AERO
Through the power of Mana, you are able to touch the skies and change the ebb and flow of air. Your powers allow you to affect the weather, summon and shape the wind, and ride the skies on currents of air. Whether or not you understand The Mystery, your connection to Mana has given you a talent for controlling the atmosphere around you, an incredible gift that gives you freedom like no other.
Since air cannot be seen, you have at your disposable an unseen and versatile weapon that is difficult for opponents to predict or evade. While gale-force winds and thunderbolts from the heavens can be formidable weapons, your powers are focused more on mobility, battlefield control, and escaping attackers to catch them off-guard, allowing you to fight your enemies asymetrically rather than engaging them head-on. The air can also be a powerful tool, allowing you to leap to incredible heights, glide through the skies, and breathe in places where breathable air is scarce. Your control over the weather makes your travel over land and sea much more manageable, and may make you a much sought-after friend of farmers, sailors, and any who depend on favorable weather for their livelihood. May your feet wander unbound and unburdened as you travail the ever-unfolding path of adventure. Breathe deeply in freedom, sing ever in song, wherever the winds may take you. |
prime arcanum
AEROKINESIS
Your affinity with the element of air allows you to fill any (Aero) x (Aero) meter volume of space within 20 meters of you with air as a Half Action.
You can generate up to (Aero x 10) mile per hour winds within your line of sight and may instantly disperse gaseous effects using a Half Action, whether indoors or outside. Choose one of the AERO ARTS listed below to reflect the ways you've learned to bend the winds to your will. You learn a new AERO ART every third level (Level 3, 6, 9, 12, etc.). |
AERO ARTS
Aerial Ascent
You can treat the air as solid ground and may walk on air when you move, ascending up to (Aero) meters as part of any movement you make. You can end any movement standing on "solid" air and may even remain in the air if knocked Prone, so long as you are still conscious.
You can treat the air as solid ground and may walk on air when you move, ascending up to (Aero) meters as part of any movement you make. You can end any movement standing on "solid" air and may even remain in the air if knocked Prone, so long as you are still conscious.
Air Resistance
You have (Aero) Cold Resistance and (Aero) Electric Resistance.
You have (Aero) Cold Resistance and (Aero) Electric Resistance.
Atmospheric Sensing
You gain a +(Aero) bonus to Awareness Feats as you feel every vibration, hear every sound, and smell every scent carried on the winds. This makes you immune to the Blinded status so long as the wind can reach you.
You gain a +(Aero) bonus to Awareness Feats as you feel every vibration, hear every sound, and smell every scent carried on the winds. This makes you immune to the Blinded status so long as the wind can reach you.
Gusting Cloak
The wind protects you, granting your Defense rolls Advantage and a +(Aero) bonus when an attack comes from 5 or more meters away.
The wind protects you, granting your Defense rolls Advantage and a +(Aero) bonus when an attack comes from 5 or more meters away.
Winds at My Back
The whirling winds around you give you a +(Aero) bonus to Speed at all times. When you roll Initiative, roll twice and use the result of your choosing.
The whirling winds around you give you a +(Aero) bonus to Speed at all times. When you roll Initiative, roll twice and use the result of your choosing.
Zephyr's Grasp
You can use an Action to bid the winds to hold aloft or move any number of unattended objects that are within your line of sight up to (Speed + Aero) meters, so long as the total weight of all the objects you are holding or moving does not exceed (Aero x 5) Stones.
You can use an Action to bid the winds to hold aloft or move any number of unattended objects that are within your line of sight up to (Speed + Aero) meters, so long as the total weight of all the objects you are holding or moving does not exceed (Aero x 5) Stones.