Alchemy
Alchemy is the semi-magical art of mixing Mysterious substances together to create wondrous potions of all kinds. These brews can range from the mundane, treating warts and bad breath, to the truly fantastic, instantly healing wounds and giving dragon's breath. While there is a little Mystery bottled in every vial, society is generally more tolerant of alchemists than they are other workers of wonder, regarding them more as a strange breed of doctor or pharmacist. Fortunately for adventurers, this means that alchemy items can be acquired almost anywhere.
There are several things one should keep in mind when considering Alchemy Items:
- Each Item comes in 5 Ranks, and items become more powerful (and more expensive/difficult to obtain) at higher Ranks.
- Prices are listed per Rank, meaning that an item valued at 25 Crowns at Rank 1 is worth four times as much (100 Crowns) at Rank 5.
- Alchemy Items weigh .25 Stones, meaning you can carry a stack of 4 in one item slot (Stone).
- All Alchemy Items are Consumables, meaning that once used, they are gone (but more can be found, purchased, or brewed).
- Multiple effects from the same source do not stack. For example, if a character is rapidly healing under the effects of a regenerative potion, he could not increase that effect by using the same potion again. Using the same item again while its effect is still active just overwrites the previous instance of the effect.
Types of Alchemy Items
PotionsPotions are wondrous mixtures that confer a powerful but short-lived effect upon the one who uses them.
Use a Half Action to apply a potion to yourself or a willing creature that is adjacent to you.
You can force-feed a potion to a creature that is restrained, unconscious, or otherwise helpless to resist. |
PoisonsJust as potions have wonderful and generally beneficial effects, poisons are made with a mind to harm, weaken, and control.
Use a Half Action to poison a weapon. The next creature hit by the weapon suffers the poison's effect.
You can also make a Skill Feat to poison food or drink - the difficulty to detect the poison is equal to Bumps rolled. You can force-feed poison to a creature that is restrained, unconscious, or otherwise helpless to resist. |
ExplosivesVolatile and dangerous, explosives fill a large area with poisonous gas, destructive force, or some other effect.
Use a Half Action to throw an explosive up to 20 meters. It detonates on impact.
An explosive's effect fills an area centered on the space it was thrown into (the size of the blast depends on the item's Rank). All creatures in the area of effect must Save or be subjected to the effect of the explosive. |
DecoctionsPowerful items brewed from the remains of magical beings, Decoctions confer a long-lasting benefit to the drinker.
Because of its foul taste, thickness, and potency, it takes a full 5 minutes to get a decoction down. Thus, one cannot be taken in the heat of a battle or perilous situation.
The effects of a decoction wear off after your next Full Rest. You cannot force-feed a decoction to anyone; the subject must be willing to take in the substance for it to work. |