Newpark Games
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      • Arcadia >
        • Mara
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      • Race
      • Arcanum
      • The Mystery >
        • Rotes
        • Abjuration
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        • Ecologism
        • Glamour
        • Thaumaturgy
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      • BASIC and Stats
      • Character Growth >
        • Keys
    • Wonders Great and Small >
      • Armaments
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      • Wonders
      • Real Estate
    • Adventure >
      • The Journey
      • Encounters
      • NPCs
      • Monsters
      • Other Dangers >
        • Disease
      • Rewards
  • Madness
  • Dungeon Storm
  • R3L1C
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From a very young age, those who show both martial and arcane promise are cloistered away by powerful organizations and trained in secret to become living weapons, able to wield a blade in one hand and a spell in the other. The Eldritch is able to manipulate magical forces through the power of a Soulblade; a Mystical weapon formed from the essence of their own spirit.
Who trained you?
What do you owe them in return?
​What is your Soulblade like?
As a Free Action, you may summon a weapon from your very soul into your hand. Your Soulblade is a General Melee weapon of any kind whose appearance reflects your fighting spirit (decide this at character creation; you cannot change it later). Your Soulblade always gives you a +(Brawn) bonus to Combat and spell-casting rolls.

You may destroy an enchanted weapon you own and transfer its enchantment to your Soulblade. Your Soulblade can hold up to (Intellect) enchantments at a time and the newest enchantments overwrite the oldest ones.

You are able to cast spells using The Mystery. Select (Intellect)
 Rotes now. Any time you'd choose a new Feature, you may take a new Rote instead.

BRAWN +1

+75 Crowns for Armaments
+25 Crowns for Items
+50 Crowns for Wonders
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Download Class Sheet

Abilities

NAME

Description
2
​3
Effect
Type
Cost: X Focus

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Upgrades
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X ChP
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NAME
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Name

Description
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​3
Effect
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Cost: X Focus

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Effect

NAME
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Name

Description
2
​3
Effect
Type
Cost: X Focus

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NAME
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NAME
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Description
2
​3
Effect
Type
Cost: X Focus

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Description
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Effect
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Cost: X Focus

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NAME
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Name

Description
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Type
Cost: X Focus

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Description
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​3
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Type
Cost: X Focus

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Name

Description
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Effect
Type
Cost: X Focus

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Description
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Effect
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Cost: X Focus

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Description
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Cost: X Focus

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Description
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​3
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Cost: X Focus

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Description
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Cost: X Focus

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Description
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​3
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Cost: X Focus

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NAME
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NAME
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Name

Description
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​3
Effect
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Cost: X Focus

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Description
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Cost: X Focus

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  • Main
  • Sphere
    • How to Play >
      • Game Flow
      • Actions
      • Task Resolution
      • Your Character Sheet
      • Combat
      • Movement
      • Health and Status
      • Destiny
      • Running the Game
    • Setting
    • Worlds >
      • Arcadia >
        • Mara
      • Helios
      • Thera
    • Character >
      • Race
      • Arcanum
      • The Mystery >
        • Rotes
        • Abjuration
        • Animancy
        • Artifice
        • Augury
        • Confluence
        • Conjuration
        • Ecologism
        • Glamour
        • Thaumaturgy
        • Transmutation
      • Features
      • Background
      • Assets
      • BASIC and Stats
      • Character Growth >
        • Keys
    • Wonders Great and Small >
      • Armaments
      • Supplies
      • Services
      • Wonders
      • Real Estate
    • Adventure >
      • The Journey
      • Encounters
      • NPCs
      • Monsters
      • Other Dangers >
        • Disease
      • Rewards
  • Madness
  • Dungeon Storm
  • R3L1C