Newpark Games
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        • Disease
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  • Madness
  • Dungeon Storm
  • R3L1C

Consumeables

Consumables are so named because using the item "consumes" it. These are items that have a finite number of uses (often just one), offer some small advantage or change in circumstances, and can be carried easily; up to 5 Consumables can fit in one Carry slot.

Meds

Meds are an assortment of liquids, pills, and other pharmaceuticals that are ingested, inhaled, injected, or otherwise taken into the body to affect an organic creature in some way. Oftentimes, this involves healing or strengthening the creature in some way, though there are a number of Meds intended to harm and kill. Even beneficial Meds can have adverse effects when taken carelessly or in great quantities, however. Below are many of the more well-known Meds Pathfinders are likely to encounter during their journey through Eden.

Take a Med as a Minor Action; it's effects take place instantaneously. Meds may also be administered to a willing or restrained target with a Minor Action. Meds can be applied to a melee weapon during any rest; the next creature struck by this weapon will be affected by the applied Med (afterwards, the weapon can no longer inflict the Med's effects until the Med is re-applied to it).
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Anodyne

Description, history, how it's used
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Ceradone

Description, history, how it's used
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Clarinol

Description, history, how it's used
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Ferax

Description, history, how it's used
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Meridian

Description, history, how it's used
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Miragen

Description, history, how it's used
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Phoenix

Description, history, how it's used
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Pnumenol

Description, history, how it's used
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Stardust

Description, history, how it's used
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soma

Description, history, how it's used
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Tetradine

Description, history, how it's used
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Venom

Description, history, how it's used
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Grenades

Grenades are explosive weapons that can be placed or thrown. After a brief moment, the grenade unleashes its effect upon the world. Some release toxic gas, some freeze those caught in the blast solid, some just explode, sending deadly shrapnel in all directions. Use of a grenade is always a tactical decision; when a grenade explodes, it affects every creature nearby, not just the intended target.

Grenades are thrown as a Minor Action; make a Combat Feat to land the grenade in a precise spot (up to 50 meters away) - the number of Bumps you roll indicates how close to the target you get (based on the GM's discretion). The grenade detonates wherever it lands, and all creatures adjacent to it must Save or be affected by it (whatever its effects are). 
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Caustic Grenade

Description, history, how it's used
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Cryobomb

Description, history, how it's used
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Dark Matter Bomb

Description, history, how it's used
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Disruptor

Description, history, how it's used
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Electrostatic Grenade

Description, history, how it's used
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Flashbang

Description, history, how it's used
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Helix Grenade

Description, history, how it's used
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Miragen Gas

Description, history, how it's used
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Promethium Shell

Description, history, how it's used
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Pulse Grenade

Description, history, how it's used
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Pyroclastic Grenade

Description, history, how it's used
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Riot Grenade

Description, history, how it's used
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Sandman

Description, history, how it's used
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Smokebomb

Description, history, how it's used
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Tattletale

Description, history, how it's used
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Webwall

Description, history, how it's used
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  • Main
  • Sphere
    • How to Play >
      • Game Flow
      • Actions
      • Task Resolution
      • Your Character Sheet
      • Combat
      • Movement
      • Health and Status
      • Destiny
      • Running the Game
    • Setting
    • Worlds >
      • Arcadia >
        • Mara
      • Helios
      • Thera
    • Character >
      • Race
      • Arcanum
      • The Mystery >
        • Rotes
        • Abjuration
        • Animancy
        • Artifice
        • Augury
        • Confluence
        • Conjuration
        • Ecologism
        • Glamour
        • Thaumaturgy
        • Transmutation
      • Features
      • Background
      • Assets
      • BASIC and Stats
      • Character Growth >
        • Keys
    • Wonders Great and Small >
      • Armaments
      • Supplies
      • Services
      • Wonders
      • Real Estate
    • Adventure >
      • The Journey
      • Encounters
      • NPCs
      • Monsters
      • Other Dangers >
        • Disease
      • Rewards
  • Madness
  • Dungeon Storm
  • R3L1C