Confluence
To those trapped in the banality of normal life, time and space are fixed obstacles that lock one's life firmly into place. To one who understands the Mystery of Confluence, however, time and space are relative notions that can be reinterpreted on a whim. Practitioners of this art are able to transport themselves instantly from one place to another, open portals to connect remote locales at a single point, and halt or even reverse the flow of time. Confluence also allows one to slip loose the bonds of earth and fly through the air or swim through the sea as freely as the dolphins do. To a powerful Confluencer, there is virtually no limit on how, where, and when they can go.
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Spells
spatial stasisMinor Action
Target an object you can touch This Spell keeps an objects fixed at a point in space where the Spell was cast (the object is still affected by the rotation of the planet through the Cosmic Machine). The magician touches the object they wish to remain immobile and speaks a word to lock the target in place. It will not move (except under the most extreme force) until the magician dies or speaks another word to release the Spell.
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Rank 1
Lock an object small enough to fit in your pocket or the palm of your hand. Rank 2
Lock an object no larger than a small chest or lockbox. Rank 3
Lock an object no larger than the average sized person. Lock a door, window, or gate so long as it is of average size (designed to let one person through at a time). Rank 4
Lock an object no larger than a small house in place. Lock any door, window, gate, drawbridge, etc. Rank 5
Lock any object smaller than a city block. |
NameAction Type
Target and range Description
2 3 |
Rank 1
Rank 2
Rank 3
Rank 4
Rank 5
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NameAction Type
Target and range Description
2 3 |
Rank 1
Rank 2
Rank 3
Rank 4
Rank 5
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