Newpark Games
  • Main
  • Sphere
    • How to Play >
      • Game Flow
      • Actions
      • Task Resolution
      • Your Character Sheet
      • Combat
      • Movement
      • Health and Status
      • Destiny
      • Running the Game
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    • Worlds >
      • Arcadia >
        • Mara
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      • Race
      • Arcanum
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        • Rotes
        • Abjuration
        • Animancy
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        • Confluence
        • Conjuration
        • Ecologism
        • Glamour
        • Thaumaturgy
        • Transmutation
      • Features
      • Background
      • Assets
      • BASIC and Stats
      • Character Growth >
        • Keys
    • Wonders Great and Small >
      • Armaments
      • Supplies
      • Services
      • Wonders
      • Real Estate
    • Adventure >
      • The Journey
      • Encounters
      • NPCs
      • Monsters
      • Other Dangers >
        • Disease
      • Rewards
  • Madness
  • Dungeon Storm
  • R3L1C

Charms

If other Mysteries can be catalogued by a definitive theme, then the unifying motif of all Charms is their usefulness. Every Charm offers a unique and special approach to resolving any number of challenges. Though a Charm Spell may seem limited in its use at first, a truly creative magician can find ways to take advantage of its power in unexpected ways. While only the most inventive and unorthodox magicians practice Charms exclusively, any magic-user with even a passing understanding of this Mystery attempts to pick up a Charm or two for some extra versatility.
Picture

Spells

  • SPELL NAME
  • CANTRIP
  • LEVEL 1
  • LEVEL 2
  • LEVEL 3
<
>

Spell Name

Description & flavor text
0 Mana - Action Type
1 Mana - Action Type
2 Mana - Action Type
3 Mana - Action Type
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  • Main
  • Sphere
    • How to Play >
      • Game Flow
      • Actions
      • Task Resolution
      • Your Character Sheet
      • Combat
      • Movement
      • Health and Status
      • Destiny
      • Running the Game
    • Setting
    • Worlds >
      • Arcadia >
        • Mara
      • Helios
      • Thera
    • Character >
      • Race
      • Arcanum
      • The Mystery >
        • Rotes
        • Abjuration
        • Animancy
        • Artifice
        • Augury
        • Confluence
        • Conjuration
        • Ecologism
        • Glamour
        • Thaumaturgy
        • Transmutation
      • Features
      • Background
      • Assets
      • BASIC and Stats
      • Character Growth >
        • Keys
    • Wonders Great and Small >
      • Armaments
      • Supplies
      • Services
      • Wonders
      • Real Estate
    • Adventure >
      • The Journey
      • Encounters
      • NPCs
      • Monsters
      • Other Dangers >
        • Disease
      • Rewards
  • Madness
  • Dungeon Storm
  • R3L1C