Consumeables
Consumables are so named because using the item "consumes" it. These are items that have a finite number of uses (often just one), offer some small advantage or change in circumstances, and can be carried easily; up to 5 Consumables can fit in one Carry slot.
Meds
Meds are an assortment of liquids, pills, and other pharmaceuticals that are ingested, inhaled, injected, or otherwise taken into the body to affect an organic creature in some way. Oftentimes, this involves healing or strengthening the creature in some way, though there are a number of Meds intended to harm and kill. Even beneficial Meds can have adverse effects when taken carelessly or in great quantities, however. Below are many of the more well-known Meds Pathfinders are likely to encounter during their journey through Eden.
Take a Med as a Minor Action; it's effects take place instantaneously. Meds may also be administered to a willing or restrained target with a Minor Action. Meds can be applied to a melee weapon during any rest; the next creature struck by this weapon will be affected by the applied Med (afterwards, the weapon can no longer inflict the Med's effects until the Med is re-applied to it).
Take a Med as a Minor Action; it's effects take place instantaneously. Meds may also be administered to a willing or restrained target with a Minor Action. Meds can be applied to a melee weapon during any rest; the next creature struck by this weapon will be affected by the applied Med (afterwards, the weapon can no longer inflict the Med's effects until the Med is re-applied to it).
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Grenades
Grenades are explosive weapons that can be placed or thrown. After a brief moment, the grenade unleashes its effect upon the world. Some release toxic gas, some freeze those caught in the blast solid, some just explode, sending deadly shrapnel in all directions. Use of a grenade is always a tactical decision; when a grenade explodes, it affects every creature nearby, not just the intended target.
Grenades are thrown as a Minor Action; make a Combat Feat to land the grenade in a precise spot (up to 50 meters away) - the number of Bumps you roll indicates how close to the target you get (based on the GM's discretion). The grenade detonates wherever it lands, and all creatures adjacent to it must Save or be affected by it (whatever its effects are).
Grenades are thrown as a Minor Action; make a Combat Feat to land the grenade in a precise spot (up to 50 meters away) - the number of Bumps you roll indicates how close to the target you get (based on the GM's discretion). The grenade detonates wherever it lands, and all creatures adjacent to it must Save or be affected by it (whatever its effects are).
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