Never Bullshit a Bullshitter
The club owner leans forward, feigning interest as she subtly summons the bouncer. Though she makes no indication, the heiress sees right through you. The drill sergeant isn't having any of it today.
This Feature can be used to...
  • Exercise deceit and subtlety
  • See through the lies of others
  • Catch deceivers in the middle of a lie
Useful for...
  • Feats of a cunning nature
  • Feats that require you to play the social game
  • Feats where insight into others is important
+100 Materia for Augments

Orator
With an impassioned speech, the revolutionary inspires the people to rise up. The governor can sway a crowd with just a few well-spoken words. Congregants flock to hear the pastor speak a message of good news every Sunday.
This Feature can be used to...
  • Persuade, manipulate, or inspire others through speeches
  • Speak spontaneously to large groups
  • Use wisely chosen words to win others over
Useful for...
  • Feats of a public nature
  • Feats that require charisma and passion
  • Feats where speaking to a crowd is important
+100 Materia for Gear

​Poker Face
Though confronted with morbid reality every day, the medic remains stoic. The paladin hides the truth as she informs her superiors about the fate of the villagers. The tactician moves a pawn forward and smiles an empty smile.
This Feature can be used to...
  • Be an unreadable social enigma
  • Tell a convincing deception
  • Conceal emotions and stay calm
Useful for...
  • Feats of a secretive nature
  • Feats that require emotional misdirection
  • Feats where deception and self-control are important
+100 Materia for Augments

​Politician
A heated debate in the town hall turns ugly. The councilman's scheme slowly unfolds. Though deposed, the scandalous mayor finds a way back into power.
This Feature can be used to...
  • Maneuver through politics and bureaucracy
  • Win others over through personal charisma
  • Exert legal (official) or social (implied) authority over others
Useful for...
  • Feats of a political nature
  • Feats that require a position of authority
  • Feats where charisma and political spin are important
+100 Materia for Gear

Seductive
The guards are distracted by the provocative woman walking by. The dancer glides across the room like she's walking on air. A pair of bedroom eyes draw you in and don't let go.
This Feature can be used to...
  • Draw someone's eye with your appearance
  • Use sex appeal to persuade or manipulate
  • Recognize and resist seduction attempts
Useful for...
  • Feats of a sexual nature
  • Feats that require sex appeal
  • Feats where outward appearance and allure are important
+100 Materia for Gear

​Streetwise
Most pass the graffiti without thinking, but the rogue knows what these symbols mean. With years of experience, the guard walks his beat through the ghetto. The beggar warns a generous traveler to stay off the streets tonight.
This Feature can be used to...
  • Hit up contacts for information and opportunity
  • Leverage practical knowledge to your advantage
  • Avoid trouble in the urban jungle
Useful for...
  • Feats of an urban nature
  • Feats that require experience in large cities
  • Feats where savvy and toughness are important
+100 Materia for Armaments

Storyteller
The news anchor paints a vivid picture of today's headlines. The crowd hangs on every word of a singer's song. Times and culture change, but some stories are forever.
This Feature can be used to...
  • Weave a yarn that deceives or distracts
  • Manipulate the listener's emotions
  • Use a compelling story to win others to your cause
Useful for...
  • Feats of a creative nature
  • Feats that require charisma and imagination
  • Feats where the ability to capture another's imagination is important
+100 Materia for Augments

​Team Player
One after another, the trio of marines flawlessly chain their attacks together. Productivity soars as the workers combine their efforts. The band of musicians plays in perfect harmony. 
This Feature can be used to...
  • Work within a team towards a common goal
  • Assist others in their efforts
  • Encourage your allies towards success
Useful for...
  • Feats of a collaborative nature
  • Feats that require teamwork
  • Feats where alliance and synergy are important
+100 Materia for Gear

Well-Connected
A package from the mayor appears on a humble doorstep. The well-dressed socialite buzzes about the party making connections. "Don't you know who I am?!" the gentleman screams as he is dragged off.
This Feature can be used to...
  • Call in favors with those in authority
  • Name drop to get what you normally couldn't
  • Mix and mingle with society's elite
Useful for...
  • Feats of a relational nature
  • Feats that require good social connections
  • Feats where one's friends are important
+100 Materia for Augments

Gaining New Features

Players begin the game with one Feature per point of Heart and gain new Features at certain Level milestones. Because of the way Features are written and presented, it may seem like the character suddenly became Able Bodied or an Ace Pilot out of nowhere. However, this need not be the case. This new Feature may be something about the character that was always present but either unknown or irrelevant until now. The new Feature may be related to recent events in the story or acquired by training between missions. In cases where a new Feature doesn't seem to fit a character at all, the GM may ask a player to explain how their character came to acquire or discover this newfound aspect of their person.
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