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Brewing Alchemy Items

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Characters with the Alchemy Proficiency can create alchemy items from found or purchased materials. All that is required is Proficiency, the right materials, and a proper workshop. The recipe to create an item is given in the item's description.

Each Alchemy item consists of a Base, a Reagent, and one other ingredient typically related to the potion's rarity. The specific combination of ingredients necessary to create an alchemy item appear in each item's description. Even if two items have the same ingredients, the processes involved in the item's creation are as different as night and day.
The Base determines how strong the item created is. Any Base can be used to create an alchemy item, but using a stronger (and thus rarer and more expensive) base results in a stronger potion. There are five bases (and thus five possible outcomes for every formula), each assigned a Roman numeral I (Nigredo), II (Albed0), III (Citrine), IV (Rubedo), or V (Iliaster). The Roman numeral appearing after a potion's name indicates both its level of potency and which Base is used to create it (so a potion labeled "Azoth IV" indicates that it is quite powerful as it was created using Rubedo as its base).

The Reagent determines what kind of alchemy item is created; a decoction (using Alkahest), a potion (using Aqua Regis), an explosive (using Firedust), or a poison (using Protovenom). A rare "universal reagent" called Ignis Mithal can also be used in place of any other Reagent to create an item of the alchemist's choice.
To create an Alchemy Item: 
  • Make sure you have Alchemy Proficiency and are in a suitably equipped lab.
  • Decide what item you'd like to create (depending on the recipes you know).
  • Combine your Base, Reagent, and other Ingredients and roll an Intellect Feat. If using Ignis Mithal as a Reagent, you have Advantage.
  • For each Bump, you create one item.

Bases

Base determines how powerful an item's end effect will be. Any Base can be used to create an alchemy item. The Roman numeral in each alchemy item's description describes what happens when Nigredo (I), Albedo (II), Citrine (III), Rubedo (IV), or Iliaster (V) is used to create the item.
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I: Nigredo

Common Base
Valued at 10 Crowns
A black, tar-like substance that slowly bubbles, even in the absence of heat.
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II: Albedo

Uncommon Base
Valued at 20 Crowns
White crystal powder that can be made into different potions of moderate potency.
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III: Citrine

Scarce Base
Valued at 30 Crowns
A yellowish-orange substance that exists as a gooey semi-solid at room temperature.
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IV: Rubedo

Rare Base
Valued at 40 Crowns
This fine crystalline powder faintly glows with a deep and sinister crimson hue.
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V: Iliaster

Mythic Base
Valued at 50 Crowns
This strange glowing substance constantly shifts between states of matter.

Reagents

Reagents are the second ingredient required to create a potion and they determine the type of item that will be created, whether a decoction, explosive, poison, or potion.
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Alkahest

Rare Reagent
Valued at 4 Crowns
A special acid used to dissolve the remains of monstrous creatures while preserving their magical properties.
Creates a Decoction
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Aqua Regis

Common Reagent
Valued at 1 Crowns
This clear liquid has many strange qualities and reacts readily with other ingredients to create amazing items.
Creates a Potion
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Dragondust

Scarce Reagent
Valued at 3 Crowns
Mined in clumps from the desert sands, Dragondust is a jet black powder as volatile as it is odorous.
Creates an Explosive
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Ignis Mithal

Mythic Reagent
Valued at 5 Crowns
A legendary liquid that gives Advantage on the item crafting Feat when used in place of another Reagent.
Creates any alchemy item
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Protovenom

Uncommon Reagent
Valued at 2 Crowns
Said to be the essence of all poison, this liquid is harmless on its own but can be used to create deadly poisons.
Creates a Poison

Other Ingredients

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Aether

Valued at 18 Crowns
At room temperature, Aether is a whispy white gas. Once temperatures begin to cool however, it solidifies into a translucent white crystal which acts as a powerful ingredient.
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Alchemic Ash

Valued at 2 Crowns
Originally the result of a botched potion, Alchemic Ash is a fine golden dust discovered to be reactive in a variety of applications, making it one of the most basic (and affordable) ingredients.
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Bismuth

Valued at 4 Crowns
Metallic crystals that shine with the many colors of the rainbow, Bismuth is the product of a days-long chemical reaction. Its volatile nature often sees it used in explosives of varying kinds.
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Cadmia

Valued at 8 Crowns
A chalky white substance that is quite toxic on its own, but reacts easily with other chemicals. Its reactivity and availability sees Cadmia used across a wide range of applications.
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Cavenic Gas

Valued at 16 Crowns
This green gas is a strong conductor of electricity. At extremely low temperatures it becomes a sickly green liquid, but is normally combined with other chemicals in its gaseous form.
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Espadine

Valued at 6 Crowns
A yellow crystal that grows in tiny clusters at the end of a fairly simple chemical reaction, Espadine is notoriously difficult to work with due to its reactivity with oxygen.
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Ethesia

Valued at 10 Crowns
A thick, blood red liquid that boils at body temperature, Ethesia is extremely reactive with other chemicals. Though safe, its reactions are always highly dramatic. 
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King's Yellow

Valued at 14 Crowns
This yellow dust is highly toxic if inhaled, making it dangerous to work with. It's most prominent use is in poisons that weaken the body or affect the mind.
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Mosaic Foam

Valued at 20 Crowns
A foamy substance the color of rainbows, Mosaic Foam constantly changes shapes with even the slightest variation in temperature, moisture, or atmosphere.
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Quicksilver

Valued at 12 Crowns
Also known as liquid metal, this semi-solid has a metallic sheen to it. Associated with permanence and rigidity, this chemical is quite versatile under the right conditions.

Decoction Ingredients

The following items are used in the creation of powerful Decoctions. They are most readily obtained from the corpses of powerful (usually "boss" type) monsters and are rarely (if ever) sold in stores.
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Demonic Ichor

Dropped by ​Infernals
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Dragon's Breath

Dropped by Dragons
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Giant Tallow

Dropped by Giants
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Godsblood

Dropped by ​Godlings
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Grave Ash

Dropped by ​Undead
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Monstrous Fang

Dropped by ​Lusus Naturae
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Savage Sinew

Dropped by ​Hominids
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Soul core

Dropped by ​Constructs
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Tainted Blood

Dropped by ​Accursed
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Umbral Heart

Dropped by ​Aberrants
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  • Main
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    • How to Play >
      • Game Flow
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        • Mara
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      • The Mystery >
        • Rotes
        • Abjuration
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        • Artifice
        • Augury
        • Confluence
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      • Features
      • Background
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      • Character Growth >
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    • Wonders Great and Small >
      • Armaments
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    • Adventure >
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      • Other Dangers >
        • Disease
      • Rewards
  • Madness
  • Dungeon Storm
  • R3L1C