Newpark Games
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  • Madness
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Deities and Exalted Auras

Deity
Role
Aura
Bero
God of loyalty, brotherhood, friendship
You and your allies gain +1 to all Feat rolls
Delphine
Goddess of the sea and weather
Once each round, push an adjacent creature 5 yards as a Free Action. The creature must Save or fall prone.
Dendra
Goddess of trees, plants, growing things
You may use a Standard Action to grown any common plant you are familiar with in an unoccupied space within 10 yards of you. The plant immediately grows to full maturity and can reach up to 5 yards in height.
Eremas
Goddess of children
You have Advantage on one roll of your choice each round.
Fiona
Goddess of love, spring, beauty, art
At the start of your turn each round, an enemy that can see you and is within 10 yards of you must Save or take an action of your choosing (this does not count against the total number of Actions they may take this round).
Garo
God of the wild, the hunt, disease
Speed +2. Ignore all instances of Rough Terrain.
Ipsodel
Handmaiden of Setharkis
Increase or decrease one instance of damage each round by 50% of its base amount.
Leone
God of justice, heroism, courage
+2 to all Feats made to defend.
Lysse
God of crafts, inventions, civilization
Roll twice for all crafting Feats and use the best result. Gain a +2 bonus to Feats made to create or destroy objects.
Marduke
God of war, conquest, strategy
+2 to all Feats made to attack.
Merluna
Goddess of thieves, pirates, bandits
Enemies that start or end their turn adjacent to you become Staggered​ (Save ends).
Murillene
Goddess of home, family, fertility
You or an ally within 10 yards of you recovers 2 HP at the end of your turn each round.
Palastrix
Messenger god, god of travels
Speed +2. Ignore all ground-based traps and hazards so long as you do not end a move in a hazardous space.
Pamataro
God of laughter, mirth, revelry
Negate one instance of enemy Advantage each round.
Pastacho
God of light, summer, the harvest
Sunlight fills a 5x5 yard zone centered on you that moves with you. All darkness, natural or otherwise, is dispelled and all hidden objects/creatures are revealed within the zone.
Rhodin
God of wanderers, outcasts, hopeless cases
Negate one instance of damage on you or an ally each round.
Setharkis
Goddess of death, darkness, winter
At the end of your turn each round, deal 1 damage or restore 1 HP to a creature of your choice within 10 yards of you.
Talamshal
Goddess of animals and husbandry
Non-Elite beasts that start their turn adjacent to you must Save or become Charmed by you.
Vul
God of war, violence, brutality
+2 to all damage you deal.
Ystrane
God of mysteries, knowledge, secrets
+2 to all Feats made to gain or apply information.
Deity
Role
Aura
Avantaris
Father of peaceful white dragons; good
Reduce all incoming damage by 1.
Balsumai
Mother of arcane blue dragons; neutral
Flip a coin when you spend Focus. If heads, recover 1 Focus.
Kalimaste
Mother of passionate red dragons; good
You gain Advantage on a Feat of your choice each round.
Nurnamino
Father of benevolent silver dragons; good
After you or an ally makes a successful Save, they gain Advantage on their next Feat.
Sho-Shenryu
Father of prophetic bronze dragons; neutral
You and your allies share a pool of 3 re-rolls each round.
Sim-San
Mother and father of balanced grey dragons; neutral
Enemies within 10 yards of you have -1 to attack rolls.
Ziadara
Mother of lawful gold dragons; good
You are immune to critical failures.
Deity
Role
Aura
The Cord
Bonds, relationships, community
Roll 4 + (your Level)d6 at the start of your turn each round. One ally can opt to use these results instead of rolling a Feat.
The Cup
Wealth, bounty, prosperity, fortune
Increase your total HP by 50% of its base score.
The Horse
Journeys, adventure, escape, relocation
Speed +2. +1 to the next Feat you make after moving.
The Lantern
Life, light, hope
You and all your allies gain +1 to all Feats.
The Spire
Order, law, justice, protection, balance
Pass a status condition you are suffering from to a willing ally within 10 yards or an enemy you hit with an attack.
The Sword
War, conflict, controversy, disaster
+2 to all damage you deal.
The Tree
Health, nature, physical well-being
Healing effects you create restore twice as much HP.
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  • Main
  • Sphere
    • How to Play >
      • Game Flow
      • Actions
      • Task Resolution
      • Your Character Sheet
      • Combat
      • Movement
      • Health and Status
      • Destiny
      • Running the Game
    • Setting
    • Worlds >
      • Arcadia >
        • Mara
      • Helios
      • Thera
    • Character >
      • Race
      • Arcanum
      • The Mystery >
        • Rotes
        • Abjuration
        • Animancy
        • Artifice
        • Augury
        • Confluence
        • Conjuration
        • Ecologism
        • Glamour
        • Thaumaturgy
        • Transmutation
      • Features
      • Background
      • Assets
      • BASIC and Stats
      • Character Growth >
        • Keys
    • Wonders Great and Small >
      • Armaments
      • Supplies
      • Services
      • Wonders
      • Real Estate
    • Adventure >
      • The Journey
      • Encounters
      • NPCs
      • Monsters
      • Other Dangers >
        • Disease
      • Rewards
  • Madness
  • Dungeon Storm
  • R3L1C