Finishing Touches & Character Growth
At this point, you've likely answered many of the questions you set out to answer at the beginning of character creation. Now is the time to wrap up any loose ends, fill in any remaining gaps, and put the last bits of detail into your character's identity. There are two more sections of the character sheet you can fill out to color in these details: Relationships with other characters and your character's personality and morality.
RelationshipsIn order to easily leap into the story, each character should have some connection to another PC and a major NPC. This helps draw the character into the action (even if they wouldn’t otherwise get involved) and gives some explanation as to how and why these characters come together to form a cohesive group.
Though you may have up any number of relationships to any number of PCs and NPCs, it is recommended that you have at least one relationship with a PC of your choice and one link to a major NPC (the GM can help you with the major NPCs in the story). Sample Relationships
A list of sample relationships can be found below and you are encouraged to come up with your own connections. A good relationship
I’m completely in love with __________. I hope they feel the same way about me. __________ saved my life and I owe them a debt of honor. I am following after __________, hoping they’ll teach me their ways. Even if we aren’t directly related, I consider __________ a part of my family. I have seen a disturbing prophecy concerning __________. I am sworn to defend __________ with my life. __________ is the only person who’s ever beaten me in a fair fight. One day, I’ll fight them again and win. __________ knows more than they’re letting on. I intend to find out what they know. I’ve heard stories about __________, but I never thought them to be a real person. I’ve saved __________’s life many times. They would be in real trouble without me around. __________ and I are related by blood. I’ve done terrible things in the past, especially to __________. Helping them is the least I can do to atone. I’m fascinated by __________ and want to learn all I can about them. __________ is so well-loved. Maybe if I stick with them long enough, some of their renown will rub off on me. I made a promise to __________’s mother/father concerning them and I intend to honor it. The stars have told me __________ is someone important, someone I must journey with. __________ is painfully naive. I’ll teach them the ways of the world. I admire __________ and want to live up to their example. __________ and I are constantly at odds with one another. I can’t let them one-up me. __________ is paying me to protect them. I stole something from __________ and they haven’t realized it yet. __________ and I once fought a war on opposing sides. My elaborate plans for revenge involve __________ and they don’t even realize it. __________ and I are bound by a strange magical pact. No one seems to realize it, but __________ is a bad person. I’ll expose them for what they are. __________’s family asked me to track them down and bring them back home. |
Personality & MoralityExample: Self vs Others. The circle closest to Self indicates that the character is likely to prioritize himself and his own needs first. The circle closest to Others indicates that the character is more likely to set his own needs aside for others. The circles in the middle of the two extremes represent varying shades between.
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Character Growth
As your character journeys through the Sphere, they will encounter a number of hardships, trials, and tests. With each new experience, the character grows stronger and more capable of facing greater challenges. Characters are awarded new Levels as they progress to represent their growth in strength, knowledge, and experience. Level is a numerical “at-a-glance” means of ascertaining how powerful a character is and helps to determine which challenges should prove suitable for them.
Experience (EXP)Character's earn Experience (ExP) as they reach goals, complete quests, and reach certain milestones within the story.
Characters receive ExP at the end of every Full Rest. The amount of ExP a character receives is based on the events which took place before the Full Rest ended. Calculating ExPThe GM awards up to 3 ExP based on significant events and challenges that stretched the characters and how much progress was made towards the next story milestone (and how strong the characters will need to be to overcome the obstacles at this milestone and beyond)The GM will give one of four awards based on what was achieved during the session:
Players can also gain bonus EXP through their Keys. Every Key has three questions associated with it. A character gains 1 ExP for each question answered "yes" when they take a Full Rest. Gaining LevelsAt 10 ExP, gain a new Level
When you gain a Level:
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KeysKeys describe not only the character's motives and goals, but provide a way to advance a character's growth and unlock new Levels of power. Every character has one Key chosen at Character Creation.
A Key can be exchanged for another at a turning point in a character's life; for example, a character with the Key of Self puts his life on the line for his friends, and exchanges his old Key for the Key of Courage. Talk to your GM about exchanging an old Key for a new one at story-appropriate moments. Pick one Key
Character PointsYou can spend the 100 ChP (Character Points) you gain upon Leveling up in the following ways:
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