Newpark Games
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Bastion

Fortitude born of another world allows the Pathfinder to stand toe-to-toe with giants, abominations, the undead and worse without flinching. Such a boon places the warrior on the front line of battle, where their massive weapons and indomitable spirit allow them to defeat their enemies and protect their allies.
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Bastion is a Defense power. By fighting on the front line and infusing himself with incredible fortitude, the character is able to control the flow of battle, deciding which enemies to lock down and engage based on the threat they pose.

Role-Playing With Bastion

Those with the power of Bastion are exceptionally strong and resilient, capable of withstanding physical punishment that would break lesser beings. All but the most extreme degrees of pain, fatigue, and illness can be completely ignored by those with Bastion. This strength comes not only from physical superiority, but extreme mental discipline. Those with Bastion can repress or ignore all but the most extreme cases of mental and emotional trauma.

Ritual: Mind Over Matter

Spend 10 minutes in meditation with up to (Power) other willing allies and spend a point of Destiny. Those who perform this Ritual harden their minds against pain and trauma to the point that they gain Advantage on all Saves during the next Scene and ignore any effect that would cause them to have Disadvantage on Saves for the duration of the next Scene.
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STUNTs

Gaining Bastion grants a character all of the following Stunts: 

Aegis

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Minor Action (1 AP)
1 Focus
Target yourself
An energy shield covers your body, offering protection from enemies and other hazards.

Gain Power + 1d6 Shields.

Upgrades

Rank 2
Increase Shields gained through Aegis to Power + 2d6.
Rank 3
Increase Shields gained through Aegis to Power + 3d6.
Rank 4
Increase Shields gained through Aegis to Power + 4d6.
Rank 5
Increase Shields gained through Aegis to Power + 5d6.

Boundless Endurance

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Passive
The bounds of your stamina are unconstrained by typical mortal limitations.

Add 1d12 to your pool of Hit Dice.

Upgrades

Rank 2
Add another 1d12 to your pool of Hit Dice.
Rank 3
Add another 1d12 to your pool of Hit Dice.
Rank 4
Add another 1d12 to your pool of Hit Dice.
Rank 5
Add another 1d12 to your pool of Hit Dice.

Titanstrike

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Melee Attack (2 AP)
Target one adjacent enemy
A massive, powerful strike to focus the enemy’s attention on you as the greatest threat around.

​Whether you hit or miss, t
he target becomes Fixated on you until the start of your next turn.

Upgrades

Rank 2
When a creature that is Fixated on you voluntarily moves away from you or makes an attack that doesn't include you as a target, you may use Titanstrike against them as an Interrupt for 0 AP.
Rank 3
If you hit with Titanstrike, the target is Slowed ​(Save ends).
Rank 4
After you hit with Titanstrike, one other creature within 10 yards of you becomes Fixated on you until the start of your next turn.
Rank 5
When you hit with Titanstrike, all adjacent enemies must Save or take damage as though hit by Titanstrike (this causes them to become Fixated on you until the start of your next turn, but does not trigger the Rank 4 effect for adjacent enemies).

Unbreakable

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Passive
You are nigh invulnerable and can ignore great amounts of physical punishment.

Increase your Soak by 1.

Upgrades

Rank 2
Increase your Soak by an additional 1.
Rank 3
Increase your Soak by an additional 1.
Rank 4
Increase your Soak by an additional 1.
Rank 5
Increase your Soak by an additional 1.
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  • Main
  • Sphere
    • How to Play >
      • Game Flow
      • Actions
      • Task Resolution
      • Your Character Sheet
      • Combat
      • Movement
      • Health and Status
      • Destiny
      • Running the Game
    • Setting
    • Worlds >
      • Arcadia >
        • Mara
      • Helios
      • Thera
    • Character >
      • Race
      • Arcanum
      • The Mystery >
        • Rotes
        • Abjuration
        • Animancy
        • Artifice
        • Augury
        • Confluence
        • Conjuration
        • Ecologism
        • Glamour
        • Thaumaturgy
        • Transmutation
      • Features
      • Background
      • Assets
      • BASIC and Stats
      • Character Growth >
        • Keys
    • Wonders Great and Small >
      • Armaments
      • Supplies
      • Services
      • Wonders
      • Real Estate
    • Adventure >
      • The Journey
      • Encounters
      • NPCs
      • Monsters
      • Other Dangers >
        • Disease
      • Rewards
  • Madness
  • Dungeon Storm
  • R3L1C