DIVINITY
Try as they might, the Celestial gods are unable to intervene directly in the affairs of Mortals. Instead, they work their will through subtle influence over Creation and the election of Mortal champions; carefully chosen vessels who will bring the weight of a god's glorious purpose to bear upon the world.
Though the gods certainly elect champions from among their most devoted, those who carry the power of the gods are not always the most religious. More often than not, the gods exalt those with whom they feel kinship in mind and motive. Individuals acknowledged by the heavens as exceptional, whose personality and goals align with those of a god may find themselves called to a greater purpose and given miraculous strength to work the wonders of the divine. Channeling the might of the gods is no easy task, however. The weight of power and glory one must bear puts a strain on even the stoutest of hearts, and many minds have broken under the strain of this holy calling. Yet even if a holy champion falls, the divine gift is not so easily lost, and thus those who fall from grace still carry all the furious power of a god, turned now from serving the light to serving their own causes. Such corrupted champions are often hunted by the zealous new heroes of a god. There are many orders of priests, prophets, and holy knights within each major religion, but very few members of these organizations are true bearers of the divine light. Nevertheless, they serve an important role as allies in the fight against darkness. These holy orders are eager to take in new champions, training and indoctrinating them to their cause if at all possible. Truly, the divine champion will find themselves pulled in many directions by both Mortal and immortal agents who will seek to turn the hero's might towards their own ends. But the divine champion was chosen for their heart, their will, and their ability to choose the best path, regardless of what every other voice around them suggests. |
prime arcanum
divine eLECTION
You have been chosen to bear the weight of glory, to channel the divine powers of a god and serve as their righteous right hand.
Choose which Deity you champion and gain their Key. Unlike your other Keys, you do not gain EXP through your Deity's Key, but instead gain access to their powers. Your Deity lends you their power through a resource called Faith. When you complete a Full Rest and were able to answer "yes" to your Deity's Key, you gain 1d6 + (Divinity) Faith. You are able to sense the presence of others who wield the power of the gods (those with access to Divinity Arcanum) as well as the Foes of your Deity. You can pinpoint such a creature's location within 20 meters of you, so long as you have line of sight to them. You can sense when something within your line of sight has been touched by the gods power or desecrated by cosmic evil. |
You can spend your Faith to invoke any DIVINE INVOCATION associated with your Deity (see the information your Deity below for details).
You can also use the following INVOCATIONS regardless of your Deity:
You can also use the following INVOCATIONS regardless of your Deity:
INCARNAE
You are the product of a Celestial god's daliances with Mortalkind. Whether one of your parents or a distant ancestor was divine, you come by your powers through right of birth. You are able to channel the might of the gods without relying on or answering to anyone other than yourself.
Decide which Deity you are most closely related to. As your personal reserves of strength wane, the holy power deep within you begins to awaken. Every time you spend or roll a Resolve, gain 1 Faith. You are able to sense the presence of others who wield the power of the gods (those with access to Divinity Arcanum) as well as the Foes of your Deity. You can pinpoint such a creature's location within 20 meters of you, so long as you have line of sight to them. You can sense when something within your line of sight has been touched by the gods power or desecrated by cosmic evil. |
You may spend your Faith to invoke any DIVINE MIEN associated with your Deity (see the information on your Deity below for more details). You can also use the following Miens regardless of your Deity.
OATHSWORN
You are a sworn member of a sacred order of knights. Your duty is to your brotherhood and the ideals you are oathbound to serve. To aid in this task, the gods have seen fit to grant you their power and blessing.
Decide which Deity you serve and (with your GM's input) decide the name and characteristics of the sacred order you are sworn to. You gain 1 Faith when you roll Initiative and the reason you're fighting aligns with the Tenants of your Deity. No more than (Divinity) times per day, you can also gain 1 Faith by upholding your Deity's Tenants, seeing that others around you do so as well, and by (appropriately) punishing those who break these Tenants. You are able to sense the presence of others who wield the power of the gods (those with access to Divinity Arcanum) as well as the Foes of your Deity. You can pinpoint such a creature's location within 20 meters of you, so long as you have line of sight to them. You can sense when something within your line of sight has been touched by the gods power or desecrated by cosmic evil. |
You can spend Faith to invoke any DIVINE SEAL associated with your Deity (see the information on your Deity below for more details). You can use any of the following SEALS as well, regardless of the Deity you serve:
Deities
DELPHINE
Goddess of the weather, seas, storms, and fortunes. She is a tempestuous and emotional deity who understands the mysterious push and pull between the inevitability of fate and the free will of Mortal hearts.
Delphine appears in the Cosmic Machine as the planet Astora, home to the Cyreans. Also known as Hestia, Veth, Ghuan, Eskuo, Lady of Storms, and The Crone. Her symbol is two crossed lightning bolts and she is represented in iconography by waves, gulls, the trident, sea shells, the lightning bolt, a crone, and the colors blue and green. Key: Did I make an important decision based on my feelings rather than logic and reason? Foe: Godlings Mysteries: Augury, Ecologism, Transmutation Rotes: Fortune, Water, Weather |
Those who hold to the following Tenants are considered righteous and upright in the eyes of Delphine:
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INVOCATIONS
MIENS
SEALS
FIONA
Goddess of beauty, love, art, springtime, and fertility. She is a gentle and idealistic deity with a great love for Mortals and an insatiable appetite for the salacious drama of Mortal relationships.
Fiona appears in the Cosmic Machine as the planet Arcadia, home to the Quendi (Elves). Also known as Fernicia, Shen Mi-Kara, Lophe, Utaru, Lady of Flowers, and The Maiden. Her symbol is an intricate circle of intertwining knots and she is represented in iconography by flowers, partridges, the bow & arrow, blossoming trees, the acorn, a maiden, and the colors violet and white. Key: Did I fight for love? Foe: Giants Mysteries: Abjuration, Glamour, Vitae Rotes: Flesh, Heart, Life |
Those who hold to the following Tenants are considered righteous and upright in the eyes of Fiona:
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INVOCATIONS
MIENS
SEALS
GARO
God of the wilderness, the hunt, survival, plantlife, and wild animals. Though friendly and boistrous, he has a wild streak and yearns always for the thrill of the hunt, the exhilirating struggle between life and death.
Garo appears in the Cosmic Machine as the planet Tendale, home of the Kindre. Also known as Hyrocles, So-Shinryu, Gungador, Ti-Tikata, He Who Waits, and The Hunter. His symbol is the skull of a stag in front of a crescent moon and he is represented in iconography by trees, hawks, an arrow, wolves, paw prints, a hunter, and the colors green and brown. Key: Did I refuse to conform to civilized ways? Foe: Lusus Naturae Mysteries: Conjuration, Ecologism, Thaumaturgy Rotes: Animals, Perception, Plants |
Those who hold to the following Tenants are considered righteous and upright in the eyes of Garo:
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INVOCATIONS
MIENS
SEALS
LEONE
God of courage, justice, adventure, and heroism. He is bold, brash, and often ego-centric. Though occassionally selfish and overly ambitious, he always does the right thing, no matter how hard it is or how much it costs.
Leone appears in thee Cosmic Machine as the planet Thera, home of Humanity. Also known as Cadeus, Ryo, Endrega, Bukuro, The Unconquered Lion, and The Child. His symbol is a fist holding a sword, burning like the sun and he is represented in iconography by laurels, eagles, the sword, lions, castles, a hero, and the colors blue and gold. Key: Did I do something courageous? Foe: Dragons Mysteries: Abjuration, Artifice, Thaumaturgy Rotes: Ability, Fire, Strength |
Those who hold to the following Tenants are considered righteous and upright in the eyes of Leone:
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INVOCATIONS
MIENS
SEALS
LYSSE
God of crafts, invention, industry, ingenuity, and progress. Always absorbed in some new project or idea, he is a creative forward-thinker and highly rational, though prone to short fits of hyper-focused inspiration.
Lysse appears in the Cosmic Machine as the machine planet Diodes. Also known as Mithrain, Xian-Xi, Tutho, Pholos, the Lord of Forges, and The Smith. His symbol is a wheel with eleven spokes and he is represented in iconography by the anvil, ostriches, the hammer, rivers, wheels, a craftsman, and the colors silver and gold. Key: Did I create something that will be remembered? Foe: Constructs Mysteries: Artifice, Confluence, Transmutation Rotes: Alter, Create, Metal |
Those who hold to the following Tenants are considered righteous and upright in the eyes of Lysse:
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INVOCATIONS
MIENS
SEALS
MARDUKE
God of war, tactics, strength, conquest, and conflict. He is a mighty warrior, quick to anger and eager to spill blood. Worthiness is determined by strength alone, survival a gift fit only for the victor.
Marduke appears in the Cosmic Machine as the planet Helios, home of the Orcs. Also known as Ghar, Yoshina, Faruq, Watunk-Yodar, the Lord of War, and The Warrior. His symbol is a bloody skull with crossed swords behind or beneath and he is represented in iconography by skulls, vultures, crossed swords, bulls, a bonfire, a warrior, and the colors red and black. Key: Am I stronger now than I was when the day started? Foe: Mortals Mysteries: Animancy, Conjuration, Thaumaturgy Rotes: Destroy, Fire, Strength |
Those who hold to the following Tenants are considered righteous and upright in the eyes of Marduke:
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INVOCATIONS
MIENS
SEALS
MURILLENE
Queen of the gods and goddess of the home, family, widows, children, and motherhood. She is wise and patient, yet stern and regal. She cares deeply for Mortals and for all created things, guarding them as her children.
Murillene appears in the Cosmic Machin as the planet Varion. Also known as Olster, Shizune, Namur, Theka, the Queen of the Gods, and The Mother. Her symbol is a pregnant woman with the sun on her belly and she is represented in iconography by a hearth, hens, cradles, apples, eggs, crowns, a pregnant woman, and the colors white and red. Key: Did I ease someone's suffering? Foe: Hominids Mysteries: Abjuration, Ecologism, Vitae Rotes: Give, Heart, Restore |
Those who hold to the following Tenants are considered righteous and upright in the eyes of Murillene:
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INVOCATIONS
MIENS
SEALS
PAMATARO
God of laughter, mirth, revelry, drunkeness, trickery, chaos, thieves, and change. Though he is always joking and playing tricks, his jests have an odd way of revealing the truth or forcing one to see things differently.
Pamataro appears in the Cosmic Machine as the planet Nod. Also known as Jast, Qun Lo, Shemphati, Yeleros, the Lord of Laughter, and The Trickster. His symbol is an overflowing chalice of wine and he is represented in iconography by a wine glass, a peacock, the spear, grapes, masks, a reveler, and the colors purple and green. Key: Was there a moment when I made everyone laugh? Foe: Accursed Mysteries: Conjuration, Glamour, Transmutation Rotes: Fortune, Imitate, Steal |
Those who hold to the following Tenants are considered righteous and upright in the eyes of Pamataro:
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INVOCATIONS
MIENS
SEALS
PASTACHO
God of light, daytime, the harvest, summer, and moral goodness. He is kingly, yet warm and friendly. Always the center of attention, Pastacho values friendship, peace, and mutually beneficial outcomes to any problem.
Pamataro appears in the Cosmic Machine as the sun, giving light and warmth to all. Also known as Luko, Tian-Xiao, Khanpati, Mogu, the Lord of Summers, and The Father. His symbol is a blazing sun with eleven curled rays and he is represented in iconography by a sun, phoenix, torch, sheaves of wheat, a farmer, and the colors gold and white. Key: Did I (figuratively) shine light in a dark place? Foe: Infernals Mysteries: Abjuration, Augury, Thaumaturgy Rotes: Fire, Life, Light |
Those who hold to the following Tenants are considered righteous and upright in the eyes of Pastacho:
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INVOCATIONS
MIENS
SEALS
SETHARKIS
Goddess of death, shadows, night, winter, and endings. She is silent, serious, and seductive. A grim shepherd who is wrongly feared and misunderstood, she wants only to guide the dead to their rest and reincarnation.
She appears in the Cosmic Machine as the lone moon to which all souls must depart. Also known as Hephastes, Xinami, Devira, Ombubu, the Lady of Winters, and The Wanderer. Her symbol is a skull-faced moon and she is represented in iconography by a crescent moon, raven, scythe, skeleton, mist, a hooded figure, and the colors white and black. Key: Did I end a life or by inaction allow a life to end? Foe: Undead Mysteries: Animancy, Confluence, Vitae Rotes: Disease, Life, Spirit |
Those who hold to the following Tenants are considered righteous and upright in the eyes of Setharkis:
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INVOCATIONS
MIENS
SEALS
YSTRANE
God of secrets, knowledge, magic, mysteries, and hidden things. He is strange and secretive, always taking notes, muttering to himself, and pondering some deep mystery only he could begin to understand.
He appears in the Cosmic Machine as Evenar, a cold and distant planet seemingly devoid of life. Also known ass Voluscar, Hisen-Tou, Vishda, Nuula, the Lord of Whispers, and The Scholar. His symbol is a book with an elaborate key on its coverr and he is represented in iconography by a book, cranes, the dagger, shadowss, a lidless eye, a scholar, and the colors blue and black. Key: Did I learn a secret? Foe: Aberrants Mysteries: Artifice, Augury, Confluence Rotes: Knowledge, Reveal, Void |
Those who hold to the following Tenants are considered righteous and upright in the eyes of Ystrane:
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INVOCATIONS
MIENS
SEALS
THE SAECULUM SECULORI
The stars and constellations of the Cosmic Machine, a collective of lesser gods whose combined power allows them to govern the domain of fate, providing a necessary check against the Celestials.
The Saeculum Seculori appear in the cosmic machine as a series of constellations which can be seen at various seasons from various worlds. These constellations include The Wheel, The Bowl, The Spear, The Scale, and The Grand Arcanum. They are known throughout the many worlds and cultures of The Sphere by countless names, symbols, and icons; the patron deity of all fortune-tellers, astrologers, and those who look to the night sky and wish upon a star.
Key: Did I do something really difficult?
Foe: Pick a creature type of your choice
Mysteries: Animancy, Confluence, Glamour
Rotes: Fortune, Move, Spirit
The Saeculum Seculori is not an individual god but a collective of lesser celestial beings and as such does not have a rigid set of Tenants like other deities. Instead, the GM and player may work together to select 10 Tenants that make sense from those of the other deities listed here.
The Saeculum Seculori appear in the cosmic machine as a series of constellations which can be seen at various seasons from various worlds. These constellations include The Wheel, The Bowl, The Spear, The Scale, and The Grand Arcanum. They are known throughout the many worlds and cultures of The Sphere by countless names, symbols, and icons; the patron deity of all fortune-tellers, astrologers, and those who look to the night sky and wish upon a star.
Key: Did I do something really difficult?
Foe: Pick a creature type of your choice
Mysteries: Animancy, Confluence, Glamour
Rotes: Fortune, Move, Spirit
The Saeculum Seculori is not an individual god but a collective of lesser celestial beings and as such does not have a rigid set of Tenants like other deities. Instead, the GM and player may work together to select 10 Tenants that make sense from those of the other deities listed here.