Newpark Games
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Arcanum

When destiny chooses a hero for greatness, it also equips them with the power they will need to fulfill this destiny, oftentimes in ways which compliment and undergird the hero's natural strengths. A singer finds her voice can hold others in a supernatural thrall. A thief discovers the power to become invisible. A scholar of the arcane begins to understand the Mystery of magic and the invisible world. Heroes wield a variety of unique abilities in the service of destiny. In the story, these abilities may be referred to as powers, spells, disciplines, or any number of other names. In game terms, your special abilities are called ​Arcanum.

Your Arcanum all have a basic effect and an Upgrade which improves the effectiveness of the ability or opens up new tactical possibilities. Unless otherwise noted, Arcanum can only be Upgraded once.

Each Arcanum belongs to a group of similarly themed abilities called an Axiom. The effectiveness of all your powers within a particular Axiom depends on that Axiom's Rank - how skilled you are at using such abilities. Each time you Upgrade or gain a new Arcanum within a particular Axiom, that Axiom's Rank increases by 1.

​There is no limit to the number of different Axioms you can learn Arcanum from; any character can learn any ability from any Axiom (though the GM may ask for an in-character explanation of why this choice makes sense given a character's personality, talents, goals, concept, etc.). Be advised, however, that spreading yourself too thin among many different Axioms instead of focusing on one or two will result in less effectiveness overall.
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Axioms

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AERO

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ARS ARCANUM

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DIVINITY

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EMPYREAN

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GEO

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GUILE

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Hydro

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ki-do

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mesmer

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PYRO

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TECH

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Tenebrae

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Verdant

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Warfare

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  • Main
  • Sphere
    • How to Play >
      • Game Flow
      • Actions
      • Task Resolution
      • Your Character Sheet
      • Combat
      • Movement
      • Health and Status
      • Destiny
      • Running the Game
    • Setting
    • Worlds >
      • Arcadia >
        • Mara
      • Helios
      • Thera
    • Character >
      • Race
      • Arcanum
      • The Mystery >
        • Rotes
        • Abjuration
        • Animancy
        • Artifice
        • Augury
        • Confluence
        • Conjuration
        • Ecologism
        • Glamour
        • Thaumaturgy
        • Transmutation
      • Features
      • Background
      • Assets
      • BASIC and Stats
      • Character Growth >
        • Keys
    • Wonders Great and Small >
      • Armaments
      • Supplies
      • Services
      • Wonders
      • Real Estate
    • Adventure >
      • The Journey
      • Encounters
      • NPCs
      • Monsters
      • Other Dangers >
        • Disease
      • Rewards
  • Madness
  • Dungeon Storm
  • R3L1C